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Feedback comments for LD49
arkinrev's games and stats for all events →
| Timestamp | Since previous | Game | arkinrev's comment | |
|---|---|---|---|---|
| Oct 3 23:12:41 | Unstable POTions | ♥ 1 | That's some rough timing on the potions, and I forgot about stirring! Added level of difficulty when that third cauldron explodes. Animation cancelling sped me up, but I still couldn't remember my left from right click. All of the visuals are fantastic. And an awesome leaderboard! Great work! | |
| Oct 5 04:07:30 | 28h 54m | Escape Pod | ♥ 1 | I liked the art and the push-puzzle. I was worried that there would be intruders on board pushing pieces back and messing me up. Fortunately, I escaped! Good entry! |
| Oct 5 04:16:28 | 8m 58s | Plate Spinner 2021 | ♥ 1 | I am not even in the ballpark of beating the post above. It got hectic quickly and I was soon juggling most of them with my top hat. It started smooth and got unstable quickly. Nice entry! |
| Oct 5 04:27:00 | 10m 32s | Pirelli's Potions | ♥ 1 | It got easier when my brain finally made a connection with all of the symbol pairings, but it definitely got hectic trying to manage and prevent that one ingredient from pushing the potion over the edge. I would have killed for a shelf to set the ingredients aside on. Potion mixing is fun, awesome work! |
| Oct 5 04:41:33 | 14m 33s | Grim Tripper | ♥ 2 | I had a fun time getting dragged around by the terrified people. I would have loved a bit of a dash, especially when I went out exploring beyond the edges of the world. Good work! |
| Oct 5 05:07:29 | 25m 56s | Potion Master Incremental | ♥ 1 | Awesome! I might be a sucker for potion-based games, but the different actions distilled the process to a few choices that I could see being expanded on. If we could hire assistants, those potion-interns would be making glimmering potions all day long. I'll flood the village in glimmer while I sleep on my piles of gold coins. I liked the mechanic, and I could see that getting complicated with meaningful choices. Good work! |
| Oct 5 05:19:41 | 12m 12s | Count-Down | ♥ 1 | I was waaaaayyyy too careful the first time I tried. Awesome alien infestation and needing to repair things. There were enough different enemies for it to be interesting. It took a minute to get used to the reload sound at the end of the reload. I wasn't sure I pushed it. Overall, good work! |
| Oct 5 05:43:15 | 23m 34s | Komuro | ♥ 1 | I really liked it! There were a some where the target and the line were very close and hard to see the flip, and I think I may have clicked "new level a few times trying to get at a small line. Awesome, and I played far too many levels before I had to stop for sleep. Good job! |
| Oct 5 06:02:13 | 18m 58s | The Legend of Error | ♥ 2 | The sword was difficult to get used to, but, I just had to stay awake to play this one more game. The glitches were much more interesting, and the map more useful, than a Zelda game. Awesome job, would definitely play again. |
| Oct 9 16:51:27 | 106h 49m | Deviant | ♥ 1 | @wolderado That was really fun destroying and then hiding from the humans. The HUD arrows really helped locate the keys and everything just worked well together. Awesome entry! |
| Oct 9 17:14:11 | 22m 44s | Polygonal Animal Stacking | ♥ 1 | I liked the hand drawn art and the stacking got unstable and out of control very quickly for me. Nice work! |
| Oct 9 17:30:18 | 16m 07s | Ropy Woply Doo | ♥ 1 | That was an interesting and unexpected turn to walk down the side of the building. Pretty cool twist. And cannons shooting at me? What did I as a tightrope walker do to deserve that? Society should have a rule to not heckle tightrope walkers! Anyway, really cool entry and the camera follow was really fantastic! |
| Oct 9 17:55:16 | 24m 58s | Raiders of the lost gems | ♥ 0 | Really well done and I had to play through the entire thing. That was a nice amount of puzzle for such a short amount of time. Excellent entry and a lot of fun! |
| Oct 9 18:11:33 | 16m 17s | Unscrambler | ♥ 1 | Incredible! I love the leaderboard, the faces that track the mouse, the interactions, the combiner, the elements and searching for the perfect word. Everything felt good, and even when I made a word that I didn't think was a word, there was a handy definition. Compile for mobile and release. Great entry! |
| Oct 9 22:09:11 | 3h 57m | Drifter | ♥ 1 | I really liked the low gravity aspect. A lot of times it can make a game feel not very responsive, but this was really well done, with even the slow scroll adding a level of pressure as I try to conserve fuel. I would have killed for a fuel power up to keep going! Still, a lot of fun. Nice job! |
| Oct 9 23:11:14 | 1h 02m | Space Ace in: Meltdown Madness | ♥ 1 | I like the idea of the out of control ship and the different enemies were interesting. Having the talking heads explain the story was a nice touch too. Good work on this entry! |
| Oct 9 23:27:56 | 16m 42s | Upheaval | ♥ 1 | At some point, I think I stopped looking for the amulet and started jamming along with the soundtrack. Good work! |
| Oct 9 23:35:42 | 7m 46s | A Day In The Office | ♥ 0 | I find it very difficult to interact with something when I have the option to give it to the baby. Absolutely everything should be given to the baby. I would have loved to see the consequences of my poor decisions. Good start! |
| Oct 9 23:44:40 | 8m 58s | Domi-No-Mercy | ♥ 1 | At first, in the city, I deployed too well and the AI never made a move. After restarting, I shot them up and down the table. Cool concept with a tabletop wargame and physics. Also really liked the interaction on the menu which helps set the stage. Awesome work! |
| Oct 10 01:47:31 | 2h 02m | Crewman 49 | ♥ 0 | The unstable camera was very rough, but all of the other bits, voice, graphics, interaction, etc. were all really a great entry! Fantastic! |