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Feedback comments for LD49
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| Timestamp | Since previous | Game | amkingTRP's comment | |
|---|---|---|---|---|
| Oct 4 08:29:00 | Core:Unstable | ♥ 1 | Really liked the mechanics in this one. Personally I found it difficult to manage the different areas; although you have indicators as to what's failing, I think I'd need those to be made even more blatant for me to notice them. Loved the 2d/3d feel to the graphics. | |
| Oct 4 09:43:27 | 1h 14m | Space Squabble | ♥ 1 | Really enjoyed this one; I like how it does get easier as you go on, but a moment's distraction (e.g. reading the text, or aiming at something behind you) can cause a cascade of errors. The only thing I could suggest is maybe some sort of indicator earlier where scrap might come from (e.g. some arrows pointing the approximate direction). |
| Oct 4 10:03:59 | 20m 32s | The Vortex | ♥ 2 | this was a really good platformer, loved the whole feel of the movement. My only gripes were that I don't like using just the arrow keys (I end up using arrows to move left and right and W to jump). A dedicated jump button would be good. Also the hit boxes on the spikes and ghosts were a bit too big, even barely clipping them kills you; reducing the sizes would make it feel a bit fairer. |
| Oct 4 10:43:01 | 39m 02s | Unstable Stick | ♥ 1 | that was absolutely brilliant; 25 minutes and over 200 deaths later I got stuck on the vertical wall with gaps in it. I can imagine this being rage-played on youtube in the same way people play "Get over it". :) |
| Oct 4 12:57:20 | 2h 14m | Unstable Adventures of the Space Engineer | ♥ 1 | The atmosphere in this is really good; I kept thinking that there was going to be something around there that was opening the cabinets (rather than the ship falling apart). This could be the basis of a pretty good horror game. |
| Oct 4 13:02:11 | 4m 51s | Hopper Unstable | ♥ 1 | This is really cute; it's the sort of thing my daughter would love to play on the iPad. If you wanted to extend it (really needs more levels to even get a feel for it properly) it would go well on a mobile device. |
| Oct 4 13:21:16 | 19m 05s | Lena & Tubs in: The Shattered Chateau | ♥ 3 | This was short but sweet; I loved the graphical style and the concept of the dual controls worked well. My only downside was the movement of Lena; it seemed a bit choppy and floaty, but that might be down to the Macbook Air I played the HTML5 version. It's definitely worth expanding this; I think my daughter would love a puzzle game like this on mobile. |
| Oct 4 14:35:34 | 1h 14m | Cloudlands | ♥ 4 | Absolutely brilliant. Without spoiling anything, the hammer is an extremely versatile tool :) |
| Oct 4 15:50:24 | 1h 14m | SEXY BOOBY 95 | ♥ 2 | brilliant; can't think of any ways to improve it. |
| Oct 5 05:32:16 | 13h 41m | -Y- | ♥ 1 | This has the makings of an interesting adventure game like Samorost; I absolutely love the art style and the textless concept works pretty well. This would probably work well as a point and click mobile game (tablet rather than phone). |
| Oct 5 19:51:24 | 14h 19m | AFTER SUN | ♥ 2 | I was really impressed by the presentation of this; worked really well. Would be interested in seeing a "making of". Not sure what happened at the end though; went very glitchy (maybe that was the point?). |
| Oct 6 06:19:20 | 10h 27m | Doctor Psycho | ♥ 1 | There's a good concept here. I really liked the GTA vibes that come in when you switch into psycho mode. A few downsides that could be fixed given more time: - I think the steering needs fixing as it didn't feel quite right (you're probably rotating by a fixed amount regardless of the speed), there's a few tutorials on youtube where they create an arcade style top-down racer in Unity and explain the steering calculations. - The game seems to randomly end (unless I suffered damage I wasn't aware of). - There doesn't seem to be a way to restart after a game-over. I needed to quit and reload the game. - There's a few graphical glitches which are probably down to how Unity handles texture coordinates. - A mini-map would be extremely useful. I kept going down dead-ends when following the arrow. |
| Oct 6 06:30:18 | 10m 58s | Moonpond | ♥ 0 | You might have forgotten to make the itch.io page public.. IIRC, you need to edit the page again and click publish (or there's some radio buttons near the bottom). |
| Oct 7 05:14:27 | 22h 44m | LONE ROOM | ♥ 0 | looks like you might not have set your itch.io page to public; it's just showing as a 404 so you might be able to see it, but no one else can until you re-edit the page and select public. |
| Oct 7 05:25:27 | 11m 00s | Dimensional Degradation | ♥ 2 | There's potential for something here. As has been mentioned, the shooting has no sense of feedback to it (either recoil or some impact notification such as some particles at the end of the raycast you're probably using), but the movement feels good. I see you opted out of sound as well; some sound effects would help enormously if you choose to create a post-jam version. I actually like the odd dimension you teleport into; there's definitely something to further build up the game around. |
| Oct 7 05:41:26 | 15m 59s | Laura Magan | ♥ 1 | Now that was creepy. I'd definitely advise continuing with this; there's a market for this sort of horror game (just see the massive numbers of playthroughs on youtube). The only downside I could see was I was sent back to the beginning of the trail after each flashback so had to walk the entire thing again; not sure if this was intentional. With the implied subject matter on this game (spoilers: nothing is ever said explicitly), it might be worth putting some sort of "trigger warning" these days, although quite how you'd do that without spoiling the plot is beyond me. Also, I'd encourage you to rate as many other games as possible and leave feedback, it will improve your "Smart Balance" and get this game the attention it deserves. |
| Oct 7 10:54:52 | 5h 13m | The Witch Exam | ♥ 1 | This was really good; something that my daughter would probably like to play on the iPad so could easily be extended into an "edutainment" style game. There was a bug for me where I accidentally clicked menu after completing a level and then clicked continue; it dumped me back into the same level with everything already complete and no way to carry on. |
| Oct 7 11:01:55 | 7m 03s | Unstable Gravity | ♥ 2 | That's a really interesting concept and enjoyable to play. I found it a bit too difficult to understand how much the sun was affecting the different planets; a possible extension could be to show the gravity well of the suna dn planets somehow. |
| Oct 7 12:46:04 | 1h 44m | The Lonely Ghost | ♥ 2 | I agree with what was said earlier about the double-jump seemingly giving you a large impulse when you double-tap jump immediately. I found I was making every jump by doing the double-tab. Also the layout of the keys was a bit awkward; I ended up using arrows for left and right and w to jump. A separate jump key from the WASD/arrows would have been easier. I also had no idea what was going on :) On the plus side, art style and music were great. |
| Oct 7 13:01:31 | 15m 27s | Unstable Society | ♥ 1 | "Running out of petrol after tixerb".. too on the nose there.. ;) Don't often see political satire in games these days (the 80s were full of them), so this was a refreshing change. Although I'm surprised that the main character wasn't a blond mop haired buffoon cheering people up with the power of banter. :) The game itself was very enjoyable with excellent mechanics and a good difficulty curve (the 2 tin-foil hats were a nightmare for me). |
| Oct 7 13:32:02 | 30m 31s | Witch Reactor | ♥ 2 | Thought I was beginning the get the hang of it, but I got too greedy and lowered it too far and it exploded.. It's a very interesting concept; could have done with a lot more hand-holding to begin with, but the jam is probably too short to come up with the sort of tutorial this needs. |
| Oct 7 13:37:41 | 5m 39s | The Imbalance | ♥ 1 | Great graphic style, and it handled a lot like those old 80s/90s games it's based on. The mechanics worked well, forcing you to walk around scavenging from enemies in order to keep the correct engine topped up. |
| Oct 7 13:59:51 | 22m 10s | Super Clumsy Box Galaxy | ♥ 1 | That was fantastic. The mechanics are unstable, but never unfair, which is a really good combination; every time I fell in the lava it was my fault, rather than the game. I'd love to see more of this. |
| Oct 7 14:07:54 | 8m 03s | Cleaner of the Crumbling Keep | ♥ 1 | That was really quite fun. Loved the Among Us / Warioware style minigames, but the sign writing confused me: I typed "Danger!" but it claimed it was wrong and removed my remaining time.. unless I missed something? This game definitely deserves a post-jam version. |
| Oct 7 15:16:46 | 1h 08m | Unstable Core | ♥ 3 | Really like the aesthetic with the blueprints. However, I do agree with other people that there isn't really enough visual feedback. For me I think the text on the screen ingame was a bit small, so I was struggling to see what the current status is. |