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| Timestamp | Since previous | Game | amkingTRP's comment | |
|---|---|---|---|---|
| Apr 4 19:50:34 | Aphotic Ardor | ♥ 2 | This was a really novel (no pun intended) idea. I really liked the combat mechanics where you select the appropriate counter to the move they're preparing to do. There seemed to be a couple of bugs in there in the academy. I killed the guardian in the academy tower and suddenly was on a bridge. Also when I went back to the necromancer academy there were no options to leave again. | |
| Apr 5 06:30:51 | 10h 40m | The Fire in the Woods | ♥ 1 | Truly beautiful looking game; I really love the low poly art style, and the music and sounds are perfect for the atmosphere as well. Gameplay-wise, it's a lot like Baldi's Field Trip, but has been executed pretty well. I played the HTML5 version and there seems to be a bug when you get killed by the shadows; there's no apparent way to restart, so you're stuck with a black screen with the whispering continuing over it. |
| Apr 5 06:38:37 | 7m 46s | Wizard Hunt | ♥ 1 | Fun mixture of Rainbow Islands (auto scrolling towers) and Abuse (old PC platformer where you aim with the mouse). My only criticism is the controls; I find it a bit hard to aim with the mouse while using WASD & Space for Platformer controls (they seem to be fine for FPS games though). I think if the right mouse button could be used to jump I would find it a lot easier to play. |
| Apr 5 18:06:19 | 11h 27m | Reaching Home | ♥ 0 | This was really quite fun. I ended up letting the fire spread and just made corridors for myself to get to the engine, the computers and life support. I loved the feeling that it was a one person Among Us (where the ship seemed to be sabotaging itself). |
| Apr 5 18:13:56 | 7m 37s | Borrowed Time | ♥ 2 | Put me in the mind of a form of focused "Project Winter" (without the imposters). The presentation was perfect for this theme, but was a tad hard to play (energy kept falling and didn't recharge enough in bed compared to the fire and soup). |
| Apr 5 18:20:53 | 6m 57s | Hot Blocks | ♥ 1 | This was surprisingly fun and would make a good "hyper-casual" type mobile app. I'd like to see more of this game, but maybe introducing new features (e.g. cold blocks that destroy the hot blocks or cancel each other out?) |
| Apr 5 18:24:33 | 3m 40s | Drop | ♥ 1 | Really great idea and implementation. And the first game I've played this Jam that made me rage quit because of my own uselessness ;) |
| Apr 5 18:30:00 | 5m 27s | Kinderkaos | ♥ 3 | Quite fun; the graphics and audio suited it perfected. I thought I'd be clever and prevent the kids leaving the playroom, but then they started starving for lack of cookies.. |
| Apr 5 18:41:31 | 11m 31s | Into the Depths | ♥ 0 | Really good little puzzle game; contrary to other comments, I thought the jump movement worked quite well (I think a smoot move would slow things down too much). I agree with the first comment about the screen size; it could have done to be a lot smaller. |
| Apr 5 19:20:31 | 39m 00s | Mech & Aliens | ♥ 2 | Absolutely brilliant. I'd psyched myself up for some mindless bug blasting and this gave a complete reversal. I ended up spamming the brutes; upgrading them whenever possible and choosing waves of them when offered; this seemed to be the best way to win. |
| Apr 5 19:52:47 | 32m 16s | Cthulhu Survivors | ♥ 0 | Really enjoyed this one; glad to see another Lovecraftian based game. :) Mechanics were good and the game "felt" right. Only downside is there didn't seem to be any collision detection with the scenery. |
| Apr 6 17:01:21 | 21h 08m | Akashica | ♥ 2 | Really enjoyed this one. I agree with other comments that it did seem to get a bit repetitive after a while when you seem to be stuck in the same area over and over, but when I encountered something new I was drawn in again. |
| Apr 6 18:06:39 | 1h 05m | Eschaton, Dark Forest of the | ♥ 1 | Really enjoyed this one. Great graphical style, with dynamic music and quite compelling gameplay. Is it actually possible to beat the bullet hell at the end? |
| Apr 7 12:44:51 | 18h 38m | Cosmic Castaway | ♥ 1 | Unbelievably good for a game jam; my wife and I are both old school Lucasarts / Sierra adventure fans and loved playing this. Also excellent use of the timer, maybe the most stressed I've felt playing an adventure game since Monkey Island's grog/prison lock puzzle. Would really like to see a post-mortem/making of for this; especially covering technologies used and puzzle design. |
| Apr 7 14:26:12 | 1h 41m | Say Something | ♥ 1 | short but sweet. The platforming mechanics actually felt really good and fluid. The sort of chill visuals and music suited it well. |
| Apr 7 14:32:53 | 6m 41s | Outrun the Darkness | ♥ 1 | very interesting concept that has potential for expansion. Really liked the sort of "mad dash" feel of it but would have preferred a the torch power drain to be a bit more forgiving so you got a bit more time, even if you miss the batteries. |
| Apr 7 17:23:41 | 2h 50m | Beyond The Veil | ♥ 2 | That was really enjoyable. A bit frustrating when your opponent get a load of heals in a row after you've got them down to almost zero HP, but that's the nature of the game :) |
| Apr 8 06:06:36 | 12h 42m | Hag's Hug | ♥ 1 | Really fun to play; loved the graphical style and the mechanics felt smooth and responsive. Really liked the ending I got. :) |
| Apr 8 06:13:27 | 6m 51s | Panic | ♥ 0 | Really good concept and execution; the panic system worked really well with sudden increases and slowly decreasing when you try and get some privacy (when a person inevitably wanders into your personal space). |
| Apr 8 08:00:12 | 1h 46m | Mystery Bomb | ♥ 1 | Short but sweet, managed to complete on my 2nd attempt. I like the graphical style, and the sort-of dynamic music as the countdown gets low is good. Not sure if it's what you're doing, but it might be worth making the symbols random each time (I only saw the symbols the once before I beat the game) so you have to go through the whole game and can't rely on knowledge from a previous run. |
| Apr 8 08:30:50 | 30m 38s | Childhood | ♥ 0 | Really good little game; perfectly captured the thinking of being that age. Really liked the graphical style and the music was laid-back and spot on for the game, but took me a while to figure out the objects could be dragged from the inventory bar with the mouse (I'd been expecting everything would be controled via the keyboard). |
| Apr 8 08:44:26 | 13m 36s | Blizzard | ♥ 1 | I really like the concept and the graphics and effects suit it well, but I need to echo other people's comments about the overhead spikes; they make the entire thing too difficult. If you had more time I'd recommend getting rid of the spikes, but introducing roving obstacles (e.g. monsters) that you could sacrifice berries to in order to get past (e.g. a berry might put them to sleep for a bit in order to get more berries past them). |
| Apr 8 10:40:14 | 1h 55m | I Can Fly | ♥ 1 | Really fun little game; simple mechanics with a steadily increasing difficulty really paid off here. Love the Batman voice :) |
| Apr 8 11:13:34 | 33m 20s | Linda, it's time to go | ♥ 1 | Quite fun little game; good use of movable obstacles to slow down the opponents (normally this sort of game is simply a bullet hell style thing) |