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Tarcisiotm

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TimestampSince previousGameTarcisiotm's comment
Apr 27 19:54:41 Mr. & Ms. Deeper: Descent to Inner Depth ♥ 1 Good job! Really enjoyed the puzzle nature of it. As previously said, a solid entry! The only thing I'd love to see improved is the cameras vs the red arrow. It was a bit difficult sorting those out, and trying to find alignment for the puzzles was a trial and error sort of thing.
Apr 27 19:59:15 4m 34s Ludum Dare 48 - Deep Dive ♥ 1 Great atmosphere and really liked the simple animations. This was short but fun! Only thing that I'd change for this is that it seems counter-intuitive to lose depth when you also lose some of your O2.
Apr 27 20:06:28 7m 13s Falling Rock ♥ 1 That's the best programmer art I have ever seen. Good job. Had fun playing it. Wish there was a score or something of the sort. At first I thought I only had to jump, so that's why I imagined this being a best score kind of game, but I was wrong. Afterwards, I was able to beat the game. Once again, good job!
Apr 28 02:14:42 6h 08m Swan Forest ♥ 1 Nicely done. Loved the palette you chose for this, the audio and the writing. I love how sweet your games are. Got both endings =]
Apr 28 02:23:48 9m 06s escape ♥ 1 Nice job! Liked the graphics and the helpful tips. With some level design work, as mentioned, I could see this going far. I couldn't find in the description what was the button for the action, but once I did, I confirmed what has been said about certain death. Too early for something like that, perhaps.
Apr 28 02:32:06 8m 18s Curiosity ♥ 1 Nice graphics, really enjoyed the atmosphere! Liked how different this game looks and plays. I just couldn't understand much about the death conditions, but otherwise great job! =]
Apr 28 02:40:19 8m 13s Gaze into the Deeper ♥ 2 Well executed and fun. Good job! =]
Apr 28 02:47:00 6m 41s Snake Oil ♥ 3 Loved the art style and the animations. Even though it is a jam, it looks like a fully realised world, so good job on that!
Apr 28 02:54:30 7m 30s Walls ♥ 1 Really liked how distinct this game felt in this jam. Nicely executed, good job!
Apr 28 03:39:32 45m 02s > Retrieve Legs ♥ 1 Nice intro! I also liked how experimental this entry was. Really appreciated this. Good job.
Apr 28 03:47:19 7m 47s Into the Deep ♥ 1 Good job on finishing your first jam! Simple and to the point, and you still managed to get an upgrade system in place.
Apr 28 03:52:55 5m 36s Neon Maze ♥ 0 Really stylish! Liked how colorful this game was. Just wish there was some texture to the walls / floor to better measure distance / progress. Good job!
Apr 28 04:00:34 7m 39s Not The Urchins! ♥ 2 Really liked this entry! Made me want to try compo next time. Enjoyed the atmosphere, animations, music. I also liked how light was used, I think the volumetric light worked well and I liked how the game goes darker but you can bring back some light, which makes everything lovely. Great job!
Apr 28 15:18:28 11h 17m Lower Floor ♥ 1 Liked the atmosphere and the music. For some reason the game only worked for me on fullscreen. With some textures / effects in place, this could have been terrifying to play.
Apr 28 15:40:02 21m 34s Yawning Fathoms ♥ 1 Now this was a nice surprise! Really clever approach to text adventures. I appreciate how different/experimental this entry was. With a bit more polishing, fix some of the null references in some of the scenes, this could definitely be published. As for some more practical feedback: - I played for a LOT of days until game over, and I didn't understand most of the items / economy of the game - Does the initial choice change anything? - Some null refs on dialogues - "Press ESC to continue" might be a bit counter-intuitive Good job on making this solid entry!
Apr 28 17:40:29 2h 00m Tower Tower Defence Defence ♥ 3 Thanks for making this game. This is currently my favorite entry, by far! Really liked how simple but effective and detailed the tiles are, especially the tower ones. Concept is endearing, and really well executed. Liked the music, the effects, the art, interactions are snappy and feel good. I played all the way to wave 136 when it started getting slow. My suggestions / feedback: - One thing that might help a LOT when you start the game as a new player would be having the vortex that handles damage be a different icon. It took me around 3 tries to realize why I was dying. I could assume all dimensions could hurt me, but they only hurt the upgrades. - Balancing: I don't think there is any point using the first tower other than to place the very first one. The second one is much more powerful and have the same specs. - It would be cool if players could choose their level of recursion, and not having all the towers have that by default. This could be as simple as just placing your first tower would start recursion for a tower. Might help scale things further a bit. - One design concern I would have is how to scale this if you move forward with making this into a "full game" (for me it already is, I hope you know what I mean). Since you already have sort of a recursion thing. I wonder if you could flesh this out in a way players would always play this one level, but the inner ones would also present something unique and worth pursuing other than just powering up your main one (which in itself is already a super cool and well executed concept, in my opinion). Again, just wanted to say congratulations on making this gem of a game!
Apr 28 18:52:11 1h 11m Scython ♥ 2 Solid entry! Really well executed, snappy interface, gorgeous art! Good job. The corruption was a little difficult for me to understand, along with the towers functions, but once understood, they work well.
Apr 28 20:09:27 1h 17m Don't hit anything ♥ 1 Loved the art style and how snappy it feels to jump off of the main menu into the game. Good job!
Apr 29 03:39:09 7h 29m Descending ♥ 2 What a solid entry! Really polished, liked the atmosphere, controls well. Good job!
Apr 29 14:42:55 11h 03m Into the Deep Web ♥ 1 Good job on this entry! Really polished! I like the mix of Dicey Dungeons and Pokemon. Loved the initial sequence, gameplay felt good. Snappy interface. Overall a solid entry!
Apr 29 15:03:28 20m 33s Doomino's Pizza ♥ 2 Nice entry! Graphics, music and mood / humour all on point. Surprised by the overall polish on this entry. Good job! I wish the controls were a bit easier to handle, and also that the Jump could have been another button (spacebar, perhaps even as a redundant alternative). Movement felt to me be a tad too fast as well.
Apr 29 16:34:37 1h 31m Below the Ocean ♥ 2 What a great entry! Loved the tether mechanic. Sounds and graphics were lovely as well. A nice difficulty ramp. Really cleverly designed and executed. Good job! Only feedback I'd give is perhaps the controls could be a tiny bit more responsive. PS: loved the ending! This is definitely one of my top 2 games thus far.
Apr 29 16:43:09 8m 32s Altum Altum ♥ 3 Good job with this entry. Really hard to play but fun once you grasp the concept. This must be really difficult to design the levels and especially to scale. I liked how experimental this game felt, and I enjoyed going through the levels.
Apr 29 18:03:19 1h 20m The Fall of Alice ♥ 1 I have to be honest, when I first tried the game, after reading your description, I thought it was just Alice falling and that was it. But after reading the comments I realised there should be more than that, so pressing the arrow keys really "started" the game for me. That is something to watch out for. That first time player experience. I appreciate how experimental this was. Good job!
Apr 29 23:49:18 5h 45m Going Down ♥ 4 What a great entry! Congrats on making this. I appreciate how experimental this entry was. Great job!