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Slowfrog Again

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TimestampSince previousGameSlowfrog Again's comment
Apr 26 07:31:18 Madman - The Crazy Scientist ♥ 1 I got the same violation on Windows but found a way to run the game manually. 1) I downloaded a version of Java from OpenJDK at https://jdk.java.net/16/ 2) I unzipped the content of the Java archive to a directory, something like d:\soft\jdk-16.0.1 3) From a command shell, I went to the Madman directory 4) And ran: "d:\soft\jdk-16.0.1\bin\java -jar .\app\desktop-1.0.1.jar Hope that helps.
Apr 26 09:23:45 1h 52m The Fool's Descent ♥ 1 Pretty slick game! The first time I got stuck because I burned a skeleton in the middle of a small corridor. And since they're permanent, I had no possibility to make any more progress.
Apr 26 12:25:42 3h 01m Descend ♥ 0 Sorry, but the game doesn't seem to launch in Chrome.
Apr 26 12:43:11 17m 29s Deep Space ♥ 1 itch.io page is 404. Maybe you didn't make it public?
Apr 26 16:46:25 4h 03m Captain Corn's Escape ♥ 2 The fact that dead bodies stay in place is great. They help a lot.
Apr 26 17:02:41 16m 16s Pagemage ♥ 1 Excellent. Simple but polished.
Apr 26 20:17:02 3h 14m Rocket Fishing ♥ 1 Nice game mechanic. Possible visual improvment: make the movement of the camera a bit less jarring at the moment when you throw the spear.
Apr 26 20:36:40 19m 38s LD48 - Just Breathe ♥ 2 The instructions on this page make the game a bit more clear. The red vignetting is a bit too subtle to indicate expected breathing rhythm, I think.
Apr 26 21:44:10 1h 07m Derelict Dive ♥ 1 Quite a nice game, visually and in its mood. I must admit the mechanics about grabbing the O2 canister to progress is not very clear. I understand it's difficult with such time constraints to make a tutorial or add in-game instructions. Consider adding clarifications in the game page (here).
Apr 26 21:47:40 3m 30s Need more deep: Donut cover ♥ 1 Same as above: very nice looking with an interesting approach. Too short, but 48h is too short anyway ;)
Apr 26 21:54:51 7m 11s Tropical Singer ♥ 1 Funny and pretty looking rhythm game. I must admit the "music/singing" is a bit annoying after a while, but hey! 48h is short. Also, the game is quite long, for an evaluation. I must admit I didn't reach the end (I went only up to 5 notes).
Apr 26 22:11:11 16m 20s The Last Spores ♥ 4 Very pretty and stylish. The "game" element is a bit weak, though. There's not much choice and the results depend more on chance than skill. Still very enjoyable.
Apr 27 08:52:40 10h 41m Deep Space ♥ 2 Aaaaaahhh, a spaceship with teeth!!! I can't help laughing.
Apr 27 09:56:52 1h 04m Into The Depths ♥ 1 I'm definitely going to read the source of this one! Excellent entry.
Apr 27 11:18:06 1h 21m Panda Prize Pusher ♥ 1 @tim77 I got mine for exactly $300. You've been abused. Otherwise very pleasant and polished game, in all aspects. I'm not so sure about the moving platforms: they add a bit of difficulty, but the only way to deal with them is simply to wait for the right opening. So they just add "delay", which, as a player, I don't like much.
Apr 27 15:00:05 3h 41m Moss Light ♥ 1 Interesting mix. Made me think of Dungeon of the Endless. Things on screen were very small, though. Even some text was barely legible and the window in not resizable. I understand 48h is short, but maybe something to improve later or for the next game.
Apr 27 15:36:12 36m 07s Little Lost Sheep ♥ 2 Nice story with beautiful music. Did you make is all in the 72h or did you have a base game to start from?
Apr 27 15:48:53 12m 41s Mine Flower ♥ 2 Very nice start/prototype of a game. The mechanic works well enough. One thing that needs improvement is to "register" the hits on doors, gems and enemies. For now, you're not even sure you're hitting until, after several hits, the thing breaks. Adding sound and visual effects would greatly enhance those interactions.
Apr 27 22:37:47 6h 48m Jupiter Drop ♥ 1 The simple graphics are quite nice, and the principle is well implemented. As said before, there's not much to do during the drop, or even during H2 collection, except waiting for the right time to reel up. A faster pace would make the game more fun: maybe less rewards for each descent, but a quicker turnaround time, to keep the player engaged.
Apr 28 06:48:00 8h 10m Chthonic Brilliance ♥ 1 I can't resist a game like this. The pixel art animations are fantastic and an example on how to do things with very few colors and pixels. I don't know if I'll look at the code, but I'll certainly dissect the frames of the moving blob.
Apr 28 12:01:18 5h 13m Unsoiled ♥ 1 Very nice. I would have left a review earlier, were I not busy trying to reach the million :) You could add a lot of extra content, polish, etc, but the most important thing is to keep that game loop as slick as it currently is (pun intended). One extra tip: add numerical values to the upgrades, like "+5% more frequent oil" or something. It would help the optimization geeks around to compute how much they value or compare upgrade items.
Apr 28 14:37:22 2h 36m Bad Faith ♥ 1 Nice story. I think I caught a "typo" in Part 1: when choosing "Acceptance" three times, the interlocutor switches from Walter to Hector (probably wrong), to Walter again.
Apr 28 14:59:08 21m 46s Freg, Fregg, and Freggy: The Last Band ♥ 1 The audio and visuals are stunning. I don't know how much you already had before the jam, but it's quite incredible. Please, make a full game out of this. Only possible improvement for me: the volume of the voices was a bit low, compared to the music.
Apr 28 16:17:21 1h 18m drillerROBOT ♥ 1 Very clean look. Good audio atmosphere. Reasonable game mechanics. Well done! One thing that could be improved: the text on cards is pretty small. Combined with the lack of ability to resize, it's slightly annoying. Nothing game-breaking and could be fixed afterwards, more or less easily depending on your engine.
Apr 28 16:30:21 13m 00s Mandahlia ♥ 2 Beautiful spectacle for the ears and eyes. Oh, and... Mommy.png
Apr 28 21:19:05 4h 48m Into The Depths ♥ 1 Very good overall. I actually regretted buying the flippers as I found it more difficult to control my trajectories (longer effect of [space] with longer cooldown), especially when trying to shoot at jellyfish. And I'm a bit ashamed to admit that I didn't see I could shoot at things until I realized there was a weapon shop on the other side. And yes to the above: having heart bonuses along the way would be great for a final version of the game. But there's one philosophical question that I still have in mind: Depths.png
Apr 29 09:12:54 11h 53m Hole Town ♥ 1 Quite a polished gem of a game 😉 with a nice twist on the old match-3 mechanics. I'll second @doommustard comment that the different sizes are not easily compared, but that could be fixed in a post-jam game (make the difference more obvious, add a number on the gem, preview where the gem will go). Very pleasant experience nonetheless and definitely style points for parentheses legs.
Apr 29 09:22:38 9m 44s Dive ♥ 1 Bad bad fishy! You deserve to be slapped hard with a submarine! All 33 of you! 🤣 Only minor gripe: that the sub cannot move to the borders of the screen, which makes some fish totally impossible to hit. I have to go now, more 🐟 to 👋 !
Apr 29 09:46:19 23m 41s Obelisk ♥ 1 It took me more time than I want to admit to understand that I was supposed to jump into that hole in the first pre-level 😬 Very nice experience after that, discovering the mechanics and powers of enemies and upgrades. Reminded me a bit of DROD, when you need to *dance* with enemies at a distance to get to a favorable position.
Apr 29 13:52:48 4h 06m Just Thinking ♥ 1 "Life really is about the small things."
Apr 29 14:00:49 8m 01s Le bateau ivre ♥ 2 Le bateau n'était pas le seul à être ivre, apparemment :) (The boat was not alone being drunk) I'm not sure I would call it a game, but it's a pretty experience.
Apr 29 15:40:25 1h 39m Excavatris Inc. ♥ 1 What year is it??? I'm still playing Tetris (and enjoying it). The changing music is a nice touch, made me want to keep on playing to reach the next one. The one I got from level 51 to 80 sounded like a variation on the Mission: Impossible theme, and was very good.
Apr 30 11:19:00 19h 38m Fallumns ♥ 2 What is this game???? I mean, at first I thought "Hey, those gems that look like bricks are going to be difficult to distinguish from the walls... Wait... could they match... Very very nice.
Apr 30 14:58:56 3h 39m Pirifurm DCleaner ♥ 1 The physics/dynamics of jumps is surprising and doesn't seem totally predictable (some jumps go higher than others). But I never thought it would be that fun to erase cache files.
Apr 30 19:23:14 4h 24m Dungeon Slide ♥ 1 Clever idea and pretty good implementation. However, I don't know how far the mechanic can go. It's novel and fun but I'm afraid there are two competing contraints: the possible trajectories that depend on walls, bouncing balls, etc. and the enemies. It almost felt like enemies were actually guiding me to find the right trajectory to the exit. I'd be glad to be proven wrong, though.
Apr 30 20:10:05 46m 51s Nail-it! ♥ 1 RAaaaaaaahhh!!! TAKE THAT, NAILS!!!! nails.png Not so sure about the *relaxing* aspect, but definitely addictive. May I guess that you voted for the "You have one tool" theme? 😄
May 4 22:00:34 97h 50m BLU ♥ 1 Classic run/upgrade loop. Works well. It gets a bit repetitive after a few dives, but fortunately the bottom is not so deep, so it doesn't take hours to get the treasure. Bonus points for the light effect (I'm a bit jealous. I had that in mind for my own game, but 1. I don't know how to do it yet, 2. I didn't get to develop my game enough to reach a point where it would have been useful).