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Feedback comments for LD48
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| Timestamp | Since previous | Game | Skleembof's comment | |
|---|---|---|---|---|
| Apr 28 00:17:10 | The Dwarves of Mt. Deep | ♥ 2 | Wow this is extremely well done and polished. I don't know what else to say, I'm not used to playing such a polished LD game lol. You guys killed it. The graphics, sound effects, music, and gameplay are all so elegant and fit perfectly together. This could be the foundation of a very nice puzzle game, however I think you might have to make some big changes to the gameplay to be able to scale the difficulty. There's only so much you can fit on the screen at once, and if you can't see whats below then you're just guessing. | |
| Apr 28 00:28:57 | 11m 47s | Diggy Diggy Down | ♥ 0 | Nice and simple jam game. Trying to hoard as much money as possible is always fun. At first it seems like the game has no challenge since you can avoid boulders very easily, and there aren't any enemies, but I found myself trying to go as fast as possible which led to a bunch of mistakes. Seeing those shiny red gems under boulders is too tempting to pass up. However if you just go straight down and focus on avoiding the boulders directly in your path, the game is a cakewalk I think the game could greatly benefit from enemies, or even just a simple time limit to add pressure, also some unbreakable blocks |
| Apr 28 00:59:06 | 30m 09s | Dungeon Of The Darkest Depths | ♥ 1 | Good job putting this together by yourself in time for the jam. The gameplay is very barebones but it's a good foundation for a full game. From here you can add new weapons, abilities, enemy types, world hazards. I didn't like the traps though, it was kind of hard to tell when they would do damage and when they killed me it felt kind of cheap. It might just be that the animation for when its on looks too similar to when its off |
| Apr 28 01:09:34 | 10m 28s | Project Orpheo | ♥ 1 | I really liked the overall vibe of the game. The pixel graphics, sound effects and music made the experience very interesting. Flying around in the jetpack was fun but it definitely could have used some more mechanics. It would be interesting if you added some mechanics that were used to counter specific traps/obstacles instead of just relying on the jetpack for everything. great job putting this all together for the jam |
| Apr 28 01:16:26 | 6m 52s | Get Down! | ♥ 6 | I love the catching mechanic but it's really hard to pull off. I think if you added a catching animation or some visual aid when you press right click, it would be easier to practice the timing. |
| Apr 28 01:20:19 | 3m 53s | The Ugliest Fish | ♥ 0 | You made a good foundation for a game. The swimming mechanics work well enough to convey that you're underwater and not just flying across the screen, and the atmosphere is really great. All it needs now is some ugly fish on fish action |
| Apr 28 01:30:48 | 10m 29s | Puzzle Cove | ♥ 1 | The music is awesome, gives me Ocarina of Time vibes. The gameplay is elegant and fits the theme well. This was very well done and polished for a compo game |
| Apr 28 01:41:00 | 10m 12s | Darkest Depths | ♥ 2 | I love the graphics, giving real PS1 vibes. The music, especially the intro music was very nice I think you attack a lot faster than the attack animation lets on which was kind of confusing. The concept of the game is interesting and the lore was surprisingly deep for a jam game. great job guys! (Also I managed to play the html5 version just fine on an old surface pro 3) |
| Apr 28 02:12:27 | 31m 27s | An Unexpected Mishap in Naval Mine Cove | ♥ 2 | This is an awesome idea for a game. I love the tension from approaching a group of mines and the race to the boilers. The graphics are also really nice. Great job on this game |
| Apr 28 02:24:56 | 12m 29s | Goblin Philosopher | ♥ 1 | kinda reminded me of the sims and trying to figure out what theyre talking about. This is definitely the most unique idea i've come across in LD48 so far. Well done |
| Apr 28 02:54:31 | 29m 35s | Pokefish : Gotta flash em' all ! | ♥ 3 | Oh man I love everything about this. such a unique approach to a simple idea. The music and graphics create an awesome atmosphere, and the little camera viewport is awesome. |
| Apr 28 02:59:55 | 5m 24s | Falling Bot | ♥ 7 | The robot feels weighty and fun to control, and the level design is good enough to take advantage of the mechanics. One of the most fun to play games I've come across in the jam so far |
| Apr 28 03:13:28 | 13m 33s | Untitled Simulator | ♥ 1 | Very unique approach to the theme, definitely not something i expected to see. It was a pretty enjoyable experience, I don't know how accurate the information is, but it was interesting and revealing nonetheless |
| Apr 28 03:22:18 | 8m 50s | Watery Crave | ♥ 1 | The gameplay is actually really fun and punishingly difficult. I had a lot of fun with this but I couldn't beat it because there was a certain jump that I just couldn't get after like a hundred attempts. |
| Apr 28 03:31:21 | 9m 03s | Climber | ♥ 3 | I don't know if i was playing the game right, but jumping of walls and sliding down with the pick was oddly satisfying and really fun. I never used the ropes though. This is like a reverse climbing game and a welcome change of pace from all the other jam games so far involving a pickaxe |
| Apr 28 03:51:48 | 20m 27s | Subterrene | ♥ 1 | There's a lot you can do to make the game more fun to play. As it is now, there's really no challenge. Some possible solutions: * slow down the turning speed of the drill so it's harder to control * gradually increase the speed of the drill as you get deeper underground * add some rocks that take time to drill through but have diamonds on the other side * add different types of hazards including some that move or chase the player. |
| Apr 28 04:04:32 | 12m 44s | Deeper Sea | ♥ 2 | Wow what a weird and unique game. It's very ambitious but pretty confusing. I couldn't really figure out what I was doing wrong. As I went deeper, the ship started beeping and my health was going down but I had no idea why or how to stop it. It would definitely benefit from clearer instructions. either way, great job on such an ambitious project in such a short amount of time |
| Apr 28 04:15:34 | 11m 02s | DOWN - The Descend | ♥ 1 | unhandled exception on the x64 version but x86 worked fine. Also, maybe upload the game to itch.io or somewhere other than dropbox that asks you to sign up to download the file. I played the game and it was fun, but I didn't like how hard it was to tell when I was taking damage. You cant see enemy bullets so when theyre shooting you your health just starts draining which makes deaths feel cheap |
| Apr 28 04:24:04 | 8m 30s | The Miracle Mineral | ♥ 1 | Good job on the voice acting, really helped with immersion. Its surprising how much simple footsteps can add to the atmosphere |
| Apr 28 04:29:49 | 5m 45s | You Know The Drill | ♥ 0 | Maybe I'm dumb, but I couldn't figure out how to start the game. After the intro cutscene, the character is standing next to the teleporter and the text box says move to the teleporter and press E, but A/D doesnt work, and E does nothing. All I can do is jump up and down next to the teleporter. |
| Apr 28 16:26:10 | 11h 56m | Wrath of the Stone | ♥ 1 | From the screenshots I thought this would be another one of the hundreds of mining games. The concept is very unique and not something I'd seen before. The tutorial was very good and I learned the mechanics, but the starting difficulty is way too high. I think you should make the dwarves move a lot slower at first so the player can more comfortably practice the mechanics. by the time I right clicked a dwarf, there were 2-3 more sprinting into the mine. |
| Apr 29 16:49:52 | 24h 23m | Corla | ♥ 2 | You really did polish the gameplay, it was a fun and rewarding experience. I kept going deeper and deeper to find new upgrades to play with until I felt totally over powered. The only reason I stopped playing was because the game got stuck for some reason after I jumped into a hole. The animations and music would still play but I couldnt interact with the game anymore. By far one of the most fun games in the jam so far, great job! |
| Apr 29 17:40:33 | 50m 41s | Oceanwork | ♥ 1 | This was pretty fun, you got the pacing to feel really good. The gameplay is pretty bare-bones and grindy, but the rate at which you improve keeps it from dragging on for too long. The overall mood and atmosphere is great. I loved the art style but my only gripe is the seafloor. I didn't like how it was just a flat white color. I think it was a missed opportunity to change the color/texture of the floor based on the depth as this could provide the player with a visual aid to prevent them from going too deep, and to help them navigate back to the starting point. I found myself getting lost at times and it was hard to tell if an ore was too deep for me unless I got close enough to tell from the depth sensor. Without a visual aid, it was hard to estimate distances. Overall though, this was a really fun experience and one of the better jam games I've played so far |
| Apr 29 18:53:22 | 1h 12m | Delve | ♥ 1 | The idea is great, but the implementation is pretty rough around the edges. With some work you can turn this into something really fun. some notes: * The environment color palette needs more variation, maybe add another color or 2 because its difficult to differentiate the foreground from the background. * the blob enemies are too short which makes it difficult to shoot them. You have to aim slightly down which is hard since the gun itself is very close to the ground. Long distance shots are really hard to land. Maybe add a visual indicator of the bullet trajectory * The drill/platform should either be smaller/thinner, or it should be behind the hazards/spikes. Because its so big and slow, the spikes are occluded for way too long which makes it easy to forget where they're going to appear * I don't know if the gun fits the rhythm of the song or not, but the first shot is always delayed which makes the controls feel unresponsive. Maybe let the player shoot as fast as they want but reward them for shooting in rhythm. Obviously you guys didn't have a lot of time to play test the game, but hopefully you keep working on it because I think it has a lot of potential |
| Apr 29 19:48:25 | 55m 03s | Into the Forrest | ♥ 0 | I think this would have been cooler if you had to build your base as you went deeper. So you would clear out enemies, venture deeper into the forest, and build your base when/where you thought it was safe. I liked the overall presentation and the gameplay was surprisingly functional for a 72 hour RTS. The graphics are nice at first, but when you start zooming out and trying to find enemies they become a huge problem. The enemies and base units look way too similar, and its hard to find enemies on the map because they just blend in. Also, I saw the 30 second tutorial which got me started, but I still had no idea what the different buildings were for and what differentiated the units. Good job putting this together for the jam. |
| Apr 29 20:04:19 | 15m 54s | Into The Depth | ♥ 3 | Nice little game, simple fun with nice graphics and sfx. It would benefit from more gameplay elements though, like tight caves you have to navigate through, or passages you have to open with the torpedoes. The main issue I have with the game is the pacing. I played the game for a few minutes, got swarmed by enemies, was having a good time, then I looked at the depth meter and noticed that I barely made any progress. And knowing that the ship moves slower the deeper I went killed any desire I had to continue. You would need to add something to reward the player for going deeper. Increasing the speed wouldn't make more sense realistically, but it would make the game more fun. |
| Apr 30 03:34:25 | 7h 30m | Deep Exploration | ♥ 1 | I like the concept but it needs more work to feel like a game. Currently all you really do is hold left click until you run out of energy and have to kill some enemies. I found that even if I run out of energy, if I keep going straight down, I'll eventually run into some that I cant even see which allows me to recharge my energy before I'm anywhere near dying. I recommend adding more useful upgrades like faster swim speed, more damage, more armor,maybe some new attacks. Then think about adding new more aggressive enemies, and obstacles like rocks, caves, hazards, etc. But great job getting this out in 72 hours. I hope you guys consider putting more work into this as it has potential to be a fun experience |
| Apr 30 04:44:26 | 1h 10m | Bad Water | ♥ 1 | I tried to play the web version but it wouldn't load, so I downloaded the windows version and the game started but I couldn't figure out how to move. Mouse input wouldn't work so I used a gamepad and it let me "point" in a direction, but I couldn't move. My character would just float up until I got gameover. Maybe i"m dumb, or maybe it's a glitch? What exactly are the controls? |
| Apr 30 04:49:03 | 4m 37s | Lidenbrock | ♥ 1 | That was fun! It kind of felt like a mario party minigame. I really like the idea, and you executed it very well. |
| Apr 30 05:00:14 | 11m 11s | The Unfathomable | ♥ 0 | That was fun, and the leaderboard was a good idea as I couldn't stop playing until I was at least top 3. I didn't understand the oxygen though. Is there a way to recharge it? Is it from your previous wrecks? I saw the bubbles coming out of what looked like a wrecked bathysphere but I didn't have time to go over it to try and get more oxygen. |