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Feedback comments for LD48
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| Timestamp | Since previous | Game | Sam Bigos's comment | |
|---|---|---|---|---|
| Apr 26 09:51:35 | Quick Scrap | ♥ 2 | Very fun and responsive movement mechanics. Lovely art and audio, good production values all around. Time-attack encourages you to make the most of the movement mechanics and take risks to go faster, which somewhat counters the general low level of difficulty. I think it could have done with a couple more mechanics (new enemies/abilities or environmental traps) introduced in later levels to keep things feeling fresh and challenging. The levels are all very similar, later ones just longer. The theme could have been utilised more than just 'the exit is below the entrance'. Overall I gave 3.5 stars, nice work! | |
| Apr 26 10:18:20 | 26m 45s | Goldf | ♥ 2 | Core gameplay and mechanics are really fun and satisfying. Flying around feels great, and the music is lovely. The known bugs in the HTML5 version (spawning inside rocks in a new level) were irritating but just required a refresh of the page. Level generation generally worked well, I don't know if there are metrics to make sure the ball can actually reach the hole but I didn't get any impossible levels. Not the most original game though, and not sure what it has to do with the theme. |
| Apr 26 10:27:56 | 9m 36s | Soaring Under | ♥ 1 | A nice, if a little short, experience. Flight mechanics are quite well done, takes a while to understand but that's not a problem. Pickups are basically impossible to get and not worth taking the risk. It kind of conflicts with the laid-back/calming flying gameplay to make the pickups so small. I think if they were bigger and easier to grab it would be really satisfying to grab them while soaring. It's hard in 48 hours but the map could have been bigger, it kinds of ends as soon as you get into the rhythm. Procedural would be great but obviously much harder. Audio work is fantastic, especially the rustling of the wingsuit at high speeds. Really nice! |
| Apr 26 11:38:34 | 1h 10m | Ziggurat | ♥ 2 | Visuals and audio is outstanding, not much more to say there. I will offer some feedback on the platforming mechanics: the small amount of acceleration when moving I think hinders the rather precise platforming required and doesn't feel great. Wall jumping felt a little odd, to go up a wall requires too much jump spamming, and jumping away from the wall and moving back felt inconsistent and sometimes wouldn't grab back on properly. |
| Apr 26 11:57:10 | 18m 36s | Deepest Mine | ♥ 3 | I really like the concept and some parts are really great (love how you can upgrade you dwarves and the sprites change). However I think you know that it is too buggy and unfinished. I think it has far too much scope for 48 hours, you are aiming for RTS + city builder + resource management and that is too much for anyone to make and polish. You should be proud of what you've done in 48 hours though and learn for the next one! |
| Apr 26 12:29:07 | 31m 57s | Deep Sickness | ♥ 1 | I love the mechanic where jumping hurts you. Makes you think about how best to navigate around enemies (i.e. wait until they path underneath then drop down on the correct side). It would be have been cool to explore that a bit more. Aesthetics are wonderful, especially the 'mushroomy being' at the end. I like how your corpse turns into a mushroom when you die. Checkpoints should refill your health, I ended up killing myself at a checkpoint to restore my health for the journey ahead. |
| Apr 26 12:51:41 | 22m 34s | Endoparasitic | ♥ 0 | Lives up to the Miziziziz name for sure. Very unique concept, well executed. Especially the last level which needed good reaction times. Art and audio is really great too. Seems like we chose similar movement mechanics for our games :) |
| Apr 27 13:22:35 | 24h 30m | Virtually Deeper | ♥ 1 | It took me a while to understand what I was meant to be doing, but it's a neat idea once it clicked. Could do with a bit more explanation. The idea of going deeper into the simulation and leaving behind your 'previous' self is really clever and fits the theme perfectly. Music is good, but could have done with some SFX. Overall it's a very neat concept but execution could have been better. Nice one! |
| Apr 27 13:35:09 | 12m 34s | Bob's Depth | ♥ 1 | It needed a better tutorial, it took me a while to figure out I had to walk to the bottom to progress and being pushed to the top would reset me back to the previous level. I really like some of the ideas, like the enemy which pushes you up, that is very unique. The 3 colour attacks were also cool. I got to level 5 I think before it got too frustrating, as enemies would immediately spawn very close to the middle and force me to re-do the previous level. Overall pretty good though. Nice one! |
| Apr 27 13:43:05 | 7m 56s | Dig It Out | ♥ 1 | I love the presentation! The pixel art, music, SFX, and the background stuff like characters talking to you as you walk past, and the leap into bed at the end of the day, is really great. Unfortunately, unless I missed some hidden mechanic, it seems the there is basically no gameplay apart from to hold right and spam the spacebar. You will never miss an item this way and it guarantees you get as much as you can from a single day. The idea of going deeper and deeper into debt is a nice one though, just not sure it's effectively communicated in the game. |
| Apr 27 14:09:24 | 26m 19s | Diary of Sedah | ♥ 1 | One of the most polished and complete games I've tried so far in this LD48! Graphics are great (making good use of Laigter) music is catchy and doesn't get repetitive. Combat is fun and the two attacks and the two enemy types provide just enough variety (good it ended when it did though). I would say the challenge was a bit low, I only died once because I couldn't find an exit in time. I think restoring all hearts when lighting a torch is too much, and perhaps shooting from the lantern should cost lantern energy. Story and exposition was the icing on top, really well written and a nice twist at the end! |
| Apr 28 15:07:21 | 24h 57m | Infinity Dive | ♥ 0 | This basically ticks all the boxes for amazing jam game. Nails the theme, super simple premise amazingly executed. Top dollar, nice one. |
| Apr 29 18:37:22 | 27h 30m | Deeper Than Light | ♥ 0 | Game looks great and very atmospheric! Didn't realise you could shoot until clicking accidentally. I got stuck pretty early on though and couldn't find a way to progress so I had to stop. It's not bad for your second Ludum Dare! |
| Apr 29 18:43:56 | 6m 34s | Deep Space Janitor | ♥ 1 | I enjoyed this game! Very simplistic in graphics and gameplay but had some charm to it. I did laugh when Mary and Peter (I think?) died. Also I think plants need watering a bit more often than every few thousand years. Nice job! |
| Apr 29 20:40:52 | 1h 56m | Baby's First Concussion | ♥ 1 | Nice! I actually managed to beat it by a very narrow margin (on the way back up the snakes were about to eat me both times). Really neat concept that perfectly fits the theme. I think it would have been better with a more Inception-like theme instead of the baby one, and the movement could be better (generally avoid slow acceleration for platformers, it makes jumping sideways feel real bad). Overall great job though! |