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Feedback comments for LD50
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| Timestamp | Since previous | Game | Sam Bigos's comment | |
|---|---|---|---|---|
| Apr 4 22:02:51 | ...Rise of the Toasty Tomato | ♥ 1 | Very ambitious to make a deckbuilder in 2 days but I think you did a good job. Like others have said the controls and feedback is lacking but the gameplay itself is well done. Nice one. | |
| Apr 4 22:15:41 | 12m 50s | Enmest | ♥ 1 | I think I understand what you were going for with this, a sort of cookie clicking/universal paperclip incremental game but unfortunately it's way too slow and un-interesting to work. I gave it some time for something to happen (got up to 2 hotels) but then got bored and stopped. I just did everything as it was available to me. Also, the timings just threw me off, bills are per month and income is per day, but I get a new bill something like every 5 incomes which doesn't add up. I do like the aesthetic choice though, it fits the theme and gameplay quite well. |
| Apr 4 22:32:21 | 16m 40s | Become a Guardian Angel | ♥ 0 | I like that there's a tutorial and everything is described in-game. It's quite atmospheric. I'd forgotten to look into the alternate realm and was wondering why all my living dudes were being lost then I looked and there were demons everywhere haha. Made me jump. I think the livings move a bit too slowly, it's a little tedious to bring them back to the cathedral thing. Also maybe there should be two cathedrals because the demons kind of camp it (maybe there was and I missed it). Obviously the tiled graphics aren't great and could be improved. I liked the music and sounds though. Overall well done! |
| Apr 4 22:49:29 | 17m 08s | Engineer's Last Stand | ♥ 1 | Very impressive level of polish. The models, VFX, audio, UI, all work well together to make the game look cohesive and professional. And that's with a 3D game! Gameplay is great as well, if a little un-original. Though I really like that the turrets have friendly fire which adds another element of strategy and depth in where you place them. Perhaps some more bug variety would be nice as well, they all seem quite similar but with different health. Minor things though, very well done! |
| Apr 4 23:29:30 | 40m 01s | Flooded Caves | ♥ 3 | Fantastic. I only wish it wasn't made in Pico8 so it didn't slow down so much towards the end. Managed to get perfect win on very hard! a.png |
| Apr 7 14:22:37 | 62h 53m | Sweet Bitterness | ♥ 1 | Fantastic! Good range of games, music was catchy enough and didn't get repetitive. Felt very much like a wario-ware game where where there's like a second after the time's up when whatever it is continues happening, like when you stop the dog petting but after the timer is up you pet the dog anyway :D Very good! |
| Apr 7 20:46:31 | 6h 23m | SILAS | ♥ 1 | Nice game! Really love the mood of this one, with the narration and music. Puzzles were clever and well designed. I think it could have been sped up a bit though, was a bit tedious waiting for death to move. |
| Apr 9 09:26:18 | 36h 39m | Ant CRISIS | ♥ 1 | I love the ambition! Very atmospheric and nice idea. There are some control and visibility issues though. I managed to get two plants back to the mound but after that I couldn't pick up any more plants. I like how it's randomly generated. |
| Apr 9 09:34:33 | 8m 15s | Secret Mission: Datastorm | ♥ 1 | I understand the controls, but I don't think it makes for good gameplay. It's very weird controlling the car in two ways at once. That said, I like the graphics and idea of the game, and the fact you made it in your own engine is commendable! Nice. |
| Apr 9 09:51:15 | 16m 42s | Captain Starforce | ♥ 1 | Very nice. Graphics and music/sfx are great. Controls feel good and there's nice feedback on everything like destroying asteroids and collecting crew. A few minor things that could improve the game would be to move the camera ahead of the ship when it's moving, because it's very hard to see upcoming asteroids and I tended to plow through them (since health regens so fast). Also, some indicator for where the drop-off point is would help. |
| Apr 9 09:57:19 | 6m 04s | 3rd Emu australian war simulator | ♥ 1 | 5/5 for humor. I especially loved 'sorry for what you saw' :D. Unfortunately the gameplay is lacking a bit. The best tactic seems to be to spam spacebar because charging the shot to hit emus when they are far away is hard and also aggrivates nearby emus which then charge you. A trajectory indicator for the charged shots would go a long way. |
| Apr 9 10:02:31 | 5m 12s | Drater | ♥ 1 | This was fun for the time I was able to play it, but during the daytime you seem to 'dissolve' (for lack of a better term) faster than you could possibly collect, so it seems impossible to get more than 1 day score? It's a nice idea but needs to be fleshed out and polished more. Good job for your first LDJam though and respect for developing in SDL2. |
| Apr 9 10:13:11 | 10m 40s | Balance The Stick | ♥ 1 | I like the idea behind this, but I think the execution is lacking. The game lives or dies on how it feels to balance the stick, because that's all it is, but unfortunately the stick physics just doesn't feel realistic at all. It feels very laggy, if you quickly move your hand in one direction, you'd expect an immediate response from the stick but it will still continue tilting in the same direction for some time. Ultimately this makes it unsatisfying to play. The music and sfx are a great touch and add that signature Miziziziz flair. Also I think you should embrace the spirit of Ludum Dare and review some other games, even though your fame encourages people to review your game outside of the karma system. |
| Apr 9 10:26:54 | 13m 43s | TyPing Pong | ♥ 1 | Ok, I feel dumb because I kept trying to type Me instead of Help: during the tutorial before figuring it out. That's on me though. I like everything about this. I only wish there was some sort of high score or it there was more about it. I think you could expand this into some sort of typing/learn to type game. Very polished and nice feeling. Good job! |
| Apr 9 10:32:32 | 5m 38s | Impending Doom | ♥ 1 | Very nice take on the incremental clicking genre. I like that there's an end though it doesn't fit well with the theme as much. Graphics and audio are fantastic. It is quite easy to cheese simply by spamming eco upgrades and then laser ones. It could have perhaps been balanced a bit better so you have to spend on lasers earlier. Very good though! |
| Apr 18 18:08:08 | 223h 35m | It's like they knew... | ♥ 1 | Love the unique idea. It was well executed, especially like the sound effects. I think levels could do with a bit more variety and introduce some new mechanics to really make use of the 'second playthrough' idea. But for 48 hours very well done! |
| Apr 19 18:34:32 | 24h 26m | Computer Scientist Training Lab | ♥ 1 | Really great. If I had one complaint it's that the core mechanic really just boils down to moving to avoid obstacles, with the added difficulty of having to type your move instead of using WASD or whatever. It feels a bit like forced difficulty instead of something that makes sense. Like, the typing doesn't add anything except the difficulty which is a shame. I think you could improve this by introducing some delay where you have to program moves in advance, and slow it down a bit, so it's less of a fast reaction game and more a programmer/puzzle game. Anyway that sounds like a lot of negative but generally I think it's very impressive for the compo, presentation is great, tutorial is great. Well done! |