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RNGames

Feedback comments for LD48

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TimestampSince previousGameRNGames's comment
Apr 27 17:40:16 Wrangler's Knot - Deep Dive Sea Fishing ♥ 1 ✔️ Very nice graphics and colours. I liked the lighting and depth effects in the water. ✔️ The controls and gameplay were very intuitive. ➖ The movement speed felt a bit slow.
Apr 27 21:58:44 4h 18m Adventure: Depths & Dangers ♥ 1 ✔️ The art was very nicely made. ✔️ I liked the varying game mechanics - added variety. I especially liked the puzzle mechanic, it was simple but allowed for some thinking. ➖ I would have liked more sounds.
Apr 27 22:11:36 12m 52s The Life Aquatic ♥ 2 ✔️ The voice acting was a nice touch. ✔️ I found the controls of the submarine unique. Powerful but difficult to master. ➖ The game was a bit too difficult, especially with having to restart every time you die.
Apr 28 01:30:43 3h 19m Jupiter II ♥ 1 ✔️ Excellent atmosphere. I really liked how the music changed over time. ✔️ I liked how scanning the enemies was both an objective/mechanic and used to teach you about the game at the same time. Smart move. ✔️ The art and overall visuals very also very nice. The small details like that 1 frame of animation when switching direction really adds a lot. ➖ Maybe have a bit more player feedback when you are actually scanning something.
Apr 28 01:56:39 25m 56s Deep Blue ♥ 2 ✔️ The art is beautiful, very well done. ✔️ The game is easy to pick up and play. ➖ I would have liked to see a few more game mechanics.
Apr 28 02:10:13 13m 34s Rock Monster ♥ 1 ✔️ I really liked the ruby mechanic. It was especially nice when an explosion could launch you into a massive chain reaction sending you rocketing downwards. ✔️ Overall a nice amount of polish with the sound and particles. ➖ I found it a bit weird that it got easier as you progressed since there were more gems.
Apr 28 03:52:07 1h 41m Super Mole Racing ♥ 1 ✔️ The controls were very intuitive and allowed me to hop right into the action. ✔️ The controls also allow for some mastery timing dashes correctly to weave around objects. ➖ The game was a bit easy, I got first place on my first attempt.
Apr 29 00:25:51 20h 33m Treasure Dive ♥ 1 ✔️ This is an excellent example of keeping it simple and really focusing and polishing one mechanic. Well done! ✔️ The pixel art was also really nice. ✔️ The difficulty curve was on point. ➖ My only critique was that there was no music
Apr 29 01:27:25 1h 01m Kill Yasuhiro ♥ 1 ✔️ The slow motion when you got hit was a nice touch. ✔️ The levels were nice and short, meaning you didn't need to replay much. ✔️ Good variety of enemies. ➖ Maybe have some indication when some of the stronger enemies were going to switch attacks.
Apr 29 01:35:26 8m 01s Physics Breaking Boxes ♥ 0 ✔️ I really liked the music. Nice and chill. ✔️ Very innovative and creative mechanic/use of the theme. ✔️ Nice simplistic pixel art. ➖ The audio had this weird effect where it seemed to constantly change volume.
Apr 30 00:56:31 23h 21m Tunnel Rats ♥ 1 ✔️ Very unique graphics, nice mix of 2d and 3d. ✔️ Very intuitive gameplay, picked it up real quick. ✔️ Good difficulty curve. ➖ Sometimes when I got hit, it would go into a chain reaction of getting hit, and I would almost instantly die.
Apr 30 01:15:57 19m 26s LD48 - Tunnel Ninja ♥ 0 ✔️ Nice animations. ✔️ I liked the pace of the gameplay as well. Nice and quick; fast-paced. ✔️ The upgrade system also added replayability. ➖ I found it a bit weird that I would lose all my gold when I started a new round.
Apr 30 01:28:52 12m 55s Bob ♥ 1 ✔️ Very nice pixel art, the best I've seen in the jam so far. ✔️ Intuitive gameplay and controls. ➖ The movement felt a bit weird. The jump was very low and floaty.
Apr 30 01:36:45 7m 53s Bungee Thief ♥ 1 ✔️ Overall nice visuals with the lighting. ✔️ Spawning a platform full of coins at the bottom when you died was a clever move. ➖ I didn't really see the point of the returning mechanic to keep your score.
Apr 30 02:13:33 36m 48s Pretty Flower ♥ 1 ✔️ I loved the art work, especially how it faded into colour at the end. ✔️ The gameplay was very intuitive. ➖ The game felt a bit short.
May 1 02:24:53 24h 11m Earth Diver ♥ 1 ✔️ Very quick and snappy game play. The fact that enemies died in one hit was a good move. ✔️ Very intuitive gameplay, no tutorial needed! ➖ I would have maybe made the stars a different colour to communicate they weren't obstacles.
May 1 02:51:38 26m 45s Undermined ♥ 1 ✔️ Overall very well polished little action puzzle game. I especially liked the mechanic where it would clear tiles for you when you got a big enough combo. ✔️ Simple and effective art style. ➖ I would maybe like the rows to be cleared a bit faster somehow.
May 1 23:14:54 20h 23m Dynamite Depths ♥ 1 ✔️ Nice minimalist art style, really focuses your attention on the gameplay. ✔️ Good length. ➖ Was a bit easy.
May 1 23:33:54 19m 00s Depths of the Mind ♥ 0 ✔️ Very nice use of the theme. ✔️ I liked the multi-purpose mechanic of your air needed both for survival and to float upwards. ➖ The tutorial was a bit annoying to read.
May 7 00:02:50 120h 28m Survive in the deep ♥ 1 ✔️ The lighting effects were nice. I had to decide when was a good time to run and when was a good time to stop and look back. ✔️ Nice pixel art. ➖ The text was a bit hard to read on the title screen. Maybe tune down the wave effect a bit.
May 7 00:40:47 37m 57s Dwarf Dig Deep ♥ 1 ✔️ Nice pixel art. ✔️ The game was surprisingly strategic, choosing the best path to avoid enemies, making sure you don't make the hole too big with your dynamite as to take fall damage. Overall well done! ➖ The dynamite explosion radius was a bit unclear.
May 7 03:28:17 2h 47m Deep Dive in Hyperspace ♥ 1 ✔️ Overall nice retro graphics / feel. ✔️ I really liked the combo system to regain lives, this was a nice touch that added some risk vs reward. ✔️ Good difficulty curve and length. ➖ Maybe one more obstacle type could have been nice.
May 11 01:54:29 94h 26m MINOTOAD ♥ 1 ✔️ Overall the enemy design, from the art and animation to the attack cycles was really good. ✔️ A large amount of content. ✔️ Nice slow-mo effect when you get hit. ➖ The glitch where the jumper enemies would get stuck in a wall meant I had to restart multiple times.