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Feedback comments for LD48
Reactor-Scram's games and stats for all events →
| Timestamp | Since previous | Game | Reactor-Scram's comment | |
|---|---|---|---|---|
| May 1 02:22:04 | Beneath | ♥ 1 | The graphics are cool but I didn't get far because I found the mechanics really hard: - I can't fire while I'm in the air. Often I'd end up with an enemy beneath me and just fall onto them helplessly - Because the enemies can destroy blocks, I can't choose when or where to engage them. I ended up charging a jump and waiting for them to come to me. But if my explosion didn't kill them all, I just fell onto the survivor and died immediately. Maybe multiple hit points would have helped? - The ores don't do anything? | |
| May 1 02:29:16 | 7m 12s | This Goes Deeper... | ♥ 2 | The game didn't scale to my window correctly, so a lot of the text and buttons were cut off |
| May 1 02:45:27 | 16m 11s | Maiden Life | ♥ 0 | Graphics were good, could have used background music. "Maiden's life sphere" somehow made me think it was gonna be Touhou-themed. Overall one of the better games I've played tonight, and it runs better than the Unity WebGL games. |
| May 1 02:46:42 | 1m 15s | Escape The Employees | ♥ 1 | The source code link should be tagged as Windows |
| May 1 02:54:02 | 7m 20s | OceanMen | ♥ 1 | Love it. Would be a little better if the camera led the diver instead of lagging it. Also "Help the diver to make the boaters happy" confused me at first, I read it as "(Help the diver) to make the boaters happy" and I thought I was going to bring items down to the diver. But it's actually "Help (the diver to make the boaters happy)" The "to" throws it off. Just "Help the diver make the boaters happy" is what I'd say. But yeah, loved the audio and graphics. |
| May 1 14:04:13 | 11h 10m | Under the Surface | ♥ 3 | Couldn't click on anything or get WASD / arrow keys to do anything. Might be a bug in Unity WebGL? Also I run my browser small, so the UI was scaled down and partially cropped off. Didn't end up rating it |
| May 1 14:22:47 | 18m 34s | Snake Match | ♥ 1 | Inspirational true story of Leon the Professional Fruit-Digesting Snake who in his hubris accidentally swallows the very items he needs to progress in the game, but luckily unlike other snakes he is the first to possess the power of backtracking |
| May 1 19:44:20 | 5h 21m | Descend | ♥ 0 | Pretty fun but had to dock a point for patching the game after the deadline |
| May 2 16:15:19 | 20h 30m | Bunker | ♥ 1 | Loved it, the humor reminds me of Portal. Ambient background music and sound effects would have helped a little, but since it's in a browser window I just put on my own music |
| May 2 16:23:44 | 8m 25s | Walls | ♥ 1 | Fun to play, but I wish arrow keys were supported, and wish I didn't have to re-grab my mouse after each level in the WebGL port |
| May 2 16:48:05 | 24m 21s | Cosmonoid | ♥ 1 | I couldn't beat the last level, I didn't think of the trick to keep going back to the start to jump. But I love this game, I probably spent more than 10 minutes playing it. The music is nice, the star background is nice, it was just too much fun flying around with the grapple. And it made me think of "Ender's Game". The enemy's gate is down. But I wish I could see the crazy loopy trail I must have made while flying around the last level. Maybe I'll rip this off for the next jam and add that. |
| May 2 16:53:49 | 5m 44s | Guard Duty | ♥ 1 | The music is cool but I couldn't get past Level 2. The timer means that the player never starts in a safe zone (or has one) and it's too easy to get stuck on a wall while jumping, which should be impossible. Then to restart the game I have to wait a bunch and take my hands off the keyboard to click the mouse. The graphics are nice. The game has good elements, just needed more polish to make it easier to stay engaged. |
| May 2 17:00:24 | 6m 35s | Lost | ♥ 1 | The music distortion as you go down stairs is really cool. But the mouse movement is too fast, and I wish it supported arrow keys and didn't pause the game during dialogue |
| May 2 17:04:31 | 4m 07s | DeepScape | ♥ 1 | I can't read any of the text because the window is scaled down a lot (I keep my browser about 1000 pixels wide so I can have room for other windows, that's why I targeted my games at like 800x600) I kept losing health from running into walls, and twice a squid attacked me and I had no way to avoid it or defend myself, because it could go through walls. I don't know what the space bar does because it said "Escape in the instructions" and I'm not sure if it picks up kelp or what? I didn't die, but the game felt very unfair (I was also losing oxygen, so not only is there wall damage but a timer all the time??) and I quit before getting a 2nd kelp |
| May 2 17:09:11 | 4m 40s | Treasures of Bloom | ♥ 0 | Didn't play or rate, it runs really slow on my Core i5-4590's iGPU which ran other games fine |
| May 2 17:23:48 | 14m 37s | Worm Rampage | ♥ 1 | Kinda fun but I couldn't see the helicopters when I was underground, so it was impossible to aim. I destroyed them all and then the game just kept going? |
| May 2 22:54:08 | 5h 30m | Jelly fish game | ♥ 1 | Also found it difficult, would have liked arrow keys for left-hand controls. (In my games I always just map both WASD and arrow keys so people don't have to choose) And as a rule of thumb, games should start with the player in a safe zone. I clicked away while the game was loading and the turtle ate me almost instantly. Then I had to learn the controls under time pressure, and eventually gave up |
| May 2 23:06:59 | 12m 51s | PIBE | ♥ 0 | I played it for a while but couldn't get the hang of it. It's hard to judge the fading on the oxygen meter. If you had 4 times as many bubbles that each lasted 1/4th as long, I think it'd be easier to read. And the speed is very slow and floaty. I died every time I encountered a new kind of enemy. |
| May 2 23:20:29 | 13m 30s | Deepest fish | ♥ 1 | I got to 1,000 points and 1,600 meters, and now I'm having an optical illusion... my screen is stretching out vertically! Very fun at first, I love the discrete lanes that make it easier to dodge. But after I got the angler fish and it got dark, I got bored. The darkness just seems like an annoyance, and the hearts made it so I probably would never lose. |
| May 3 01:21:46 | 2h 01m | Live Free | ♥ 0 | The graphics were cool but I couldn't get into the role-playing aspect. The game wouldn't accept "myself" as the right answer |
| May 3 01:34:03 | 12m 17s | Deeper Daddy | ♥ 1 | Graphics are wonderful, except the camera keeps hiding behind rocks so I can't see myself. Should be more top-down. And it keeps saying "They died" and I don't understand if throwing the eggs is good or bad since they're fertilized and I'm supposed to rescue them? And when I throw one, it tips on its end and shows the billboards like a star, and I thought that meant it splattered and died. I couldn't beat the game, I kept dying without knowing what I did wrong. Was there a timer? |
| May 3 01:42:12 | 8m 09s | Neural Shooter | ♥ 0 | I died a few times while figuring out that I had to shoot the red things _and_ avoid the closing rings. But then I got into it and gave it 5 stars on all but mood and innovation. it's fucking awesome |
| May 3 02:05:17 | 23m 05s | Deep Dive | ♥ 0 | Nailed the graphics and mood, but it feels like the gun doesn't do anything. Sometimes the animals avoid me, sometimes they attack, but I have no input in what happens. But I like that the grid is visible even between sonar scans. Really got the sense of "I'll be okay as long as I pay attention" even when I can't see the ground. I wrote this after I lost. I might give it another go but the game makes me feel just a little bit _too_ helpless. Edit: Okay, also sometimes the controls would flip shit and make me swim towards a shark instead of shoot at it. The mantra rays are never repelled by bullets even though they're huge targets and I'm definitely hitting them. I accidentally bounced between two walls like a pinball and lost almost all my health. And I have no idea what the scanner does. Does it point me towards the goal? It just seems to return a ping in any direction. Am I supposed to be going down? The aspect ratio is very wide for a game where I want to go down. Edit: I thought maybe the scanner would repel certain animals? But no. Once a manta ray or shark locks onto me, I eventually lose health. I can't outrun them, shooting and scanning does nothing. I loved the first minute of the game but now I kinda hate it. |
| May 3 02:30:40 | 25m 23s | Postal Plunge | ♥ 1 | I liked it a lot. I don't understand what "flibber.exe" is but somehow I beat the game and the ending made me laugh. I think you are right about difficulty - Game jam games should err on the side of being too easy. It is still fun to play a too-easy game once or twice. It is never fun to play a too-hard game once when I'm supposed to rate 20 games for a jam. Also, somehow the bizarre weapons and spinning lights and scrolling background reminded me of Einhander. So you got a point for that. |