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Feedback comments for LD48
PavelC's games and stats for all events →
| Timestamp | Since previous | Game | PavelC's comment | |
|---|---|---|---|---|
| Apr 27 21:46:14 | Archeo | ♥ 1 | Cool game! Nice idea and very good use of the theme. Also really nice presentation. I guess at the end I had enough people and was getting more artifacts than I could reveal and enough money to always increase the time, so I could have played endlessly, but I guess that's ok for a jam game 🙂 | |
| Apr 27 22:12:44 | 26m 30s | DIGIDIG | ♥ 1 | Really enjoyed the game! Finally got S rank: Screenshot_20210428_001043.png You came up with a really satisfying puzzle mechanic. For extension I would be interested in a mode where time doesn't count and you get a rank only based on the number of hearts you lose. But the current mode also makes sense, so you can't just think forever. |
| Apr 27 22:39:05 | 26m 21s | Follow My Voice | ♥ 1 | Really love the idea and great execution, the sounds were great! I agree with dirkinz that I wasn't quite sure if the rocks were helping me, but it never got frustrating anways. |
| Apr 27 22:58:27 | 19m 22s | Viper Mission One | ♥ 2 | Love BSG and love the visuals! I agree, the position of the pickups is sometimes hard to judge, especially at the edges, but I guess that also adds to the challenge, I think I got a decent hang of it after a few hundred kilometers. Got to 1100 km. Loved shooting some frakking toasters! 🤖 |
| Apr 27 23:15:56 | 17m 29s | Super Turtle Drop | ♥ 1 | Very impressive what you managed to do in the time! But maybe I'm misunderstanding, but the drill is not moving for me in the web version, on none of the difficulty modes. Even if I stand still, there is now consequence. I'm on linux, but I guess that shouldn't matter for the web version? |
| Apr 28 20:14:23 | 20h 58m | Dragon Space | ♥ 1 | Love this idea for a clicker! Would love to see an advanced version with complicated spaceship upgrade mechanics. Also I think the sequel should use relativistic physics 😛 so that you can never actually hit the speed of light, but because of time dilation we could still visit some distant places in our lifetime. I think that's how it works, I'm not a physicist. |
| Apr 28 20:28:22 | 13m 59s | Necro Digger | ♥ 2 | Nice mechanics! I loved when half of my zombies would go into the other direction and I would come back to them to see what they dug up and got to collect all the coins they left behind, very satisfying. |
| Apr 28 21:19:41 | 51m 19s | Unto the Eight | ♥ 1 | Awesome entry! Love the atmospheric world you created in that time with the graphics, music and interesting dialogue. Despite the few amounts of pixels the characters feel unique, but with a coherent style. I also like the idea of the deterministic systems where the progress comes from learning more about the environment. For a full game however I could see there being too much backtracking from playing the same thing from the start. This might be completely against the spirit of the game, but how about a save mechanic? That would mean less backtracking from the start, unless you find yourself in an impossible position and someone who wants to find the optimal route could still have a big challenge. Maybe this would not be necessary with the slightly more forgiving light mechanics others have mentioned, though. |
| Apr 28 21:40:52 | 21m 11s | An Eggsellent Escape | ♥ 1 | Awesome, this might be the most complete game I've played so far! Multiple mechanics, great varied graphics, sound effects and music and even with voice acting! I especially liked the atmosphere and look of the first section, as others have said. My tip for platformers as someone who has zero authority on the subject would be to make the hitbox slightly smaller than the sprite apart from maybe at the feet. I think that usually feels fine. |
| Apr 28 21:59:11 | 18m 19s | Fall from Grace | ♥ 0 | See comments @daga @aquatmi @rzazzle |
| Apr 29 20:27:30 | 22h 28m | Terrario | ♥ 0 | I like the way you combine Factorio and Terraria in a way that makes sense. Also looks like you managed to implement a bunch of things in the short time, so kudos! I guess like the previous commenter I wasn't quite sure how to use the furnace and also the chest, not sure if it is implemented yet. |
| Apr 29 21:13:26 | 45m 56s | improbability engine | ♥ 1 | Love it! Great aesthetic, very cool puzzles, really impressive what you managed in 72 hours. Have to admit to also throwing in the towel at the rubiks cube, but great, nonetheless! |
| Apr 29 21:59:32 | 46m 06s | Patchwork | ♥ 1 | Beautiful submission! Loved seeing the different art styles and how the different puzzles affected each other. None of the puzzles struck me as "moon-logic", so that's great. Also liked how the ending came together and the mood of the whole thing. |
| May 7 20:50:17 | 190h 50m | Dungeon Escape | ♥ 1 | Great job! Love the atmosphere and graphics. Also great use of the theme! Had no problems with the traps, I think they find a good balance of how difficult they are to prevent. |
| May 7 21:20:25 | 30m 08s | Climber | ♥ 1 | Nice entry, I think the climbing mechanics are very interesting. Good job! |
| May 7 21:45:07 | 24m 42s | Jupiter Drop | ♥ 0 | I like your interpretation of the theme. I think there is possibility here to expand on the mechanics after the jam. Also, nice graphics. Good entry! |
| May 8 09:32:43 | 11h 47m | We Must Go Deeper | ♥ 1 | Awesome entry! Love the idea and great graphics. I think this really could be a full game in the style of "papers, please", with more action-type mechanics. |
| May 19 12:14:16 | 266h 41m | Press Space To Jump The Gap | ♥ 1 | Loved it! |
| May 19 12:23:49 | 9m 33s | Taaanks! | ♥ 1 | Great seeing another Pico-8 game and I liked playing. I like the destructible environment. |