Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Nikl
Feedback comments for LD48
Nikl's games and stats for all events →
| Timestamp | Since previous | Game | Nikl's comment | |
|---|---|---|---|---|
| Apr 27 13:01:09 | Survivre | ♥ 0 | I do not seem to get the linux download to run. There is a .exe file, some dlls and one `survivre.x86_64`, that I can't execute in the terminal. | |
| Apr 27 13:20:47 | 19m 38s | Brutus The Naked Mole Rat | ♥ 1 | For a first game this is pretty well done! The mechanic led me to just collect tuber for a long time while there were almost no enemies around and then feed everything at once, which floods the whole map with enemies. Maybe it would help to have a rather low cap on how many tuber you can carry? |
| Apr 27 13:35:20 | 14m 33s | Diving Heroes | ♥ 3 | Nice game and very cool art. I had some trouble understanding the games mechanic though. It seems you can't get far away from your body and need to throw the other player down to get deeper? In my case that always resulted in both players taking a lot of damage from all kinds of entities. Is it possible to fight the fish somehow? The grappler wasn't doing anytning against them for me. |
| Apr 27 13:54:59 | 19m 39s | Squiggly Squid | ♥ 2 | Nice art with surprising details in some random deep corners of the map. I had some trouble with the controls, since navigating with my mouse kept going into random directions. I used arrow keys instead which works nicely until yoou need to click forward a lot (e.g. carrying the suitcase 😄). The idea with the objects changing your physics is cool. I especially liked the message in a bottle pulling you up. |
| Apr 27 14:27:17 | 32m 18s | Blue Beetle | ♥ 1 | Fun game reminding me of a multiplayer game I used to play a lot in school a long time ago. I liked the build in tutorial. Towards the end I had to plan the position where I want to kill the enemies in order to get the healing blood not mixed with acid. The game could gain a lot from some audio. |
| Apr 27 14:45:27 | 18m 10s | HELLEVATOR | ♥ 2 | This is fun to play! I couldn't make it below 2500 though, because the whole platform just gets flooded with enemies. One thing buged me a bit about the platform: you can't walk behind the metal chains. That killed me a few times. But appart from that it is a polished and fun game, good job. |
| Apr 27 15:01:36 | 16m 09s | Drain the Sea | ♥ 2 | Very cool art and audio. I like the idea and little story and the game seems quite polished for the little time you had (sound/effect volume sliders, "how to play" button). Maybe there could have been some effect for building certain buildings at certain positions? At the moment it is: build where ever there is space. |
| Apr 27 20:14:41 | 5h 13m | Sub-Optimal | ♥ 2 | Fun submission, thank you! The art and audio fits and the "sub" puns are just hilarious. The hint about the last checkpoint was helpful, since I failed to find it at first. In general it would be nice to mark the checkpoints more explicit in my opinion. One small and funny bug I found: the sub can fly out of the ocean and actually leave the intended game area 😄 I also had infinite mustard bombs somehow. |
| Apr 29 07:23:39 | 35h 08m | Doug: A Miner Drilling Incident | ♥ 1 | Fun game with nice art, transition scenes and effects. If I could add one thing it would be some background music, but it's already great as is. Good job! |
| Apr 29 16:27:01 | 9h 03m | Chocolate Dip Cookie | ♥ 0 | Very nice theme interpretation and cute art, good job! Also a big chocolate + cookie fan here, so I understand the pain of the cookie monster xD Maybe a suggestion for the gameplay: how about the cookie falling into the glass if you press the arrow key for too long? |
| Apr 29 17:15:00 | 47m 59s | Wasp Digging Hive Builder | ♥ 1 | A few instructions in the beginning would help a lot, but I eventually figured it out. It's a cool idea and some nice art! There are a few physics bugs though. Eggs kept spinning together with the nurturing UI, many of my wasps got stuck and didn't do anything and the ones that did something were following me all the time and pushed me around ^^ It was fun to play, thanks. |
| Apr 29 17:23:49 | 8m 49s | Bucket Hat | ♥ 1 | The hat as bucket and weapon is a very funny idea, nice. Also cool idea with the killed skeletons as light sources. I think you could have continued the game a bit more. I was surprised when it ended at 5 water portions. |
| Apr 29 17:32:51 | 9m 02s | Deep Dive to the wormhole | ♥ 1 | I love this kind of game. The grid based navigation is a very good idea here in my opinion. Fuel or some other mechanic to stop you from being underground the whole time would be nice (but also would bring it even closer to Motherload ^^). |
| Apr 29 19:30:36 | 1h 57m | Deep Down 2 | ♥ 0 | Nice game with a cool theme and good mechanics. The player seems to get stuck when jumping too close to a wall, but other than that it's a very polished game, good job! |
| May 1 19:18:34 | 47h 47m | Brinebeard's Folly | ♥ 0 | I am a big fan of Minesweepr and this is a fun take at it. Fits well to the theme. I think I would have liked square fields better, but I might be biased there. In my opinion hexagonal minesweeper just makes it harder to see where you can flag. |
| May 1 19:26:40 | 8m 06s | Slimefall | ♥ 0 | Interesting pysics and original idea, good job. Very nice to see more Bevy games! I am wondering a bit why there is only a windows build. Had to switch machines to play 🙂 |
| May 2 14:28:22 | 19h 01m | Search for the Undergem | ♥ 2 | Very polished game with good build in instructions. It feels complete and it's fun to play, good job. I would like to have a mechanic though that keeps me from staying underground for too long. If you only dig left and right, ladders are no limiting factor. Some holes in the map might have already helped (maybe lava further down), because you would have to dig around and thus use up ladders. |