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Brutus The Naked Mole Rat
Brutus The Naked Mole Rat
By krisum
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.88 | 11 | |
| Fun | | 2.94 | 11 | |
| Innovation | | 2.77 | 11 | |
| Theme | | 2.83 | 11 | |
| Graphics | | 3.11 | 11 | |
| Humor | | 2.66 | 11 | |
| Mood | | 2.66 | 11 | |
Comments
nikl
2021-04-27 13:20
For a first game this is pretty well done! The mechanic led me to just collect tuber for a long time while there were almost no enemies around and then feed everything at once, which floods the whole map with enemies. Maybe it would help to have a rather low cap on how many tuber you can carry?
Wow, that went out of control very quick! What a stress. Fun game, max scored 140ish hehe
Nice, I liked the game. Graphics and sounds were on point as well as the gameplay. The only thing I've missed was some way to deal with the "terror". Maybe some some item that when picked up in time would wipe the monsters out since at the greater depths the map was pretty cluttered :D
Anyway, that's my two cents, great entry, good job!
asinkrit
2021-04-27 13:28
Not bad game
I had a great time on it, congrats on your first game! Unfortunately, I have a strange middle mouse button that didn't permit me to throw silvers tubes, so it didn't work for me on those. I agree with the latest comment, you should limit the number of tubes you're allowed to have to balance the game better. For the graphics, I love you Mole Rat animation, so cute and smooth <3 The Audio was great too!
krisum
2021-04-27 13:45
@nikl Yea as it is for now the spawn amount of the enemies are tied to the tubers fed, now that you tell me how you played the game I see that was not the best idea:P A cap seems like an easy fix! Thanks for playing and thanks for the input i will keep that in mind and do some tweaks later on!
krisum
2021-04-27 13:47
@hardcoded Hehe good job! =) And thanks for trying it out!
krisum
2021-04-27 13:49
@pavel-smejkal Yea i had some ideas with different family members beeing tied to some food-combos that would trigger and clean out some enemies, Maybe i will fix something like that. Thanks for testing it out, and thanks for input=)
krisum
2021-04-27 13:53
@titaninette Thanks for the feedback! Yea i see now not having a cap was a miss, I just never thought of the cheese tactic :P I am going to add a cap or something for a updated build. Glad you like the mole rat animation =) Thanks for playing!
krisum
2021-04-27 13:54
@asinkrit Thanks for trying it out!
pxldev
2021-05-04 07:41
Well done!