Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → nethead
Feedback comments for LD48
nethead's games and stats for all events →
| Timestamp | Since previous | Game | nethead's comment | |
|---|---|---|---|---|
| Apr 26 02:31:39 | Sleep Walls | ♥ 1 | Really nice artwork :D Was pretty intuitive to figure out how to play. | |
| Apr 26 02:32:35 | 56s | Lord Of The Flies | ♥ 1 | Omg this is amazing, feels like a flash game I woulda played back in the day. Music is such a jam and it didn't take me too long to beat :3 |
| Apr 26 02:37:11 | 4m 36s | Fallen Angel | ♥ 2 | Duuude I really like the music :D The gameplay was fun, found it interesting how you combined a side scrolling shooter + platforming. |
| Apr 26 02:45:54 | 8m 43s | Through The Crust | ♥ 1 | This is weirdly addicting, idk how my times I ran into a boulder before stopping to write a review. The artwork is cute and you're the best for adding an "invert controls" options, I desperately needed that. |
| Apr 26 02:58:37 | 12m 43s | Depths of the Deep | ♥ 2 | Funny game + super comfy. Gonna second that faster movement would have been nice, but I liked a lot of the art/writing. |
| Apr 26 03:04:23 | 5m 46s | Caves of the Forgotten | ♥ 1 | Cool game, I liked the pixel art (nice palette!) and climbing mechanic. Nice tone overall. |
| Apr 26 03:11:33 | 7m 10s | Pimble! | ♥ 1 | Super polished/fun with a lot of attention to detail, and a cool take on such a classic game :D Great work all around. |
| Apr 26 03:23:07 | 11m 34s | There, Again | ♥ 2 | Have you, by any chance been playing a bit of Celeste? ;D Had a lot of fun, some really cool mechanic ideas in here and I liked the level of challenge. The rock toss + jump was especially cool. |
| Apr 26 03:31:19 | 8m 12s | GRAPPLE the Abyss! | ♥ 2 | Loved every bit of this, totally nailed the aesthetic and gameplay. Would prefer if the music didn't restart after every death but that's super minor. Superb entry :3 |
| Apr 26 03:53:47 | 22m 28s | Throneless | ♥ 2 | Super impressed you managed to put out a tactics game like this for comp. Really love all the artwork, the characters are all super cute. |
| Apr 26 04:11:41 | 17m 54s | Gulp! | ♥ 1 | this was strange and uncomfortable but in the best possible way, i love it so much |
| Apr 26 14:11:57 | 10h 00m | Moth extraction | ♥ 2 | loving these body horror themed entries, as uncomfortable as they make me. awesome art and physics :D |
| Apr 26 14:27:14 | 15m 17s | Afraid to Turn | ♥ 2 | Really cool and atmospheric game. I think I'd prefer just hold to aim and release to shoot, but other than that it was fun + intuitive. Nice art :3 |
| Apr 26 14:32:19 | 5m 05s | Find The Page! | ♥ 1 | Fantastic take on the theme, it was really fun trying to anticipate what sort paths I'd have to take to a page :D Awesome work. |
| Apr 26 14:50:06 | 17m 47s | Deep into the vibe | ♥ 1 | The art and music are super nice and trippy. Gameplay was fun, I think I'd like it if it sped up a bit more as you got farther but I think keeping it at a nice easy pace for ludum dare was a good decision. |
| Apr 26 14:56:27 | 6m 21s | Diving Bubble | ♥ 1 | Fun/cute arcade game, congrats on getting something out in only 4h :D impressive |
| Apr 26 16:04:57 | 1h 08m | Botanica | ♥ 1 | Great job for a first jam, the platforming feels good and you got a few different mechanics in :D Totally fits the theme. The player is super well drawn/animated. Could maybe be a bit more forgiving with the instant death for a jam game, but it was not overly challenging regardless (which is good!). |
| Apr 26 16:18:42 | 13m 45s | Chthonic Brilliance | ♥ 1 | Love it :3 Sticking to a few well drawn sprites really worked in your favour. The levels were fun and well designed and everything felt really smooth. |
| Apr 26 18:32:45 | 2h 14m | Super Drill Boy | ♥ 1 | Fun game with super cute art, awesome job :D SFX were nice and crunchy as well. Really enjoyed this ^^ |
| Apr 26 20:28:31 | 1h 55m | Bunny Bunny Dig Dig | ♥ 1 | The amount of detail you put into this really makes it, super well executed :D the combat mini game was really cute |
| Apr 26 20:52:53 | 24m 22s | Transcendental | ♥ 1 | beautiful sound design :3 lots of fun + really relaxing until you get a rock to the face |
| Apr 27 01:17:49 | 4h 24m | Deep Breaths | ♥ 2 | Ahhh I love the yogi theme :3 super pretty art, love it so much when your third eye opens |
| Apr 27 14:52:23 | 13h 34m | Archeomoleist | ♥ 4 | Really cute puzzle game :D loved the mole facts lol |
| Apr 27 14:55:22 | 2m 59s | Descent of Anubis | ♥ 2 | Love the paper mario style character, really pretty game overall + fantastic soundtrack |
| Apr 27 15:11:27 | 16m 05s | THE COOKIE IS A LIE | ♥ 1 | This was hilarious, awesome work :D Left me hungry for some cookies.. |
| Apr 27 16:50:40 | 1h 39m | Deep Dish Delivery | ♥ 2 | Super cool entry, I really love the player graphics/attacks especially! |
| Apr 27 20:53:31 | 4h 02m | Annoying falling game | ♥ 0 | Wew, level 3 was hard. I loved how the square would just start spinning like crazy lol |
| Apr 28 17:42:15 | 20h 48m | SPERMA | ♥ 1 | really unique take on the theme, the upgrade system was great as others have mentioned. only minor comment is that I found the normalize direction mechanic a little unintuitive, but once i got the hang of how movement worked it was a lot of fun :D |
| Apr 28 20:28:43 | 2h 46m | Monkey Quest | ♥ 1 | Beautiful game, loved gbc/gba zelda aesthetic + shop system. Only comment is that sometimes the gems don't move fast enough to catch up to you, but maybe that's intentional! |
| Apr 28 23:03:10 | 2h 34m | Associated Arguments | ♥ 1 | This was really interesting, has a great mood to it. The game was at its best when there was a slight puzzle element, expanding on that would be really cool (as others have already said). |
| Apr 29 14:25:06 | 15h 21m | Punch my Dig! | ♥ 1 | whoever decided the main character would just straight up punch the rocks deserves a raise. fun game + the graphics/sfx/music all worked well. only minor complaint is that it was easy to accidentally punch a wall if I held down/left/right a bit too long when felling or moving in one direction. |
| Apr 30 17:59:54 | 27h 34m | What Happened in Addison's Grotto | ♥ 1 | The storytelling here is great, I loved the free association and overall atmosphere. The scene was set up super well too, enough detail to be immersive yet not visually distracting. I'm not.. totally sure if I bet it or not though. I definitely got past some key events but I wasn't really sure if there was more I could do. loved it either way :D |
| May 2 13:53:04 | 43h 53m | HELL deep is your love? | ♥ 5 | Overall the mood/art are the highlight of the game for me, the PC and enemy designs are great and I love the music. A couple notes on the visuals: - The backgrounds could have used a bit of work imo, given the time constraints I think doing something like a 32x32 tiled cave background would have worked better and fit the NES aesthetic a little more. The openings in the background are kind of pillow shaded which doesn't match the tile lighting. - I like the scanline shader but I felt like it could use some tweaks. The scanlines looked a bit too soft, and could have maybe used a bit of chromatic aberration or something? I think some slight changes could have pushed the aesthetic up a lot. On the gameplay: For the most part I found the game really fun, but a couple slight tweaks would have improved my experience immensely: - Be more forgiving with the out-of-screen death. Being able to jump slightly off screen or fall slightly off screen without dying would feel a lot less punishing, without significantly impacting difficulty. - Expand the resolution vertically a little. The consoles where this style of game originated had a near-vertical resolution, which meant you had a lot more room to play with and could feel out a room before before having to climb one way or another. As is the space is just a little too confined, which means sometimes it's almost impossible to path a room correctly on the first try. Especially true when the moving platforms are introduced. - Less slippery physics. Slippery physics have their place in games where they provide feedback regarding your horizontal speed. In Super Mario Bros for example they help you get a feel for how fast you're moving, and you can explore that a lot with the vast horizontal spaces. In a game like yours where you're almost always on 1-2 tile wide platforms, it feels like you're just giving the player less control over their character. I'm giving so much feedback 'cause I think your team has a lot of potential, really excited to seeing what you do in the future. With just some minor changes you could be making some of my favourite games :3 |
| May 2 14:11:43 | 18m 39s | Crust | ♥ 4 | Wow, really beautiful game. The visuals and sound design are both outstanding! The checkpoints were really nice in the context of a jam, even getting through the tougher areas I never felt frustrated. Ended up with 4 deaths and 337 seconds on my first playthrough which to me is perfect for a jam game. Only CC is that since the first time I ran into the big ball at the end I didn't actually push through, I was left me floating around that area for a bit before pushing through one of the lighter areas. The light is a pretty obvious hint but maybe it could have been even more obvious? |
| May 5 20:20:08 | 78h 08m | Tomb of the Old Gods | ♥ 1 | Really cool how the dialogue evolved as I wandered around :D only feedback is that sometimes it was hard to tell what parts of the environment I would collider with vs which I could pass through. awesome atmospheric game tho |