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Feedback comments for LD48
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| Timestamp | Since previous | Game | Nerzal's comment | |
|---|---|---|---|---|
| Apr 27 13:08:42 | SPERMA | ♥ 1 | Hey there! Sadly the game was unplayable on Windows10 Firefox & Chrome. It lagged very hard and the controls did not seem to do anything. | |
| Apr 27 13:21:23 | 12m 41s | PANEMUAN | ♥ 1 | The graphics were awesome, i loved the level of detail, that you put into the facial expressions, although simply made, they delivered the message. I also liked the music, it matched the general atmosphere, the voice acting was nice, but it sounded like spanish(?) would have been even better for the athmosphere, if it were made in english. I don't know, if there was an actual end of the game, or if we were supposed to loop throught he memories over and over again - maybe i did not get the hint at the end of the playground after seeing the bad memories again. All in all a very nice submission, i have enjoyed it! |
| Apr 27 13:44:12 | 22m 49s | ​Nyctophobia | ♥ 1 | The soundtrack was awesome and added nicely to the athmosphere. The sounds like steps, reload, shooting did also match pretty good. I liked the "riddle", and the origin of the solution for the riddle. The "huggers" were pretty call and a real thread, while not having another weapon beside the first one. 2 Issues: 1. You forgot to normalize the movement-velocity-vector, so moving diagonal was faster than moving horizontal or vertical. 2. sometimes the enemies tend to get "stuck" on a corner, so you have all the time in the world, to aim and shoot them in the head. Really decent submission, i really enjoyed play ing the game. |
| Apr 27 14:04:33 | 20m 21s | Re:Ship | ♥ 1 | I loved the music, the alarm sound drove me crazy. I literally had no idea, why the alarm was set off the whole time, that drove me nuts, but i still had fun. I loved the background story of that one guy. Likes clowns, greates wish - "kill someone". There there some nice jokes in there - i liked them. I do not know if the seamonsters do any damage or good to the submarine, but they scared me, as i constantly feared, that they might attack me, and i did not find the "kill it with fire"-button. :D The background graphics in general were very nice, i perceived them to be some kind of "trippy" in a good way. |
| Apr 27 14:42:09 | 37m 36s | Blackout | ♥ 7 | The music was great, although i skipeed a song to early (sorry for that). The graphics are beautiful. The story is great. The riddles were fair and solvable in time. Only one riddle, was hard to guess. The controls were as expected (that means good), inventory was easy to find and control. You have done a great job and i did really appreciate the fact that you have build a point & click adventure. |
| Apr 27 15:28:26 | 46m 17s | Dig the socials | ♥ 1 | The music got quite repetetiv pretty soon. We had a clean userinterface. The only real issue i encountered is the fact, that i was unable to mark & copy text fromt he game into the social media, as i am pretty good at making typos, which is not your fault, but i would appreciate a copy-text feature really much. The amount of content was pretty decent for having only 72 hours to create content, so you have done a nice job on this one. All in all i have enjoyed the game. |
| Apr 27 15:45:38 | 17m 12s | The Reverse of the Summit | ♥ 1 | I liked the fact, that you did not stop and restart the music between the single game-plays-rounds. The music itself was not annoying - and that is goood! The controls felt good, as soon as i found out, that you can use the spacebar to jump. The mouseclick to jump, did not feel very natural for me, which is why i really appreciate the spacebar jump, although it was not noticed in the "tutorial". The gem-collecting feature adds another level of competitive factor, as you can show off more skill by collecting the stuff AND reaching a certain depth compared to only focus on not hitting the rocks. The arcade game style enables the player to have some competition with their friends and/or people on the internet. If you ever create a post compo verison of the game, such a feature would add great value. |
| Apr 27 16:01:29 | 15m 51s | Yu-Gi | ♥ 0 | I ended up being stuck on a "dungeon" (?), where i was unable to find the enemy. I wondered why the chests were lootable, even though the enemies were still alive. The first (and only) enemy, i could find, was stuck behind the black background, only his hp-bar was visible. I did not quite understand the features of the cards, i just won the combat by randomly smashing the buttons. The music and art is great, and i bet a "finished" version of the game could be fun. I'd say some kind of tutorial would be nice, as the combat system is confusing, atleast for me. yu-gi.PNG |
| Apr 27 16:13:04 | 11m 35s | Deeper & Deeper Winery | ♥ 1 | I liked the music, it perfectly matched the tavern athmosphere. Graphics are perfectly on place. Entertaining controls, with varying difficulty in each bottle. The highscore consists of 2 parts - nr. of bottles opened and the grade of the opening - which is nice, as it implements a competitive factor. It seems to be a really nice game, to distract yourself in a lunchbreak of something like that at work and compete with others. In a possible postjam version, some web-based-highscore feature would be nice! Although the game itself is pretty simple, i really appreciated playing it, thanks for this submission! |
| Apr 27 16:30:37 | 17m 33s | Labyrinth of the Undead | ♥ 1 | I liked the musing, but it disturbed a little bit, that the track restarted on each level, it would be better to let the track continue to play regardgless of level/menu etc. A little movement animation would have been visually appealing. The controls are fine for this time of game. I love the randomness int he level generation AND i love the fact, that you don't have to start in the smallest maze again, when losing, so you can try to beat "that" level again and again. The amount of time you get to solve a level seems to be fair. The "fall down animation" is great, i loved it. Also the game over screen has been nicely done - good job! And you have included a little tutorial in the game - bonus points for that! |
| Apr 27 16:52:11 | 21m 34s | Get Some Foogin Sleep! | ♥ 1 | I liked the music, because of the following reasons 1. We have a more relaxed track on the menu, which matches the "you are asleep - bro" athmosphere 2. We have a little less relaxed track ingame, which is perfectly fine, as the game isn't that relaxed to play, although it is about sleeping. We reach really high speeds in no time, collecting the clouds, which is totally fine, but I'm just a bad player so my best try was around 30k. I love the animation of the guy sleeping and the fact, that he is flying around in his underwear. The flapping arround of his arms and legs is really great - i loved that. So the graphics are nicely done. Although it would have been nice, to have a better graphical representation for the colord blocks, as i don't understand, what these blocks represent. But this is only a really minor issue. I liked the game, although i'm bad at such games. |
| Apr 27 17:15:42 | 23m 31s | Excavatris Inc. | ♥ 2 | My main problem with this game is - i had problems to stop playing it. We have a really relaxed music, totally not annoying, the sounds are also matching. The graphics are decent. Controls feel a bit overwhelming in the first few minutes, but as soon as you understand the purpose of the weapons and how to aim, that is not a problem. |
| Apr 27 17:38:34 | 22m 52s | To the Core | ♥ 1 | The soundtrack is good, repetetive but not annoying. The sounds fulfill their purpose. The graphics are fine, the graphics for the story part were hilarious. The story itself is - well nearly the same story as the Movie "the core", but thats fine, we have a good reason to drill into the earth. We have 5 different triles, each of them fulfills their purpose. I found a "trick" to not go out of energy. So we have to make some strategic decisions, while playing the game, which adds some kind of depth - wich is good. Sadly i have not seen the bomb explosion - so i don't know if you have any nice animation or as you said "crappy" art for the story :D As the map is randomly generated, the game has a replayability potential. |
| Apr 27 17:58:52 | 20m 18s | Derpy Deep Drive | ♥ 1 | The music matched the game - that is good The graphics looked really nice, i especially liked the fact, that you did put so much love into your configuration menu. Being able to configure the mouse sensitivity was a game changer, as i nearly doubled my highscore after setting the sensitivity. The HP-bar inside the bus window was a really nice idea, although it took me a moment to realize, that it exists. In addition to that it would have been great to also have the score (in meters) inside the HUD, as there was still enough room left. I'd love to see some online highscore board if you create a post jam version of your game :) The game feels really polished for a LD submission, good job on that! Bonus Points: You have really put love into your UIs. We have visual and audio feedback on button hover, click etc, which is really nice! The only "bad" thing i could find is the font on your buttons, everything else is polished and well done! |
| Apr 27 18:25:03 | 26m 11s | Descendants | ♥ 2 | I loved your music. I loved the graphic of the game. I really enjoyed the athmosphere of the game. Having 4 dwarfs each of them with their own skillset was a really good idea. I'm suprised how well this game looks and feels - and i'm also suprised, that you did not charge any money for it - i would have payed for such a quality (PS: i know, game jam games are free - but you get what i mean) The controls are fluent, feel on point. The tutorial is wonderfuly placed, was not boring, told me everything i need to know. The difficulty feels challenging - which is good. Having checkpoints helps preventing frustation, so this is fine. I might be nice, if you add another button to switch dwarves in both "directions" instead of only one direction, so you can switch through your dwarves faster. Thank u for that game! |
| Apr 27 18:41:08 | 16m 05s | Crust | ♥ 4 | Music fits perfectly fine. Sounds are also perfectly fine. Controls are on point, no buggy behavior or similar, just works as expected. I love the grab mechanic, as you can use it pretty modular, you can do a "full grab" or just get a little boost into the direction you want to go. You have added some exploration feature by hiding pearls in certain spots, measuring time and death gives the game - although it "only" has one level - a replayability. Graphics are awesome. Bonus Points for visual and audio feedback on the buttons. I really enjoyed playing this game, thank u! |
| Apr 27 19:01:03 | 19m 55s | Space Dig | ♥ 1 | Music - was missing :D i guess some breakound music would have added a nice touch to the game The sounds were on point, thrusters sounded like thrusters and well lasers made "pew pew pew", which is what i expect from lasers. The controlls felt suprisingly good, so nice job on that. The pirates seem to be "away" for a long time at the beginning, but came back for a revenge soon. If i had payed more attention, i would have been able to pew pew pew them down with my laserguns. The tutorial was well made and teached me the important lessons, the gun was self explanatory, also all other powerups were self explanatory. I liked the fact, that you can also shoot down asteroids, that might help in some situations. Use of fuel and health felt reasonable. All in all very enjoyable and relaxed game. |
| Apr 27 19:18:14 | 17m 11s | Wink! | ♥ 1 | The music was fine although it was in contrast to the stressful situation fighting a malware and avoiding the walker. The sounds were fine, never ever have i entered so many credit card numbers to random popups on my pc. That was fun to play. The walker only visited me one time, and as i am not that bad at fast typing, he wasn't really a threat, as he only stole 2 keys in a timeframe where i was able to gather like 9 keys or so. You might run into problems with firewalls/anti malware stuff etc, as you scan the filesystem for some folder names, but having some of my own folders in the game added a nice touch to it. It felt like i have to defend my own system - which is nice. I also loved the bootup sequence :) Only minor issue: It would have been really nice to be able to navigate though the filesystem using the keyboard. But i understand, that it might have gotten to easy if you are able to do so, cause its so much faster. Short but nice game! |
| Apr 27 19:42:31 | 24m 17s | Hellevator | ♥ 1 | Music was not annoying and matches the stressful atmosphere. The graphic style is minimal , but nice, having lots of demon hands grabbing for your live looks pretyt cool. I like the "death" animation of all dangerous thingies. We have a neat tutorial explaining the basic concepts of the game AAND we can skip the tutorial, which is really nice. Having 2 main tasks being fulfilled at the same time is fun, as we take care of incoming demons, while we have to power the elevator to not get spiked by the spiky spikes. Also we have to draw the signs on the wall, to beat the demons. I did not understand blue/greenish eye thingies, i just tried to keep the engine going, while mostly ignoring that these eye thingies exist - but they still scared me. The endboss suprised me in a way it killed me. I have not yet defeted the endboss, but i'll have another try later on! Nicely done! |
| May 1 20:36:17 | 96h 53m | Who Killed Tim | ♥ 2 | Hey there, I'm sorry, that the following review is not that positive, but I try to leave honest reviews, otherwise you could not improve next time. I don't know if bug or feature, but nearly every texture in the game was flickering. Also the feet of the main character tend to submerge into the textures - even on solid underground. The dialogs were sometimes behind the trees, which made them very hard to read. As a non native english speaker for me it was hard to determine, if some sentences had gramatically errors, or if that is valid slang, but some dialogs felt off. Also don't know if bug or feature, but the lighting effect on buildings/walls seems weird, so there is a bright circle on walls, when walking near to them. As walking between & behind houses is possible - although maybe not intended? It would have been nice, to have some possibility to actually see the character. I have attached a screenshot to showcase that problem: where-am-i.PNG The music loop is very short, but the music itself matches the general athmosphere And as a last thing, I'm not sure, what part of the game met the theme. |