Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Nerzal
Feedback comments for LD46
Nerzal's games and stats for all events →
| Timestamp | Since previous | Game | Nerzal's comment | |
|---|---|---|---|---|
| Apr 21 19:16:02 | Theft of the Inferno Heart | ♥ 1 | Hey, as allways i had fun playing your game. Here are my thoughts about it: 1. The music was good. 2. The "windy" sound int he menu was very loud - a bit to loud. 3. As soon as i realized that i could cheat by pushing back the Heart as far as possible, to be able to clear the levels of all enemies without having to take care heart the game got pretty easy, as i abused this behavior. The heart also stopped following it's path when doing so, although it did start walking it's path again, when giving it a little push into the correct direction. 4. i like the graphics Overall i did enjoy the game, and was a little sad, that it ended so fast. | |
| Apr 21 20:02:52 | 46m 50s | Spellrager | ♥ 0 | I gave the game a short try and here are my thoughts: I only played it on the PC. I was confused by the "auto fire", when aiming at an enemy. This takes away the aim skill component. I saw some texture flickering, maybe caused by 2 intersecting objects, but only at one or 2 spots. The sounds and music was fine. I guess as this seems to meant for playing on mobile devices, it could be more fun on these platforms. Oh and i haven't understand what this games has to do with "Keep it alive" |
| Apr 21 20:09:45 | 6m 53s | DataHunter | ♥ 1 | I loved the graphics & sounds. These did perfectly match. I also noticed the love u did put into the background. What i disliked is Jumping on the W Button. It took me a moment to get used to it. Overall a nice, but very short game. |
| Apr 21 20:18:04 | 8m 19s | Finding Sam | ♥ 2 | The graphics were neat. I missed music a bit. I tried it 2 times, and sadly it wen't unplayable both times. |
| Apr 21 21:18:59 | 1h 00m | By Lanterns Light | ♥ 2 | I like the torch mechanic, but instead of giving me sight, it took my sight by dazing/blinding me. So i just put it in the top left corner while playing, as it was easier to see without having the light anywhere near the middle of the screen. The tiny (1 tile wide) platforms felt unfair, as i kept falling down instead of landing on them. I liked the graphics, although i missed a background a bit. The music was fine. |
| Apr 21 22:03:39 | 44m 40s | Are you kitten me, Cthulhu? | ♥ 1 | Here is my opinion: The tentacles felt like bullet sponges. The information log on the left side was spammy. Was this an intended feature, or a bug? You forgot to set a skybox, a little bit more love on details like this could improve the experience I felt overwhelmed by the action. Some more introduction could improve this. I did not finish the game (if there is a finish), because i felt overwhelmed by the action. This game gave me a ridiculous amount of what the fucks per second in a positive way. I liked the music. |
| Apr 23 19:59:46 | 45h 56m | Let's stick together | ♥ 1 | Heyho i just tried your game. Level 1 and 2 were pretty simple, and that was good to get a hint, of how the mechanics work. As i entered Level 3 i felt overwhelmed by the amount of solders, archers and stuff. And i did not mange to finish it. I liked the graphics and the sounds. As i played it locally and not in the browser i did not encounter any problems with the dragging of the map. |