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MZA

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TimestampSince previousGameMZA's comment
Apr 27 21:05:41 Reminiscence ♥ 1 Great moody game. Nice visuals. only nitpicky comment i have is that it felt really slow at times.
Apr 28 18:50:07 21h 44m Going Down ♥ 1 I like the look and feel of the game. It feels like a stealthy game. Its a bit easy to hit the mosters from a distance with your gun.
Apr 28 18:53:47 3m 40s The Tourist ♥ 2 I learnt a lot about bamboo today. I liked the ending even though midway through i knew what was gonna happen. I feel the mouse sensitivity is too much and unnatural. But liked the game overall.
Apr 30 11:44:57 40h 51m THE PIT ♥ 0 This was really fun to play. I would've liked more lighting in this game. Its sometimes hard to see as far as i wanted. Maybe get the player to hold a torch.
Apr 30 12:16:56 31m 59s ASTEROID SHOWER ♥ 1 I like the retro pixelated look! Its hard to tell depth, which makes this game hard.
Apr 30 13:15:25 58m 29s Far Gone ♥ 1 Really poignant and well done.
Apr 30 14:23:47 1h 08m Lucifer's doom ♥ 0 Solid controls and gameplay loop. I feel the animations weer a bit slow. You could make it abit more quick and exaggerated.
Apr 30 18:57:02 4h 33m TAILSPIN! ♥ 2 Im amazed how complete this game is. Was a joy to play!
May 1 19:23:32 24h 26m 6 Feet Under ♥ 3 Game looks awesome and feels awesome too. I find the controls simple but hard to master. Controller is a bit easier.
May 2 03:36:58 8h 13m The Greatest Thing ♥ 1 There's something about all pico games that i find charming and enjoyable. This was no exception. The wall jumping requires precision timing I am used to games that have simple controls - as in the wall jummping is done for you without inputing the direction. If this is a design decision sobeit. The difficulty ramps up when you get the greatest thing ever. Afteer you hit the bottom of any lake, it is always an uphill battle.
May 2 16:31:26 12h 54m 27500m drop ♥ 1 The falling was good and fun. The Slowdown time is much needed. At times i was playing with the space bar pressed because I wanted to reach the bottom so bad and that I am not good at this game. Just be aware that players will abuse the spacebar. I dont feel like there is a point to the moving of the camera. When falling, the only direction i'm concerned with is down. Initially, i started with a hand on the mouse and one on the keyboard. I disregarded the mouse late and focussed both hands on the keyboard for more control of my movements. 27500 is a bit too deep. I would have prefered different levels of increasing deepness. For example LV 1 = 500m, LV2 = 1000m etc... This'll also give a sense of progression too.
May 2 16:53:28 22m 02s Mindy's Mind ♥ 2 I found the collisions and the level geometry a bit wierd. The paltforming was great fun though. The cutscene comicbook-like artwork was really cool.
May 2 17:21:16 27m 48s The Legend of Water ♥ 0 The core gameplay is really well done. This was a fun game. This reminds me of the underwater sections in Pokemon ruby/saphire on GBA. A few nitpicks: - There were clustering of AIs in corners. - I was unable to know how to open the inventory - I cannot seem to go beyond 400m in depth - The chance of spawining a collectible is very low it seems beyond the first few spawns. - Sometimes on spawning to a new level, AI would be very close by - causing almost instantaneous health loss.
May 2 20:35:37 3h 14m grGRIDid ♥ 0 Very calm, soothing and enjoyable. I like moderately easy headscratchers like these. The last level was a bit buggy. I was able to go beyond the platforms to the green exit without any hindrance. You mentioned the bug, but I was able to go the smallest scale just by going off the platform where in previous levels, i was not allowed to.
May 2 22:05:44 1h 30m GA GAME ME ♥ 0 The link is not working. Getting a "SSL handshale failed". Tried Mozilla and Chrome. Do "@" me if it is fixed. This looks fun.
May 4 20:35:20 46h 29m Beatsmash ♥ 0 I've tried making rhythm games. They can be very hard sometimes. I liked the mecanics of the game and getting the highest score is fun. I found the music a bit too erratic at the higher tempos and i find the tempo change a bit too random. The note itself gets a bit too big, which seems a bit wierd. Presentation is very good however.
May 4 20:46:37 11m 17s Mind Depths LD 48 ♥ 1 The game had me on edge. I think it was the mixture of the eerie visuals and manacing music. I didn't know what was going on but i think that was a design choice perhaps. I also did not know how to finish the game. I also found that there was a few hidden collision boxes.
May 4 21:15:43 29m 06s Depth of Death ♥ 1 Although it was super easy, I found it super satisfying. Never once did i loose health. I wished the leviathan wouldve attacked me somehow though. Sound design is amazing.
May 5 18:51:45 21h 36m Check Port for Moisture ♥ 0 I like the mecanics. I feel like im running our of oxygen way too often. Difficulty may need tweeking. Everthing elses is well done.
May 5 19:11:32 19m 47s Monster in the Deep ♥ 1 I like the resident evil camera. Its very nostalgic. It can be hard to tell exactly where you are with the camera setup and lighting but i guess thats a design decision that works well. I dont know the point of crouching in this game. Took me a while to undderstand where to go but was great stealthy fun.
May 7 10:04:56 38h 53m Mini Miner ♥ 1 Fun little game. At times the blocks dont break - may be some collision bug there. The jump is a bit floaty, which is kinda like my game XD.
May 7 10:27:50 22m 54s Heart of the Planet. ♥ 1 A simple tried and tested formula thats a tonne of fun. The last boss was a good one with the right difficulty. The speed of movement is just right too. You could make it more challenging by adding more reload time, tougher enemies or more difficulty tiers. Hope you expand on this game with a tonne of more levels.