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Feedback comments for LD48
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| Timestamp | Since previous | Game | Khelian's comment | |
|---|---|---|---|---|
| Apr 27 01:28:32 | DEEP METAL | ♥ 0 | Great game, nice how you pulled up the procedural design with keeping a feeling of progression! Graphics are cool, efficient style. Especially like the slide anim in the hat! Music is nice as well, overall, gg! | |
| Apr 27 02:18:11 | 49m 39s | Dhromur | ♥ 1 | There are good ideas, though it feels like it was a bit too ambitious for a jam context. It's a bit messy as is, but it's not unpleasant, and I like that you tried to give a bit of story to it. |
| Apr 27 03:03:25 | 45m 14s | Deep Sea Adventures | ♥ 1 | Really nice mood, too bad there isn't a soundtrack to complement it. The inertia on the submarine is a bit too much, though I get the idea, but the harpoon's aim is agreeable when you get used to it. Overall, it all very much works for the ambience, from the art to the gameplay, which is nice. |
| Apr 27 12:05:27 | 9h 02m | Deep Breath | ♥ 1 | Nice game! The gameplay works well, simple and efficient, the graphic and sound mood work well together. I'd say it'd require more balancing with the objects' prices, but it's really nice as is. |
| Apr 27 12:37:07 | 31m 40s | The Depths of Science | ♥ 2 | Nice little game! The mouse sensitivity is weird, even after setting it, but it's nice that you put the option to set it! It was a bit annoying, playing with an azerty keyboard, to have to switch from the arrows to e, but at least the arrows are a possibility. On the particularly nice side, I really like the goofy tone, from taekwondoblin to the scientists. The green-tentacle-tongue monsters are both funny and creepy, it's cool. No glitch sighted on either webgl and windows. PS: You can very easily cheese enemies by staying behind them. |
| Apr 27 14:59:31 | 2h 22m | Debate Time | ♥ 2 | I love the concept! Visuals are cool, with a real identity. I'd say it lacks a feeling of progression, you get around the cards you have quite fast and the game feels quite repetitive after a few minutes. I think it'd have been a nice gateway to a lot more humor if we'd been able to see the enemies' sophisms. As it is, it's also pretty easy to exploit the game. |
| Apr 27 15:22:32 | 23m 01s | Sheppard | ♥ 2 | Nice job, really cool to have made this all the way to a boss! Graphics and gameplay are nice though pretty classic, the sound felt a bit underpolished. I liked the setting and the dots of humor, overall a cool little game. |
| Apr 27 16:02:00 | 39m 28s | Gulp! | ♥ 0 | Really cool concept and graphics, though in need of balancing. Combining the collision issues with how punishing the time limit is leads to a frustrating game. Nice entry overall! |
| Apr 27 16:07:01 | 5m 01s | Pinned | ♥ 1 | Interesting concept, though it seems like you didn't get to properly tie the gameplay together. As is, it's rather confusing, and the resolution feels underwhelming compared to the possibilities you offer. Graphics are fitting, and the mood is nice. |
| Apr 27 16:15:32 | 8m 31s | Dark Souls Tactics | ♥ 1 | A concept to develop, unfortunately as is the game feels aimless and the gameplay is rather scarce. The ambience is cool though, although the music's recording quality is strange (maybe it was meant to be?). |
| Apr 27 16:26:19 | 10m 47s | Deeper Dungeons | ♥ 3 | I defeated the boss and clipped into eternity! Funny stuff aside, nice game. A bit harder for azerty keyboards, though. The backgrounds and lighting are really cool, and it's too bad you didn't put monster models in. |
| Apr 27 16:33:14 | 6m 55s | Rainbow Fall | ♥ 3 | Nice game, well tied together. Feels like it lacks some kinda twist, you get around the mechanics fast - which is both good and bad cause I got tired of it easily. Music is nice but very repetitive as well, it'd get on my nerves pretty fast. Other than that, it's a very well polished, nice little game. |
| Apr 28 00:13:34 | 7h 40m | Capsaiciner | ♥ 2 | One of my favourite entries! So many levels, a real ending, agreeable mechanics, and most of all: a tangible world! Many details with each levels just to make it feel alive, touches of humor that legitimize the farting gimmick (which otherwise would have been exhausted fast), different propulsion mechanics. Very cool game! |
| Apr 28 22:30:08 | 22h 16m | Into the Deep Web | ♥ 1 | Cool idea, nice output. Kudos for doing this in compo! |
| Apr 28 22:36:42 | 6m 34s | Shotgun Viking (LD48) | ♥ 0 | Blood, shotgun and axes! Really cool little viking game o/ |
| Apr 28 23:58:56 | 1h 22m | Made in the Deep | ♥ 2 | Very fitting and original concept! I see where your inspirations are, and it translated very well into the gameplay and art! |
| Apr 29 00:07:08 | 8m 12s | One Missed Message | ♥ 3 | Nice trippy mood, there's not much going on on the gameplay side but the audio keeps you in and it isn't too unpleasant to go through. Mais du coup c'est un rêve sur un gars bloqué entre Montréal et Québec dans une voiture pas à lui ? |
| Apr 29 14:31:48 | 14h 24m | Dive To China | ♥ 3 | Nice little game, a bit scarce on the visual side but efficient and fun to play. Kudos for achieving this result in 48h! |
| Apr 30 21:19:38 | 30h 47m | The Witching Hour | ♥ 1 | Pretty rare to see twine games around here, I can appreciate the effects and storytelling! Nice building around the theme too! |
| May 1 01:09:02 | 3h 49m | THE PIT | ♥ 0 | Nice mechanics, unfortunately the level design didn't always follow. Some interesting bits, others painfully abstruse. I'm not used to this kind of game so I needed a lot of feeling around at first, and also I had to set my keyboard up (tip for non-qwerty keyboard users, you can alt+shift IG and it'll switch without affecting your pc as a whole), a key-mapping option would've been nice. Though it had its moments of fun and I really think there's a base for interesting gameplay, it mostly felt messy as I felt myself scout through the levels, rushing the elevators. On a note, I often ended up stuck without the sword by a bizarrely triggered checkpoint, at the first encounter with enemies. Without knowledge of the run-on-walls thing, and clumsily making my way through the game, it took me a long time to realize what I was doing wrong, and namely, to get back to the submission page to take a look at the gif... I was confused by the fact that the menu doesn't give the input info on attacks despite giving it for controls! If any of this is fixed in the versions you'll come up with later, sorry for being the annoying guy, but other than that, I actually enjoy the basis of your game, it just isn't much my thing as is (but I still think it's a good entry). I don't forget that you're a team of 2 only, too, and there's still stuff to be proud so gg! |
| May 1 01:23:20 | 14m 18s | Deeper get Deeper | ♥ 1 | First of all, kudos for achieving this on your own. Unfortunately, it was really tough for me to go through it with the mouse sensitivity issue, even with putting my own settings at max... I also had to deal with bizarre collisions, like getting stuck on the border of a platform and that's it, gotta reset game. As first comment mentionned, this feels a bit aimless though, but the graphics looked nice, good lighting, nice details like the chains and stuff, and it had some promise on the mood department. The procedural factor is interesting too, but you fatally end up with some occurrences being far worse than others. As for the music... Well that's a loop, not really a stellar one, and not really played on the best VST there is. Honestly, I'd rather just have had a background noise. You probably ran out of time, that's a jam, shit happens. GG nonetheless for this entry! |