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Jordgubben

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TimestampSince previousGameJordgubben's comment
May 2 10:30:20 The Rabbit Hole ♥ 1 I got to the "brown" level, but then I got lost and could not find the next passage. The coins help a bit when trying to understand where I've already been, but a mini-map is desperately needed.
May 2 10:41:40 11m 20s Truck or Pupper ♥ 1 I know from a verified source (i.e. I have attended a singe lecture ton the subject through meetup.com) that this is how all Machine learning actually works
May 2 10:50:40 9m 00s Jean GADIN on the Prairie ♥ 1 This game is very French. It also reminds me of [Rock'n roll Diogenes](https://ludonaut.itch.io/rock-n-roll-diogenes), which is another old favourite. (Both statements above are intended as high praise)
May 2 11:03:25 12m 45s Deepest Sword ♥ 0 This is quite the challenge. Especially on a touch-pad where right and left "clicks" aren't really preformed with a right and left button.
May 2 14:54:40 3h 51m Below the Ocean ♥ 1 You just can't go wrong wit black+white+color. The music/sfx also fit quite well. Using the save points as wire connections was a nice twist. This game is neither to long nor to short. TL;DR: Good job!
May 2 15:18:54 24m 14s Super Drill Diver! ♥ 2 Controls could benefit from a bit more polish in a post-jam version as it's quite hard to aim at the moment. That said it's rare to see 3:rd platformers on LD, so it's cool that you went for that. Music and graphics are colorfull and upbeat. The wobbly effect on the girls hair when she runs is particularly cute.
May 2 15:52:34 33m 40s Into the Deep Web ♥ 1 The long short of it: There are to few video games about dice. Thank you for fighting for the good cause!
May 2 18:33:39 2h 41m BulletWell ♥ 0 Digging this. Pixel art is crisp and the musics sweet. Shooting back seems a bit imprecise, or maybe I'm missing something?
May 8 16:15:56 141h 42m Soaring Under ♥ 1 I must admit that I struggled a bit (=a lot) with the controls. Doesn't really matter though because the presentation, and above all the music sound design, is fantastic. A part of me wants the controls so be visible on screen, but I also get that it might clash horribly with the minimalistic aesthetic.
May 8 16:26:33 10m 37s Cthulhu's Deep Dream ♥ 2 And the award for cutest lovecraftian monster of the year so far goes to.. You! Yeah, you!
May 8 16:49:32 22m 59s Deep Down 2 ♥ 0 This one really nails the concept of teaching mechanics through level design. It anything this game could be a bit longer (but only if the general sense of level polish stays the same).
May 8 17:30:17 40m 45s Dive To China ♥ 1 As others have already pointed out, the transition between music tracks is smooth as ice cream. Generally a very relaxing game that should be preferably be played in FULLSCREEN on the households LARGEST MONITOR AVAILABLE!!1
May 9 15:01:54 21h 31m Deep Sleep - The Sandman ♥ 1 First thihgs first: The sound effects are hilarious! Good job on those. For a post jam version you might considder adding some new challenge roughly half way through the night as that is where it starts to feel a bit repetitive.
May 13 15:55:53 96h 53m Boots & Booty ♥ 1 Taking a relaxing boat ride was just what I needed. Art style remind me of either 'Wind waker' or the lighter parts of [Journey to Melonia](https://www.imdb.com/title/tt0098189/).
May 13 16:01:57 6m 04s D. R. I. L. L. ♥ 0 Sweat beats, batman! The drill moves with the rhythm! Really cool (and short) game makes got a lot of re-playability. Perhapes it would be nice to add an upgrade system to the squeal?
May 13 16:39:24 37m 27s Through Hell (Traveling soulsman 2) ♥ 2 Cool to see an actual sequel in an LD, even if it's mostly a spiritual one (sorry, dad pun, had to, EU directive). Game looks really cool, altough I wish it just restated the level on 'Game Over', rather than having me skip the story every time. Particularly since it's a quite hard game (or maybe I'm just getting old, and thus the dad puns).
May 13 16:53:20 13m 56s Dino Digger ♥ 1 Cool puzzle game. Could use some more levels.
May 13 17:01:52 8m 32s Beaver Submarine ♥ 1 When I first saw the title of this game I somehow expected somethin like our game, except with a beaver instead oss an otter. I was both delighted and surprised to see how different it was. One of the main reasons we have jams, I think, is that someone makes odd stuff like this one. Top marks.
May 13 17:24:01 22m 09s Deep into the Forest ♥ 1 I like the warm colour scheme. Must however admit that I had quite a bit of trouble finding the door from the tutorial to the first level.
May 15 15:12:21 45h 48m Deepspace ♥ 1 The vecrotised art style reminds me of the old flash yore. Art, music and game play blend together well.
May 15 15:29:42 17m 21s Bunny Bunny Dig Dig ♥ 0 Really nice job on this one. I usually dodge rouge-lites, but this one kept me playing for quite a bit longer than expected.
May 15 15:54:18 24m 36s What Happened in Addison's Grotto ♥ 1 This waves of chills through me. Simple, minimalistic and well told. Second time this jam I give 5/5 in all categories.
May 16 17:43:20 25h 49m Untitled Simulator ♥ 0 Justified or not everyone has their reason for doing what they do, and you illustrate that well. For a post-jam version (or another game with similar mechanics) I'd like to see an abbreviated dialogue option (or at least a fast forward button) for when rethreading the same dialogue path more than once.
May 16 17:54:33 11m 13s Deep Breaths ♥ 0 I tried doing the breathing exercises my self while playing. It had mixed results, so I'm feeling a bit woozy as I write this. I wish the breath in and out indicators would be a bit more distinct from each other, as it's hard to keep them appart when a lot of other things are happening on the screen. Prehapes the yogi could change color or have different animations for breathing in and out.