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Feedback comments for LD48
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| Timestamp | Since previous | Game | eldogg's comment | |
|---|---|---|---|---|
| Apr 27 10:56:10 | Dwarf Deep | ♥ 1 | Real nice ambience with music and the art is crisp and clear. Others have said the air mechanic makes it tough, which I agree with, either more bubbles, slower decrease or faster movement would fix this, but that's a small change as the rest of the game is fun. I liked that dying wasn't game over. Good job. Update: I just realised you can create your own air pockets via drilling rocks. I think just a simple hint in the game would help for that as the players may not know you had implemented that logic (I always assume the worst case with these things). But it opens up with creating a little base as you progress. CooL! | |
| Apr 27 11:14:32 | 18m 22s | Altum Altum | ♥ 4 | Really nice mechanic, like how you had considered putting limits in to make sure players knew that puzzles didn't need that many moves to complete. Music is very atmospheric and the art is like a lost Atlantis. |
| Apr 27 11:34:58 | 20m 26s | Mycelisation | ♥ 2 | Graphics are great and the intro music is pumping! I played on Linux and it seemed to work, but maybe some of the UI elements were in the wrong place as the progress meter seemed to be in the middle of the screen. Cool concept, very polished feel. 2021-04-27-12:27:21.jpg |
| Apr 27 11:50:56 | 15m 58s | Life Pit | ♥ 2 | Really enjoy how bonkers/crazy this is. The controls make it fun to move the monster creature around - the music is cool as well. |
| Apr 27 13:07:40 | 1h 16m | They Know We Know | ♥ 10 | That was perfect. Really clever use of a small environment, very inspiring format of game. Amazing detail in all the items, definitely a great use of the Unreal engine. Voice over work was fantastic too, really paid off putting the extra effort in. I like how the game guided you through it and by the end you knew your way around the office. Hope you are all pleased with the work. |
| Apr 27 13:54:46 | 47m 06s | Depths of Slumber | ♥ 2 | Nice complete feeling game. I liked the transitions between levels and how they were randomly generated. Also the mechanic of being chased by yourself was neat. The music was also very dreamlike. It would be a bit less frustrating to get around the spikes if the player stopped quicker. Good job. |
| Apr 27 14:02:22 | 7m 36s | Just Call Your Mom | ♥ 3 | Great art and funny concept. Really like the environments. Also find the voice over in the title screen very stupid and amusing. |
| Apr 27 14:42:14 | 39m 52s | Archeomoleist | ♥ 4 | Very nice feel to this game, all the components fit well together. Took me a while to figure I could scroll the screen by moving my mouse to the bottom. A nice mechanic and I like how the UI looks and updates when the player picks up items. |
| Apr 27 14:46:59 | 4m 45s | Slicky Finger | ♥ 2 | This is gross - I like it. Really cool finger articulation, would be cool to have some bits where we could just watch the finger squirm. |
| Apr 27 14:57:24 | 10m 25s | Deep Way To Basement | ♥ 4 | I like the simple concept, it's easy to play and understand what you have to do. Hope that dog gets his food. |
| Apr 27 15:07:03 | 9m 39s | Canyoneer | ♥ 1 | Really nice game. The use of the rope mechanic was done really well and was really fun to slide down and swing off it. The use of the noise filter in the graphics is another cool feature that both made it look more interesting and helped with the video cam aesthetic. |
| Apr 28 21:15:14 | 30h 08m | Granny Goes Deep | ♥ 4 | Real cool use of bloom and blur. Nice to hear some voice acting, and it the sound overall was very high quality. I got a bit confused about when I had to press space bar at the beginning, I thought it may have to be done just before landing, but after playing for a bit I realised it could be pressed anywhere in the fall, but that's just a player communication thing. Fun arcade action. Well done team. |
| Apr 28 21:27:38 | 12m 24s | ONI | ♥ 1 | This easily gets full marks from me for mood, really well done, the atmosphere created with the minimal elements used is fantastic. Great job on the audio and use of lighting and portals to create a small but deep feeling world. |
| Apr 28 21:37:41 | 10m 03s | Despair | ♥ 2 | As basic as the game looks it's actually an incredibly complete experience, the gameplay loop of upgrading constantly was really fun, as was picking what I wanted to upgrade. The level design was well done, nothing outstayed it's welcome. Everything was clearly laid out so I knew how each mechanic worked. I would have preferred the enemy projectiles to be a different colour than my own, but that's a small thing. Well done. |
| Apr 28 21:43:12 | 5m 31s | Super Mole Bro | ♥ 1 | The graphics are great, the digging mechanic is fun too. It's a bit hard at first when you get stuck and have to tab yourself to death, but figuring out paths through is fun. |
| Apr 30 22:45:26 | 49h 02m | > Retrieve Legs | ♥ 1 | Cool aesthetic and really awesome intro. The idea is very interesting and the body horror theme is nice. |
| May 2 10:15:55 | 35h 30m | Turn of the Tide | ♥ 1 | Really cool atmosphere in this game created by the music and artwork and an interesting AI system. It's lots of work making an RTS, especially in a jam and you had lots of systems well implemented, so well done. Don't know if there was an easier way to find your troops again once you had zoomed out, but apart from that small bit the experience was very inviting to new players. Great job. |
| May 2 10:26:10 | 10m 15s | What do cats dream of ? | ♥ 1 | Fantastic interactive animations, really felt like the cats had personality and weren't playing pre-made animations - the eyes reacting to what the player does is great. Nice polished feel, imagine if mini-games in big titles had this much humour and creativity in them. Great job. BTW saw you made "Save the Fish", which was an inspiration for the "funny" looking fish in our game. |
| May 2 10:43:46 | 17m 36s | Cosmonoid | ♥ 2 | Cool 6DOF game. The UI for the grapple going red/green to let you know when it can be used is a great touch. It was fun to fly around on the end of the rope. The text is fantastic, with the sound effect it makes it seem way more exciting than just appearing. Good job. |
| May 2 12:30:28 | 1h 46m | Space Cave | ♥ 2 | Great 3D compo entry. The centralised UI is a great choice, keeps you focused. The Firing rate could be increased as it feels a little frustating and the SFX need maybe variation in the playback rate so the pitch changes and they seem less repetitive. But overall a fun little game. The lighting effects of the bullets are also well done. Cool devlog btw. |
| May 14 20:03:45 | 295h 33m | Anatomically Correct Human | ♥ 1 | This is a funny game. Like the freedom of drawing an intestine and the clean artwork. |
| May 14 20:15:05 | 11m 20s | Ancient Heart | ♥ 2 | The robot dog made me laugh when he started running. |
| May 14 20:25:42 | 10m 37s | Snake in a Cave | ♥ 1 | Very neat game and cool background track! Felt like a lonely snake munching through a cave in the old the west. |
| May 14 20:31:58 | 6m 16s | PIBE | ♥ 2 | Depressed puffer fish was very funny. |
| May 14 20:52:00 | 20m 02s | 🔥 Magma Eater 🔥 | ♥ 2 | Funny little magma eater. Really cool artwork and the controls felt very responsive and it was fun to chomp the magma. |