Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → cpv
Feedback comments for LD48
cpv's games and stats for all events →
| Timestamp | Since previous | Game | cpv's comment | |
|---|---|---|---|---|
| Apr 27 06:17:13 | Blue Cheese, Lunar Descent | ♥ 2 | Lovely art! Your astro-driller should team up with my commander :D Had some trouble fighting with that "birdy", but overall nice mechanics and game! | |
| Apr 27 08:37:11 | 2h 19m | The Final Journey | ♥ 1 | Awesome! Dark mood, going deep into the unknown. And the music, sounds, darkness and the lights makes it very special. The ending surely fits the overall atmosphere. |
| Apr 27 10:51:28 | 2h 14m | Lost Contact | ♥ 1 | Simple and nice executed. I read on the itch page about the additional stuff, like the shop (I kept dying because of lack of O2), and then it became a bit easier. As other said, you could polish it, add some tweaks and make it a final game. The sub takes some time to turn, maybe make turn a bit faster, or lower the decrease speed of O2. |
| Apr 27 11:05:27 | 13m 59s | Super Digger | ♥ 3 | Interesting graphics, and liked the background parallax effect. A bit higher speed for the character would be nice. |
| Apr 27 11:40:17 | 34m 50s | Dig World | ♥ 1 | Don't event know what to say. Congrats! Well done! The only thing would be to have some bottom layer, or some easter eggs. As I type this, I reached the end of the "rock" and I'm falling into infinity. Send help :D |
| Apr 27 12:34:28 | 54m 11s | Deeto is Deep in Debt | ♥ 0 | Not bad at all! Looks polished on the visual part! There are some mechanics which work, I really liked the animations, especially when that little thing is getting angry! . Definitely better than what I managed to submit :) |
| Apr 27 12:50:23 | 15m 55s | Descending | ♥ 2 | Simple and good looking. Liked the aesthetics. A minor thing would be the narrow tunnels where you barely fit and the sub takes damage. At some point got lost and stuck in some area :D with almost empty battery |
| Apr 27 12:53:29 | 3m 06s | Dead Factory | ♥ 1 | I don't see any download/web links. Can you recheck the submission page? |
| Apr 27 13:27:09 | 33m 40s | Lone Miner | ♥ 2 | May I say that this game is a Gem? Sometimes I join LudumDare just for this. I liked like everything. Gameplay, the graphics, the ambience. Would be nice to play a final version of this :) If it's possible, please continue working on it.Put on itch, so maybe we can follow the game, progress, etc. Don't know if it's a bug, or I didn't complete something, but at the end of a stair near the "electricity" section, there is some stuff moving,and I can't jump properly so I die there a lot. Did I miss something? block.png |
| Apr 28 07:46:23 | 18h 19m | Mr. & Ms. Deeper: Descent to Inner Depth | ♥ 1 | I think it has interesting mechanics, combining some "deep" theme and puzzles. The graphics are nice and simple. Had some character movement problems (web), and tried to figure a bit some things. But considering the time constraints of the game jam, it's a good submission, which you can improve after :) |
| Apr 28 10:07:27 | 2h 21m | Finding Rachel | ♥ 1 | After walking into dark for a while I was expecting some things to jump on me :). Got at the moment where a girl cries, but nothing happens. The hardest probably was to go through the moving hammers in the dark. Curios, is the overall "descend into madness" a reference to some Lovecraftian lore? :) |
| Apr 28 12:40:40 | 2h 33m | SUBMERCILESS II | ♥ 0 | Some funny interpretation :) Really like the intro. The gameplay is fun, the music adds to this whole fun atmosphere. At times a bit hard to aim when shooting, but maybe that's part of the fun :) Good job! |
| Apr 28 12:53:19 | 12m 39s | Deep Jam | ♥ 1 | You don't see every day hand drawn graphics, looks very nice! But the game is a bit hard, I kept dying like every few seconds :D damned those C#, errors, clock and deadline! Might need some balance tweaks, but for your first game, it's impressive. |
| Apr 28 19:11:14 | 6h 17m | Extreme Pizza Delivery | ♥ 1 | Nice game, good submission for a first time LD! I like the idea mentioned above, with the pizza being sliced based on the damage. |
| Apr 28 19:23:16 | 12m 02s | Down for the kiwi | ♥ 2 | Had some fun :) Positive mood, really liked the song. The mechanics might look simple, but they work and have a purpose. The idea is quite funny in some way. Are the stations something like the "metro" stations? (the M letters) After a fail, I kind off understood some things, and finally got to the other side of the planet! kiwi.png |
| Apr 28 20:01:44 | 38m 28s | Plumbers 2077 | ♥ 2 | What the actual Jam was this? Must say I was not expecting much of the stuff! :D Fun experience, 5/7. Some improvements would be a stronger drone, and finer controls. |
| Apr 28 20:30:17 | 28m 33s | Submortem | ♥ 3 | Very good game, full of activities! So many things to do, so little time! Only after a few failed runs you understand what and where, sprinting through corridors and trying to fix everything! Still haven't got to the happy ending, still running! |
| Apr 29 08:25:27 | 11h 55m | Deeply Organic | ♥ 2 | Well, that is an interesting take on the theme :D So many levels with different mechanics, and some fun here and there. Great audio as well. Found a couple of bugs, when at the lungs level I managed to fall below the "ground" and kept falling, and at the liver level, at first I died since the fighting controls seemed a bit hard, but on a second run I managed somehow to skip the level (pressed space too much I guess) and got straight to the stomach :) Overall, a great submission, very unique I might say. Update: It seems you used music/sound not made by you during the jam, so probably you should opt-out from the audio category. But I'm not here to judge :) |
| Apr 29 14:22:46 | 5h 57m | Sub-servicing | ♥ 0 | Like the idea. The game is a bit hard at times, but it's not critical. After I die one time, as someone else posted, it becomes impossible to pick up stuff or use S to go below the ledge. It was done quite well for a first game on LD :) Went to the menu to discover that you can configure audio settings, very nice. Nice music and sound effects. |
| Apr 29 20:42:06 | 6h 19m | Far Gone | ♥ 2 | Impressive, like an interactive short movie. This is art. |
| Apr 30 06:52:30 | 10h 10m | Darkness Muse | ♥ 1 | So much was done in this game, awesome! Nice poly graphics, the music fits a bit the atmosphere underground, and the shooting notes + their bouncing + light mechanics + dungeon crawler kinda of make it unique, although at times a bit hard. The slowdown before the shooting make it a bit hard to face multiple enemies, and as mentioned, you can easily run out of light at some point. But overall it is a great submission! |
| Apr 30 14:00:31 | 7h 08m | The Thoroughly Examined Life of Forest Animals | ♥ 0 | It was strange at first, but some attempts here and there revealed something. Regarding the Karate chop, it's actually easy to get to him: (spoiler alert) ~~use one of the cardinal points~~ :D or that's at least how I got to him. While I'm not a fan of texture adventures, overall it's a good attempt at a texture adventure, and they are also not very simple to make :) |
| Apr 30 14:22:35 | 22m 04s | Time Slicer | ♥ 1 | Awesome puzzle mechanics, the "deeper & deeper" theme involving going deeper in time to fix stuff is very interesting. Surely there are some bugs related to movement, or cube fit, but that can take some time to polish, which is a luxury for a game jam. And I actually managed to get through all just by placing the cube close enough to be able to walk on it. The game is quite enjoyable, and with some more work, it can be come an interesting puzzle game. Very good work! |
| May 1 08:13:24 | 17h 50m | In To The Depths | ♥ 0 | Pleasant graphics, and jumpy mechanics. I have seen that there are audio assets, but I haven't heard any sounds/music, so can't say about that part. A few times the jumping is hard, when jumping from a big platform to a lower one, you must time it right, so that you jump at the last moment, or else you don't get close enough and you fall. But a good point is that there is some checkpoint system, as in some places you don't start from the beginning, but just a bit before you fell off. Nice job! into.png |
| May 1 08:46:40 | 33m 16s | From DeepSpace | ♥ 0 | Would be nice to have a description, controls. Didn't get the point with the probes, somehow on the sides they were passing me, and on the center they were moving towards me. And it seems the gun can shoot, but the bullets go from bottom upwards if you click and move the mouse, and at some point the bullets disappear. The flying probes seem to be much affected. The graphics look kind of cool, really liked how the gunner looks and moves :) |
| May 1 10:21:59 | 1h 35m | Silesia Simulator | ♥ 0 | Even if you abandoned your original idea, it ended up being enjoyable! Really like the almost like "Silent Hill"/horror vibe. The music is straight to the point. Of course the game might look easy at first, but it's not fun and games anymore when you get followed by an army of "gopniks" :D silesia.png Sometimes it got even funny, when there are some souls lost behind a corner, waiting for you... If you continue working on it, maybe tweak a bit the camera movement, I had to move the mouse 2-3 times to turn, and maybe add a minimap, some end level goal (find a door, collect x amount of diamonds), maybe add ladders, balconies. For some additional change, you could make the overall lighting weaker, and add some light poles on the streets. |
| May 2 09:38:25 | 23h 16m | The Miracle Mineral | ♥ 1 | Quite the experience. Even if the slow walk is not my favorite activity, there is some good audio actor play within those cassettes. And the slow walking is mostly combined with the audio, so that you don't rush through the level and skip the audio parts. There was a long corridor on the right after beginning, only to discover it's a dead end. At the last tape I circled that area for 3 times (and listened to that tape 3 times :D), until I figured to click on something and a final audio, and the game closed itself. Overall, an interesting audio experience. |
| May 4 06:39:06 | 45h 00m | T-Minus | ♥ 0 | Very nice game! Really liked the small easter eggs from some movies :) Looks like a game worth working on it and making a full one. Just add some tweaks maybe: a zoom out/a map so you could see where you should go next, some explanation how the thrust works (after a few tries I got the idea), maybe the option to adjust the rotation of the rocket (or not, gives some challenge). Overall, very good audio and visuals. I got to the end, so I'm waiting for some levels :D |
| May 7 07:16:44 | 72h 37m | Into The Forest | ♥ 1 | Lovely art, and good sound ambience! The game feels mostly complete. Maybe some tweaks here and there, as mentioned(a bit the controls, monsters). The character reminded me of another character with a similar stance/coat, something with nightmares :) Well done! |
| May 8 08:51:11 | 25h 34m | Dig Dog Dig | ♥ 1 | Congrats on a game well done! Really enjoyed the audio part, very good combination of music and sounds, I understand that they are not made for jam, but still very good selection :) The music nails it. For the game, I find it an interesting combination of digging + memory game, since you have to remember were you got something nasty last time, and where are the apples and bones. I like the attention to details: barks, sound of scratching, animations of digging + eyes, stuff from sewer.. I think the game is quite well made :) You managed to do a lot for a game jam. Looked at the source code, it seems you are well with LibGDX/kotlin, good job on that as well! You should have a look at their wiki on how to bundle a standalone game (executable+jre) https://github.com/libgdx/libgdx/wiki/Bundling-a-JRE so you can distribute your games more easily in the future (don't worry, I launched the .jar just fine :) ). |
| May 9 08:37:06 | 23h 45m | Katavasi | ♥ 0 | Fast paced hard space action right here! Or it is just me, but felt awesome and hard :D kept dying here and there. Interesting combination of wormhole and levels, although the games feel a bit hard, when there are so many enemies and bullets flying around, and the energy kept decreasing. But managed to go around them and open a few wormholes :) With more attempts it became clear that I should use the gravitational space to my advantage and circle around, just making sure to shoot where needed and go to wormholes. But flying enemies and bullets everywhere, and also from the previous level, make it much harder. If you continue working on it, as an idea, maybe the bullets from the previous level should not go to the new level. And as mentioned above, add some particles related to the ship's thrust. Well done overall! Great jam game. By the way, playing in background with the Interstellar "Docking Scene" soundtrack makes the game go full drama :) |
| May 14 07:44:14 | 119h 07m | Voyager | ♥ 1 | Very interesting take on the theme! Felt a bit like KSP :D I got some speed, distance and improvements overall, until I hit a situation when I could not use the robotics because of not enough power/fuel, and I could not progress: voyager.png Overall the game is great and unique! |
| May 17 10:55:22 | 75h 11m | The Circle Of Suffering | ♥ 2 | Usually when I get at the start a lamp, in a dark room, I'm preparing for worse. When I find blood, and all the doors are locked, I want to run, but I can't. Like in a nightmare. It's a good start. Keep it up :) |