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coyotethursday

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TimestampSince previousGamecoyotethursday's comment
Apr 26 03:51:01 Wormy's Dangerous Dig ♥ 1 I really liked the vibe of this game, the bones were a great touch! I also had a lot of fun figuring out how the digging mechanic worked, that was super interesting
Apr 26 04:03:55 12m 54s TRENCH ♥ 2 The puzzles in this game were super engaging! All of them definitely made me think, but not to the point where I got super frustrated. I especially liked the spikes mechanic, something about the way they blew up after you hit them was super satisfying.
Apr 28 01:40:30 45h 36m Bat and Spider Cavern ♥ 1 I really liked the concept of the game getting darker the farther you got down, and the controls were super smooth. It would be really cool if the monsters had some way to interact with light or if there was another way to sense monsters once it got dark (besides firing spells).
Apr 28 01:49:36 9m 06s Miningsweeper ♥ 1 This was a super interesting take on minesweeper, I liked that you could switch between different scanning modes to get new perspectives on the layout of the map. I do wish there was a way to mark tiles that I knew were unsafe though (like flags in the original minesweeper), it got very difficult to keep track of that in my head and I didn't have enough money to bomb all the unsafe tiles.
Apr 28 01:56:26 6m 50s My Dentures! ♥ 1 This game looked and felt very nice, I really liked the way the enemies moved! I also liked the concept of giving the player a limited number of moves, it was difficult enough of a puzzle to make me think but not so hard that I got frustrated. I do think that the controls were difficult to get the hang of (it seemed like the arrow keys didn't map correctly to the direction that the cubed moved in), but once I got used to it it was very fun!
Apr 28 02:07:51 11m 25s Eros and Psyche ♥ 1 I had lots of fun with the minigames, but I do think they could use some balancing (for example, I would have enjoyed the rhythm game more if it sped up more quickly at the beginning). I also loved your Aphrodite sprite!
Apr 28 02:16:06 8m 15s Deepest Darkest Double Bogey ♥ 2 I really wish you included the graphics category for ratings because I loved the look of this game! The lighting did a really good job of setting the mood. In terms of gameplay, it was definitely fun once I got the hang of it, but I wish the ball was a little lighter (in order to make it travel as far as I wanted it to I had to hit it really hard, and then it usually ended up bouncing back to where I started).
Apr 28 02:21:33 5m 27s INSIDE the BOX ♥ 1 The concept of having the levels nest inside each other like that was really interesting, but I found it confusing to keep track of which levels were where as the nesting got more complicated. The core mechanics were super solid though, I liked how more complicated puzzles could emerge from the simple rules. Also loved your music!
Apr 28 03:14:06 52m 33s The Red Crystal ♥ 1 I really liked the atmosphere of this game! The chromatic aberration + grain worked really well, and you did a great job on the colors
Apr 28 03:28:03 13m 57s "Say Aaaah...!" ♥ 0 These were some really neat + hilarious puzzles! I also liked the music, it did a good job of setting the scene
May 1 03:27:23 71h 59m Pond-zi Scheme ♥ 1 Nothing compares to the pain of seeing an investor make it all the way to the right side only to turn and go offscreen at the last possible moment. That was lots of fun!
May 1 03:38:05 10m 42s Swan Forest ♥ 1 I absolutely loved the color palette of this game, everything was so pretty! I had some issues interacting with objects and the loop of finding items for the guards wasn't super engaging for me, but I really appreciated the games aesthetic
May 1 03:44:15 6m 10s The Colorsmith ♥ 1 That was super engaging! I liked how the puzzles emerged from two simple mechanics (wrapping around from one side of the screen to the other + flipping the colors back and forth). You also did a great job with the visual and sound design, everything gelled together very nicely to create an experience that felt polished and cohesive
May 1 03:55:09 10m 54s Lime Snowfall ♥ 1 I really enjoyed the look of this game, and I thought the concept of needing to shoot through the cables of your pursuers was hilarious! I did find the controls a bit finicky though, I had a lot of trouble aiming and stretching my fingers to press A, D, E, and F was a bit awkward.
May 1 04:00:30 5m 21s Slumber ♥ 1 Everything about this game was top notch! It looked and sounded absolutely gorgeous, and the gameplay was very engaging! I can't get over the visual style of this game, I especially liked the look of the tutorial
May 1 04:07:35 7m 05s I Stole a Wizard's Sack and All I Got Was This Lousy Infinite Pocket Universe ♥ 1 Allowing players to take objects into bags but not take objects out of bags was a really interesting limitation that took the puzzles to the next level. Overall this was just a super creative premise, good job!
May 1 04:20:09 12m 34s Into the dark ♥ 0 This was a really creative concept, I loved the way hidden parts of the levels would reveal themselves as you progressed. I did have a lot of issues accidentally soft-locking myself with light balls though, where I would throw a light ball and it would prevent me from being able to see the new platforms that were revealed by shattering lightbulbs. The controls could also use some tweaking, I found timing/spacing my jumps very difficult and so I had to stop playing once I reached the more complex platforming levels. The sound/visual design were excellent, you definitely nailed the high-contrast light/darkness aesthetic. Overall, great work!
May 1 04:29:50 9m 41s Hammer It In! ♥ 1 I really loved the visual style of this game, the way the objects looked like paper cutouts and cast shadows on the background was really unique. I wish the hammer and nail were closer to the background so we could see the shadows they were casting more clearly, it would have really driven home the paper-cutout style! I also appreciated that you could time your hammer hits to the music to keep the nail from breaking, even if you couldn't see it
May 15 00:53:08 332h 23m Pix'in' ♥ 1 This was a super interesting game, I enjoyed how the movement scheme encouraged me to think about movement in a different way. I do wish that you could move forward/backward and left/right at the same time though, this game looks absolutely beautiful in motion so I didn't like needing to stop every time I had to move laterally.
May 15 01:01:48 8m 40s Terrace Territory ♥ 1 I really liked the premise and visual design, but I had a lot of trouble visualizing the interactions between plants. One thing in particular that tripped me up was the wide plant from level 2--I assumed it took in two inputs because it was twice the width of a normal pot, but I had difficult figuring out what to do with the output. I did really like the way the graphs were rendered though, the graph-drawing animation was extremely satisfying to watch.