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| Timestamp | Since previous | Game | coyotethursday's comment | |
|---|---|---|---|---|
| Apr 4 04:20:29 | a | ♥ 2 | I had a lot trouble at the beginning, but once I got into the rhythm I had SO MANY ANTS. The game was definitely more fun on 10x speed, I don't think I would have had the patience for it at normal speed. The ants in an hourglass song is gonna be stuck in my head for the next week! | |
| Apr 4 04:32:39 | 12m 10s | The Saddest Day | ♥ 0 | Absolutely hilarious concept! I especially enjoyed the crylaugh emoji's that popped out of the balloon at the end. I do wish this game had more sound though (nothing crazy, just some ambience like whistling wind or a room tone). |
| Apr 4 04:39:30 | 6m 51s | Black Holes for Dummies | ♥ 5 | Yeah same! The black hole was so gorgeous I got the bad ending because I was just standing there looking at it |
| Apr 4 04:42:14 | 2m 44s | AGAIN! AGAIN! | ♥ 1 | The Disco Queen went so fast I got motion sickness but like in a fun way. If I saw this at a county fair I would be afraid of it. |
| Apr 4 05:00:46 | 18m 32s | Brush it Up! | ♥ 1 | I really liked the mutlti-views mechanic, it was a good way of figuring out how to move the brush around the teeth in 3D space without getting too complicated |
| Apr 4 16:58:36 | 11h 57m | Click to Continue | ♥ 2 | Excellent voice acting! rip biscuits lol |
| Apr 4 17:23:34 | 24m 58s | Mrs Applebee's garden | ♥ 2 | This game was nice, I really liked Mrs. Applebee's design. |
| Apr 4 17:36:54 | 13m 20s | Volcano | ♥ 1 | I had a really hard time with the controls, but when I looked at the comments and saw that you were meant to roll things into a ball (not push them in one at a time) I had a really good time! The volcano was adorable, I really liked the mixed 2D pixel/3D low-poly style. |
| Apr 6 03:29:44 | 33h 52m | You will die anyway | ♥ 1 | I really appreciated that you took the time to make a tutorial for this game, that's an extra bit of polish that goes a long way. I had a lot of trouble with the lava though--like other people have said, it was extremely sensitive, and the screen shake when you died was a little too intense for me. |
| Apr 6 03:35:21 | 5m 37s | Icebreak | ♥ 1 | I really liked the way the game looked, and overall the controls felt very smooth and satisfying. The one bit of polish that would have been nice was a tutorial because I had trouble remembering all the controls, but overall great work! |
| Apr 6 03:50:29 | 15m 08s | Red Riding Hood | ♥ 1 | I really liked the way the environments in this game looked, especially the wolves. Trying to sneak up on them was really fun! My only big critique is that it didn't really feel like Red Riding Hood matched with the art style of the rest of the game--she looked good on her own, but since she was the only character not in silhouette she felt out of place. That definitely made her stand out, which is good for a player character, but I would have liked it more if the contrast was more subtle. For example, just the fact that she has red in her color palette would have been enough for me to differentiate her from the rest of the environment. |
| Apr 6 03:56:51 | 6m 22s | MOTH | ♥ 1 | Like everyone else said, this game did a great job of capturing a specific mood! You did a great job of creating an experience that was engaging and complete, while also staying within the scope of what's possible to complete in a 48 hour game jam. |
| Apr 6 04:03:41 | 6m 50s | Shotgun King: the Final Checkmate | ♥ 1 | I found the puzzles in this game very engaging, and the art was really fun! I especially liked the bishop and his silly muppet mouth |
| Apr 8 04:25:05 | 48h 21m | Delay Your Death | ♥ 3 | I've definitely heard of games where you have to die to progress, but I've never seen it implemented quite like this! The idea that you're trying to take as long as possible to finish each level was really interesting and I really enjoyed the different sort of thinking I had to do to solve the puzzles. My main critique is that needing to do each level twice (once to open the portal, and again to go through the portal) seemed redundant to me since the levels didn't actually change after the portal was open. I think it would be really fun if you had to take longer than the time limit to open the portal, but then once the portal was open you would have to repeat the level and reach the portal in less time than the limit. That way, when you repeated the level to reach the portal you would have to chart an entirely different route and think about the level's layout in a new way. |
| Apr 14 01:12:36 | 140h 47m | Total Tele Terror - [TTT] | ♥ 1 | I really enjoyed the look and feel of this game, clicking all the buttons was extremely satisfying. I do think that the individual tasks could use some balance tweaking though--it felt like in the amount of time it took me to fix one thing, everything else went completely red, so I ended up ignoring most of the mechanics since I didn't have time to manage them. That was really unfortunate, because each of the little minigames was so interesting! |
| Apr 14 01:53:22 | 40m 46s | Rage Against The Cocoon | ♥ 1 | I loved the look of this game! Josepi's beautiful face completely caught me off guard the first time I saw it. Also generally, nice work on the lighting and color palette. I did find the controls difficult to work with as soon as I tried to walk on the underside of anything, so I ended up flying around everywhere on the later levels, but the movement was fun when it worked. Josepi's little caterpillar walk made my day! |
| Apr 14 02:12:47 | 19m 25s | Park Lane | ♥ 0 | This game had really interesting atmosphere, but I found the pacing a little slow. It was very tense for the first few minutes, but after I wandered the platform for a bit I started to get used to the surroundings and got the sense that nothing actually bad was going to happen for me, so it just became a waiting game. I'm torn on whether I think more should have happened, because I really appreciated this game's subtlety, but I walked away from it feeling like I missed something important. Maybe more could have been done to direct the player's attention? The ending felt like it came out of nowhere for me because I only saw the creature once on the opposite platform near the middle of the game, but I get the sense that the creature was intended to appear more often and I just wasn't looking at the right place at the right time to see it. |