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Colin Misbach

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TimestampSince previousGameColin Misbach's comment
May 1 03:42:19 In Search of Paradise ♥ 1 Fun game! The boss battle was the star of the show. I felt that the lead up was not really necessary (killing those immobile nude ghosts). I probably would have preferred if it just started in the boss fight (or at least get to it much sooner after learning the controls). That said, the animation was done quite well, and I do appreciate the detailed models, I can tell a lot of work was spent on it. My favorite part was charging up the heavy attack while the boss was in her attack animation, it was really satisfying! Nice work.
May 1 04:05:40 23m 21s Diggy hole ♥ 3 Very ambitious to create a free roam game, I respect that. After not really knowing what all the tools did, I decided to dig straight down until I reached the secrets to the game. Sadly, I didn't find much, so I guess it truly is an open world. The game definitely has a lot of mechanics, but I felt like none of them were fleshed out enough to really experience the vision you had, at least for me. But I did like how you had a mostly functional game loop, good stuff!
May 1 04:18:26 12m 46s Cursed Cave ♥ 1 Collecting health by killing enemies was definitely a great help to making it so you can progress. That said, because you can't move while you attack, and enemies walk just as fast, or faster than you, it means your only option is to stand still and click the left mouse button. So I guess I was missing some variety of the things you could do. Unreal was a pretty bold choice, but I think it paid off because of the neat 3D environment and camera movement. Good stuff!
May 1 04:29:32 11m 06s dig deeper ♥ 1 Very unique! The mood of the game is surprisingly well set up, despite it only being a black background with white text and a font. One thing that bothered me was the text box not being re-selected after hitting enter, especially when it's timed. I think with some audio cues, it would have really got me into it. Nice!
May 9 02:45:50 190h 16m Infiltr8 ♥ 1 Nice atmospheric noises! The repetitive sound for moving got kind of annoying, but I still like the way it sounds. Probably a more impactful repetition in the game though were the levels. When I got to the last level, and entered the first "sub-dimension", I saw there were more sub-dimensions, and I'll be honest, I just closed the game there. There wasn't much variety, and I kind of knew what to expect. That being said, The visuals and sound got me hooked pretty early on, and made me stick around long enough to see what your game has to offer. The concept is pretty interesting, but there would need to be more engaging mechanics. Nice job!
May 9 02:54:47 8m 57s in the depth of cheese ♥ 1 Great music! On higher resolutions the text is blurry and font is hard to read, but that's a minor thing. The intro is pretty long, especially if you die, but that isn't too big of a problem because I think the game actually gets easier the farther you progress, and it seems like there's no end, and you travel into the blue void forever. That said, I think the movement of your "ship" is very smooth and responsive. Sadly, there wasn't too much in the way of interacting with the game other than moving out of the way of the slow moving "cheese holes?". Again, loved the music, good work!
May 9 03:01:18 6m 31s Flare ♥ 0 Love the attention to detail in the UI and title screen. The camera movement doesn't scale with how fast you move your mouse, which made it hard to find the next place to go to. But the directional movement was pretty interesting. I liked the idea of flying around a Minecraft inspired maze to discover unique puzzles and blocks. Nice!
May 9 03:14:12 12m 54s AntiVirus ♥ 3 This felt very nostalgic. Loved the art, and the intro was pretty rad too. I'll admit this is definitely not the type of game I would normally go out of my way to play. But I respect the simplicity of it just being an emulator of a simple file explorer. The puzzles felt a little non-intuitive, especially the ones right at the start. The graphics were top-notch, nice work!
May 9 03:19:13 5m 01s deep madness ♥ 1 Very satisfying movement + sound combination. It gets pretty hard pretty fast. I tried "cheating" the system by pressing space as fast as I could, but that didn't work out too well for me. I will say it might be nice if the spikes were a little more visible, that way I can no for sure that that thing is going to kill me. Otherwise was a lot of fun, nice job!
May 11 02:58:50 47h 39m Walls ♥ 1 Love the jams (pun intended)! The movement wasn't the smoothest (i.e. camera, player) on my machine, it was slightly nauseating. But to counteract that, picking up objects and dropping them was very satisfying. I was stuck in the last room thinking that things were broken and I couldn't pick anything up off the ground, until I realized Q and E were introduced. But all-in-all, great music, nice relaxing mood, and limited but mostly straight-forward mechanics. Good job guys!
May 11 03:11:16 12m 26s Deep Cleanse ♥ 1 The music is great, maybe a little too intense for the mood, but overall nice. The mechanic of picking up the "red blood cells" felt a little too hard to control, and I probably would have liked the ship to be more maneuverable. Or if you made it a little more forgiving and had them "magnet" closer to you when you get near, effectively increasing their overall hit sphere. (or some tool to harpoon and grab them, idk, the possibilities are endless). The game overall was unique, and I can tell a lot of work was spent on level creation. Nice job!
May 11 03:21:33 10m 17s Deep Lost ♥ 1 Always love the classic following eyeball, got me in the mood immediately! I felt like the "slippery floor" gimmick didn't have to be that way. I'm not sure if it was intended to be smooth "deceleration", or literally like you are walking on slippery guts, but I think just having the player stop immediately after letting go would have felt better (especially when you need to make precise movement inputs). The jumping was done well though, it felt good. That said, I loved the horror aspect, and I thought it was done really well for a game jam, let alone 2D platformer. The art accompanied it nicely. Good job!
May 11 03:33:35 12m 02s Depths of Hope ♥ 1 Love the art. I'm sure most people have mentioned that the auto-scroll is way too slow, and having the ability to "push" down the camera would have been great. That said, the sound is atmospheric, and aside from a few, as @inno put it, derpy sharks, it was pretty well done. Nice stuff!
May 11 03:42:35 9m 00s I dreamed of Matriochkas in Paris ♥ 2 Like some have mentioned, I had no idea where to go after the first door. I even ran so far forward to fall into the deep void! Obviously, the graphics are top-notch. But I felt like I didn't get to experience anything with no sound, and no direction. (I didn't play the post-jam version, that way I could give a rating) That said, what I did see was done well, good stuff!
May 11 03:50:41 8m 06s Deepest Space ♥ 0 Complex space travel mechanics are always intriguing. But I did feel like my ship wasn't moving at all, and there seemed to be nothing to interact with. It was like I wasn't able to explore a lot of the world(s) you created, which was a shame. That said I liked the space setting. Nice!
May 11 03:57:35 6m 54s Kevin ♥ 2 A lot of content for a game jam! Pretty rare to see such story driven games. I felt like the character art was out of place from the environment in some scenes, but other than that it looked nice and had the same cohesive feel. I was super surprised at the jump scare, it really caught me off guard and the music was awesome in that moment. As someone who loves horror, I appreciated that. Good stuff!