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Colin Misbach

Feedback comments for LD53

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TimestampSince previousGameColin Misbach's comment
May 3 03:14:04 Pier Boat Delivery ♥ 2 Fun game! The only thing I found slightly frustrating was because of the camera angle, making timed jumps was hard especially on the alligators because you can't see when you touch the ground. (Others have mentioned similar things) I liked how there was no waiting around, it was all action and respawns were fast. Made it fun to keep trying and improve. Good stuff!
May 3 03:23:28 9m 24s Space Delivery ♥ 1 Neat idea. My one minor gripe is I wish the controls were a little more fluid. Having to stop moving with the arrow keys to shoot made it slightly annoying to control the game. Mouse support would be a game changer. But I think the concept was cool and the graphics and audio provided a unique experience. The levels were nicely paced, and it felt like things were kept fresh. Nice stuff!
May 3 03:35:58 12m 30s Apocalypse Prime ♥ 2 Fun idea. I think there were a few too many pauses in the beginning. I think a lot of them could have been popups while you are still making deliveries. I liked how the game felt, almost a sense of nostalgia. I also enjoyed using the oil puddles to my advantage for speed. Cool stuff!
May 3 03:47:42 11m 44s Dronazon ♥ 3 Wow, that AI is no joke! The only times I could beat it were when it broke twice and stayed in the corner 😄 The boxes were challenging to pick up because of how fast you move, and how your movement grinds to a halt if you touch the bottom of the screen. But it's a fun, fast-paced duel and I liked the simple concept, but could have a high ceiling for skill expression. A chaotic but entertaining experience!
May 3 03:58:33 10m 51s Flooding Fisherman ♥ 5 Fun art style! Having all the bouncing fish jumbled with the fishing rods made it hard to switch rods, felt like artificial difficulty (having each rod on 1-3 numpad would be super helpful in the heat of things). The game looks awesome and the music matched it perfectly. The mechanics all felt unique. Cool stuff!
May 4 07:05:59 27h 07m Void Scion ♥ 0 The loop of killing enemies to get upgrades felt pretty good. I think having a little more clarity or impact of what some of them did might have helped. The concept was unique and presented well. Nice stuff!
May 4 07:18:43 12m 44s Marvin's Day Job: Sabotage ♥ 1 I'd be lying if I said the constant noise of the balloon didn't bother me after several attempts on a level. But the gameplay was pretty addicting. Just enough challenge to keep me interested but not too much to make me want to quit. Neat game!
May 4 07:32:00 13m 17s Frontier Express ♥ 2 Love the style. The one thing that was hard was knowing which packages go to where. I think one of the jobs expired or something and I couldn't pick anymore packages up, at least that's what I think happened in my first playthrough. But the graphics, audio, and gameplay really got me immersed in a cool idea. The movement was satisfying. Fun game!
May 4 07:42:04 10m 04s Sick Day Delivery ♥ 1 That beat drop is goated. Honestly the main reason I tried to keep those pesky germs away was to hear it over and over. The movement was oddly satisfying. No cooldown on the medicine burst, and it felt like you could go up to infinity on the speedometer. Only critique is maybe a map would help to find the route to the next mega-germ, because otherwise it was a lot of guessing which hallway it was down. Super fun!
May 6 05:05:26 45h 23m Reckless Deliverer ♥ 1 I liked the fast-paced action. I found a simple way to cheat the speed mechanic by repeatedly moving in opposite directions to stay in place while I try to aim packages at the targets. A suggestion would be to make the "zones" more obvious, because I thought I was supposed to deliver to the mailboxes until I read the description here. The style of the game is great, a good-looking 3D game!
May 6 05:58:54 53m 28s Blockhead Bill ♥ 2 Pretty relaxing, ironically. It was satisfying just going through orders as they came in, and it was quick and easy to check the ids of the boxes. Liked the art style too. Only thing I wish is that the text bubbles didn't cover boxes you saved on the table for later. Nice game!
May 6 06:15:21 16m 27s Ghost Pizza ♥ 1 Fun game! Those sure are some greedy ghosts 👻. I think a dodge mechanic with WASD controls could make the gameplay just a tad more complex/satisfying (basically just some way to deal with the ghosts). But I appreciate the simplicity. It is a solid game, looks good, doesn't overstay its welcome, and has a pretty addicting game loop. Loved it!
May 6 06:36:48 21m 27s Last Stand Delivery ♥ 3 Loved the style! I'm not a huge puzzle game person, but I found myself enjoying this. I did get slightly frustrated having to restart multiple times after accidentally pushing a unit into the wall, especially after I solved the puzzle. So maybe more forgiving level design in the earlier levels would have been nice, but maybe that's just me. The art is great, and the music fits well with the theme. Cool game!
May 6 23:56:38 17h 19m Superbloom ♥ 3 Like the concept. I got a bug where after pollinating a flower the camera freaked out and my movement took me under the floor. The camera/movement felt a little chaotic for a relaxing game (that's the best way I can describe it). The world is nice and vibrant, and the music is calming.
May 7 00:28:33 31m 55s SWAN SONG ♥ 2 Love the mood and style. I wish I could easily shake the flashlight while moving at the same time, or if it made it so you can only shake your flashlight when it goes off (to increase the spooky-ness). Also, personal preference, I think a dodge/roll/dash mechanic would fit well in this game. The art is great, and the music/sounds really add to the immersion. It's also well-paced, things didn't get too stale. Nice game!