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Feedback comments for LD44
Colin Misbach's games and stats for all events →
| Timestamp | Since previous | Game | Colin Misbach's comment | |
|---|---|---|---|---|
| Apr 30 04:06:12 | Blood Quest | ♥ 3 | Cool stuff! I like the dash. The sounds are sweet. I wish it was easier to attack the boss without getting so close. Took me a while to realize I had a fireball 😄 | |
| Apr 30 04:16:59 | 10m 47s | The Soul Machine | ♥ 2 | Cool art style! Very interesting approach with the 3D tilting and moving. It felt like it was hard to dodge attacks, like whenever I went in for a strike, I would always get hit. I tried rolling but it never seemed to help. Good work! |
| Apr 30 04:21:09 | 4m 10s | Piggy Butchery | ♥ 1 | I would be lying if I said the art style wasn't what got me to play your guys' game. It's really good. Like some other people mentioned, I had a hard time figuring out how to get past the first pit. |
| Apr 30 04:34:17 | 13m 08s | The Aging Soul | ♥ 1 | Took a little to figure out I had to hit X to scroll through the images. The concept was pretty cool. The art is awesome. The movement felt a little stiff, but other than that, good work! |
| Apr 30 17:31:59 | 12h 57m | SubMoney | ♥ 2 | Very cool how you made a whole subway station. I felt like hitting the notes was pretty unforgiving sometimes. Good choice with Canon in D 😄 |
| Apr 30 17:40:22 | 8m 23s | Where goes your life | ♥ 1 | Interesting engine of choice. And a unique take on the infinite jumps, gave me some Flabby Bird vibes. Level 8 is pretty hard. I only managed to make it to 10. Cool stuff! |
| Apr 30 17:50:18 | 9m 56s | Stabman! | ♥ 2 | I couldn't get past the boss. She was pretty tough. I wasn't sure if I was dealing damage. And I wanted to try out some of the other boots, but I had to buy the wall jump ones in order to proceed. The music is cool, it gave me some F-Zero vibes. Nice job! |
| May 1 13:59:23 | 20h 09m | Mahou Shoujo Monster: Promised Fate | ♥ 2 | I couldn't figure out how to progress without making pacts. So I resorted to increasing my magic power so much that I one-shot every enemy 😃 The art is very cute, and the music to go along with it as well, at least in the beginning. I will ignore the underlying dark themes. Love it! |
| May 1 18:02:33 | 4h 03m | Life'$ A Coin | ♥ 1 | I think I would die without your sprint button 😄 It's really easy to leave audio for last, but that's probably the biggest thing I feel that's missing. There was no impact on my actions. The game looks nice, you even got some post processing in there, if I'm not mistaken. Good work! |
| May 3 16:57:37 | 46h 55m | Leap | ♥ 1 | The music when I first loaded the game really got me in the mood, while it was on a short loop, it didn't really matter, because I was already invested. I love the art. One thing I noticed was it was hard to properly time my jumps when the character would jump outside the screen. I like the concept, but for me, the abilities seemed to harm me more than help me at first. I would try to test out some of them as soon as I got them, and then die, and it really required a change of play-style when I was used to playing a different way. Maybe that's just me. Love it! |
| May 3 18:07:10 | 1h 09m | Highway To Hell | ♥ 0 | I had fun playing your game! It was oddly satisfying clicking the cards. Although there didn't seem to be much strategy in doing so. I just clicked as much as a could. I did find a bug in the shop where I clicked a card and the next round it became a green X and gave me -95 attack, which I thought was funny. Good work! |
| May 8 14:01:54 | 115h 54m | LifeTime Incorporated | ♥ 0 | Like @gonutz mentioned, I feel it was too hard to learn how to play your game. The art is simple and nice, and it's cool how you're in this small little space, it felt nice and cozy. I like it! |
| May 8 15:27:29 | 1h 25m | Get Me My Drones! | ♥ 1 | I like the art. I wish there was music though. As some other people mentioned it didn't reset properly when I died. It's a pretty cool concept. Good work! |
| May 8 15:39:05 | 11m 36s | Bread | ♥ 1 | Funny concept, and an interesting take on the theme. The movement didn't feel the greatest, but it did its job. And near the end of my game It got very laggy, and it was hilarious because there was a huge swarm of paparazzi and with my 10 fps I stuttered to the grocery store. But I made it. I got the bread! The lighting was pretty cool and the twitter feed was an interesting concept, but I didn't feel the need to look at it because it would be too distracting. Great job! |