Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Bokonon
Feedback comments for LD48
Bokonon's games and stats for all events →
| Timestamp | Since previous | Game | Bokonon's comment | |
|---|---|---|---|---|
| Apr 27 15:31:28 | Stabalot | ♥ 0 | This was a really neat mechanic and super clever. you managed to make stabbing very stressful! The art is really cute as well, and the sound track is great. I wish the minigame expanded a bit to become more of a puzzle rather than a speed test (maybe something like curved blades and two openings in each column so that you had to create a path (other than a straight line)) I really enjoyed this mechanic though! | |
| Apr 27 16:19:48 | 48m 20s | River, Carry Me Away | ♥ 8 | The art and music are so well done! It took me a moment to realize what the actual gameplay was, as the objects floating down the river were not immediately apparent. But with that being said, this was a really nice and relaxing experience! |
| Apr 27 16:26:23 | 6m 35s | The Great Machine | ♥ 2 | This was a really neat setup for a game. The gold system really added an interesting level of complexity. The sound design is really really well done. I really enjoyed my time with this entry |
| Apr 27 20:04:56 | 3h 38m | Underneath | ♥ 1 | This was a really fun entry. The main mechanic was very satisfying and new wrinkles were introduced at a good pace which kept the level design fresh and interesting. So much polish and juice went into this, it's pretty remarkable. The opening cutscenes were fantastic and the game ~feels~ great to play. The sfx & music are also super satisfying My only criticism is that the "level end" felt a little strange where you could pass through the bubble only to get sucked in when you land within a certain radius. Really loved this entry though, nice work, all! |
| Apr 27 20:45:25 | 40m 29s | self reflection | ♥ 1 | You really created some very clever puzzles with this mechanic. Really satisfying to wrap your head around 2-3 layers at once. Super well designed and well executed. I loved this. |
| Apr 28 00:02:46 | 3h 17m | Quick Scrap | ♥ 0 | Lots of polish here! Movement feels fluid and juicy |
| Apr 28 00:25:52 | 23m 06s | Deepest Sword | ♥ 0 | It took me over twenty minutes but this was a really cool mechanic. It remined me a lot of Getting Over It. I really appreciate how satisfying you made the "stabbing" feel |
| Apr 28 00:30:14 | 4m 22s | Holey Hell | ♥ 2 | This is a really clever concept and it was executed really well. The shifting ground is beautiful and really adds an interesting wrinkle to the gameplay. A lot of great ideas here! |
| Apr 28 00:36:06 | 5m 52s | Nuclear blaze | ♥ 2 | The central mechanic is really polished and feels satisfying. the art is really well done as well. |
| Apr 28 00:43:22 | 7m 16s | Into the Deep Web | ♥ 1 | This was a really clever idea and a fun auto-battler! I wish there were slightly more things the player could besides bumping dice, but as is, it kept me engaged and the upgrades were really fun. I would love to see a longer version of this game. Really cool entry! |
| Apr 28 00:46:30 | 3m 08s | Infinity Dive | ♥ 0 | This game was super unsettling in an amazing way. Really, really cool |
| Apr 28 00:50:48 | 4m 18s | Extreme Deep Sea Fishing! | ♥ 1 | I really appreciated the net mechanic and learning to use it effectively was very satisfying. The controls are fluid and the fish ai is really compelling! I really enjoyed this entry! |
| Apr 28 01:07:42 | 16m 54s | Bunny Bunny Dig Dig | ♥ 0 | I am genuinely flabbergasted in the amount of art, music, mechanics, and polish you added to this game in 48 hours. this [lays like a feature complete mobile game. insanity!! well done! |
| Apr 28 01:25:33 | 17m 51s | Sleepie Cookie Eatie | ♥ 1 | Really cool game! I really liked the main mechanic and how it fused a dynamic movement element with what felt like a puzzle game. |
| Apr 28 02:29:42 | 1h 04m | Tooth Toss | ♥ 3 | The sword mechanic feels really great and is super fun to play around with. The sound effects are phenomenal. As others have mentioned, it is super easy to softlock yourself by getting your sword stuck in an unreachable place. This happened to me in the spider fight, as well as somewhere else early on. Also, it was an interesting choice to allow the player to walk off the level just to die? Regardless, this game was super fun and really rewarding. Awesome enemy design! |
| Apr 28 02:34:35 | 4m 53s | Tap Trick | ♥ 1 | Amazing presentation. The gameplay was superfluid once getting used to the novel control scheme. Really cool game! |
| Apr 28 15:50:02 | 13h 15m | Until There Was Nothing | ♥ 1 | This was a nice experience. I really like the ~vibe~ that was put together here. |
| Apr 28 15:54:49 | 4m 47s | Down Under | ♥ 1 | The controls were very good and the game feels nice to play. My slight complaints are that it is difficult to be sure which block you are going to break (an indicator would really help) and some jumps that I think are the "correct" way to solve the puzzle(jumps that are made while in a 1 block niche) rely on coyote time as mechanic instead of just a convenience feature. But all in all, I liked this game! |
| Apr 28 15:59:07 | 4m 18s | Seamoth | ♥ 0 | The art here is fantastic, and this a really chill little exploration game. |
| Apr 28 16:23:40 | 24m 33s | Ocelot Safari | ♥ 1 | I really found this to be a cool sokoban-esque exploration game and with so few moving parts you really managed to make the game world feel "alive." The ocelot mechanic and day/night cycle were really cool, I enjoyed exploring this game world! |
| Apr 28 16:46:48 | 23m 08s | Deep Seek | ♥ 1 | I really appreciated the cool upgrades like the mask that undoes the blur effect and the flashlight. This was a really neat game and while the core mechanic of swimming isn't all that engaging, the world you built and upgrades to find kept me interested until the end. Really cool game! |
| Apr 28 18:05:05 | 1h 18m | BUGGED | ♥ 1 | I really liked the artstyle, this game is dripping with a really cool ~vibe~. The mechanics are well polished and feel great to play! |
| Apr 28 18:08:34 | 3m 29s | Red Archer | ♥ 1 | I really liked this mechanic and it was super rewarding to get right. Part of me wishes the bow behaved a bit more like a bow and had a "draw time" mechanic or something because as is firing with a fixed delay felt odd at first and took some getting used to. Regardless, I had a lot of fun with this game. |
| Apr 30 04:17:02 | 34h 08m | DOWNHELL | ♥ 1 | Really tight little gameplay loop. I found myself saying "just one more run" several times. I did run into an issue where one of the maggot enemies somehow wound up in the elevator and I was unable to shoot/kill it or enter the elevator so I was essentially soft-locked. The visuals are really cohesive and this is nice, polished experience |
| Apr 30 04:26:37 | 9m 35s | [HTML5] Bodenhorizont | ♥ 2 | This was a super interesting game, I liked trying to poke at the little ecosystem I was creating to find it's underlying rules. Really relaxing, puzzling, and interesting gameplay loop. I really liked this entry! |