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Baturinsky

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TimestampSince previousGameBaturinsky's comment
Apr 26 08:11:30 w o r m ♥ 1 I kept wondering why players can't read even couple of sentenses in instructions, and then missed the "eat the rocks" part myself:) I personally try to fit the most key part of instructions in the game name. Such as "Rock Eater". Like the art. But gameplay could use some variety.
Apr 26 08:49:20 37m 50s Morning Shift ♥ 2 Great art. Very short and barely any gameplay, but it's understandable that it would be nearly impossible to do so much art AND other stuff in the Compo frame.
Apr 26 09:32:49 43m 29s Goldf ♥ 2 Core gameplay is great, but levels could use some work. Are they rpocgen? If yes, you need better procgen or handmade levels.
Apr 26 11:13:30 1h 40m ATOM ♥ 1 Quite original, though indeed a bit junky. Also, yay for a fellow Netlify user.
Apr 26 13:32:28 2h 18m Animal Hotel ♥ 2 It's hard to figure if the anmial is checking in or checking out. Also, I had new rooms only partially visible from the bottom of the screen.
Apr 26 13:36:49 4m 21s Secret Floors ♥ 1 I could not figure the first tip:( But figured the last:)
Apr 26 17:23:13 3h 46m The Final Journey ♥ 1 Very atmospheric. But white dots around the submaine remove a bit from the initial impression.
Apr 26 20:36:15 3h 13m Stabalot ♥ 1 Innovative. Though it would be better if you'd not have to redo all easier enemies after losing, imho.
Apr 26 21:12:15 36m 00s Deep Down ♥ 2 Interesting idea, but it's not quite evident which abilities (other than movement speed) differen forms have.
Apr 26 23:58:41 2h 46m Deep & Deeper ♥ 2 Originial mechanics and great implementation.
Apr 27 19:10:58 19h 12m Deep Sweep ♥ 2 Innovative, but too often there is no way to know where bomb is with all available ques and you have to rely on chance.
Apr 28 07:40:09 12h 29m Deep Marine ♥ 0 You seem to disable art category. You'd probably get the best scores in it. Game design-wise, I'd add more dangerous enemies and more/bigger coins the deeper you dive.
Apr 28 08:50:39 1h 10m The Icarus ♥ 2 Moody and fitting the theme. Is there only one ending?
Apr 28 14:55:23 6h 04m depthscraper ♥ 2 Love the visual effects.
Apr 28 17:06:17 2h 10m Mandahlia ♥ 1 Looks great, like the visual effects. Gameplay could use some bit more variety maybe.
Apr 28 21:29:36 4h 23m Deeper-Geddon ♥ 2 Took me a while to understand how it works. Resulting in losing the first session. Would be better if factories would indicate why they are not working. Also, if some factories functions are locked initially, just do not addthe mto shop yet.
Apr 29 08:49:37 11h 20m The NYPD Shaman ♥ 1 Great idea and cute UI. Gameplay seems to be a bit hard imho, because criminal drive around too fast. By the time you get where the que points you, he can be anywhere else.
Apr 29 09:12:23 22m 46s Blackout ♥ 7 Love the art, but could use more hints in the adventure part. I could not even get out from the first balcony. Even the simple cursor change when over active spot could help. And not having for text to slowly type out.
Apr 29 09:20:23 8m 00s Khazads ♥ 2 Needs better attack animation with bigger hit raduis. Also, actual screenshots.
Apr 29 14:33:48 5h 13m Little Boy Commits WarCrimes Against Nature ♥ 3 Interesting mechanics, and bomb physics is good, but they boy's movement controls are very unwieldy. If you want to launch bomb at specific angle it's possible only by chance.
Apr 29 16:43:26 2h 09m Defiled Reflection ♥ 2 Not exactly the novel concept - I have seen the "control n characters at once" a lot, in different fashions, especially on jams. But a pretty good implementation. Nice work on level design - challenging without being impossible, at least for me.
Apr 29 16:49:01 5m 35s Underground ♥ 1 It's hard to understand where there is a border between passable area and walls.
Apr 29 21:41:16 4h 52m TREE ♥ 1 Needs more clear instructions. I have no idea why I am just suddenly dying.
Apr 30 08:18:50 10h 37m 1000 Fathoms ♥ 1 I got "success" in the end, but it was kinda sudden. You could make plot interesting if you'd make enemies appear in waves and/or have some banter between characters about what is happening. And maybe some boss. Liked the clunky walk sound effects. But it took me some time to understand that water leaks and water on floor were those. At first I thought it was some bubble and some spreading gas.
Apr 30 08:38:08 19m 18s Dante's Refrigerator ♥ 0 Interesting mechanics, good level design and graphics. Only issue is the lack of indication of which girl is selected.
Apr 30 17:24:03 8h 45m Arctic Drilling Team Simulator ♥ 1 Played it through end, though it got kinda repetitive. Cabins are kinda useless, as sims nearly never get tired. Most of time I kept drill, mess hall and entertainment room on, shuffling entire crew at once, so I don't have to bother abound individual states. It would be good to have visible indication of room's task, always visible stockpile, and sims with same jobs having similar color. Ah, also portraits of people would add a lot to immersions.
May 1 05:56:26 12h 32m Tooth Toss ♥ 1 Very good, but it's abit annoying that you can't move at all with the tooth. I understand that it's kinda the point, but even a very slow moving with tooth could help when you want to do a little repositioning.
May 1 21:13:30 15h 17m Hole Down ♥ 2 Looks great, but gameplay could use some more work. Especially level design. I finished the first run without even realising you should press the F to pick up items. just by avoiding all the enemies. Said that, core idea of limiting vertical movement to only down is simple yet smart take at the jam's theme.