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Baturinsky

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TimestampSince previousGameBaturinsky's comment
Oct 5 15:40:30 Rail ♥ 1 Fits the theme and pretty well executed. Could us a pause button.
Oct 5 15:55:42 15m 12s Looped Fellas ♥ 2 Great style, though not much depth (as far as I could see).
Oct 6 19:18:48 27h 23m Nothing To Hide ♥ 1 Fun, though handling could be better.
Oct 7 14:49:43 19h 30m Curse of King Uroboros ♥ 1 I expected "clone of player" mechanics to be used a lot on this LD, and was not mistaken. But for those clones to be obstacle for player, instead of help - that's unusual. Well done.
Oct 7 15:24:33 34m 50s Oscillator Panic ♥ 1 My previous GD was Cellular Autmoata too:) Nice graphics and very useful U key.
Oct 7 15:29:47 5m 14s Hoop Hopper ♥ 1 Simple yet deep and channlenging.
Oct 8 17:10:19 25h 40m Gravitron ♥ 1 Nce idea, but jumping feels unnatural.
Oct 8 17:16:42 6m 23s Aouf Run ♥ 0 A decent Micromachines-like, but would be better if you'd add some unusual twist to the formula.
Oct 8 17:23:51 7m 09s Colorful Memories ♥ 2 5 for mood and graphics. Really nice horison effect.
Oct 8 18:48:53 1h 25m Miner Malfunctions ♥ 1 Maybe write instructions that can be accessed DURING play? Maybe on this very page?
Oct 8 19:14:22 25m 29s Snaketroidvania ♥ 0 Great idea and exxecution, but I personally would prefer playing it turn based.
Oct 9 07:52:42 12h 38m Zombies Come and Come ♥ 0 Would looks better with some small animations. Zombies walking unsteady, rifle kickback etc
Oct 13 18:26:05 106h 33m Scumari 1 ♥ 1 161mb is a bit too much for a jam game, imho. Good thing you had the vid of playthrough:)
Oct 13 18:43:24 17m 19s Looper ♥ 1 Surpsrisingly good. Could be a minigame in some bigger game. Like that affected particles are lighted when you change their parameters, would be very frustrating otherwise.