Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Baturinsky
Feedback comments for LD47
Baturinsky's games and stats for all events →
| Timestamp | Since previous | Game | Baturinsky's comment | |
|---|---|---|---|---|
| Oct 5 15:40:30 | Rail | ♥ 1 | Fits the theme and pretty well executed. Could us a pause button. | |
| Oct 5 15:55:42 | 15m 12s | Looped Fellas | ♥ 2 | Great style, though not much depth (as far as I could see). |
| Oct 6 19:18:48 | 27h 23m | Nothing To Hide | ♥ 1 | Fun, though handling could be better. |
| Oct 7 14:49:43 | 19h 30m | Curse of King Uroboros | ♥ 1 | I expected "clone of player" mechanics to be used a lot on this LD, and was not mistaken. But for those clones to be obstacle for player, instead of help - that's unusual. Well done. |
| Oct 7 15:24:33 | 34m 50s | Oscillator Panic | ♥ 1 | My previous GD was Cellular Autmoata too:) Nice graphics and very useful U key. |
| Oct 7 15:29:47 | 5m 14s | Hoop Hopper | ♥ 1 | Simple yet deep and channlenging. |
| Oct 8 17:10:19 | 25h 40m | Gravitron | ♥ 1 | Nce idea, but jumping feels unnatural. |
| Oct 8 17:16:42 | 6m 23s | Aouf Run | ♥ 0 | A decent Micromachines-like, but would be better if you'd add some unusual twist to the formula. |
| Oct 8 17:23:51 | 7m 09s | Colorful Memories | ♥ 2 | 5 for mood and graphics. Really nice horison effect. |
| Oct 8 18:48:53 | 1h 25m | Miner Malfunctions | ♥ 1 | Maybe write instructions that can be accessed DURING play? Maybe on this very page? |
| Oct 8 19:14:22 | 25m 29s | Snaketroidvania | ♥ 0 | Great idea and exxecution, but I personally would prefer playing it turn based. |
| Oct 9 07:52:42 | 12h 38m | Zombies Come and Come | ♥ 0 | Would looks better with some small animations. Zombies walking unsteady, rifle kickback etc |
| Oct 13 18:26:05 | 106h 33m | Scumari 1 | ♥ 1 | 161mb is a bit too much for a jam game, imho. Good thing you had the vid of playthrough:) |
| Oct 13 18:43:24 | 17m 19s | Looper | ♥ 1 | Surpsrisingly good. Could be a minigame in some bigger game. Like that affected particles are lighted when you change their parameters, would be very frustrating otherwise. |