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wrimo

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TimestampSince previousGamewrimo's comment
Oct 5 00:57:27 Loop Cut ♥ 1 I like this. Fun gameplay and great graphics. I agree with United Studios that I didn't use the gun much. The axe is much more effective and you can stick in front incoming enemies and kill them as soon as they touch. I wonder how the game would be if the axe only did damage if it was moving?
Oct 5 17:07:20 16h 09m Tower Rescue ♥ 0 I have the same problem as @sirred. Can't play the game because it's missing some files. Let me know when it's fixed and I'll play it.
Oct 5 17:08:20 1m 00s Trajectory ♥ 0 Link doesn't work for me either
Oct 5 17:14:18 5m 58s Reversed ♥ 0 For a game made in a hour, it's not bad. It's somewhat boring and it took me awhile to figure out what I was suppose to do. The graphics are nice and the music is good (if a little repetitive). It is weird that the text "Points" is always shown even though the actual point count is only flashed when touching one of the arrows.
Oct 5 17:21:45 7m 27s Re;Member ♥ 0 When I am at the point where the character says "there a dark and powerful energy in this cave," I can't enter and am not sure what to do. Is this a bug? I played through the game twice and it happened both times. Other that, I enjoyed this. The art and the effects on the psychic blast were super cool.
Oct 6 15:02:20 21h 40m Commuter ♥ 3 This is great. Really nicely polished and an interesting idea. I would love to see this developed more with more towers and vehicles types. My one complaint is that sometimes the screen shake felt a bit too strong.
Oct 6 15:24:51 22m 31s InYourFaceABook ♥ 1 Really great idea. It's fun to spread information around the network and watch people's opinions change. As others have mentioned, it's pretty confusing right now. I think the game could explain itself better and maybe some more data about the people and how they're connected would be helpful. The game also crashed 3 times on me, not sure why. I think you have a great idea here, you should stick with it!
Oct 7 18:35:46 27h 10m Johnny Lootem's Going Loopy! ♥ 1 This is great. The amount of polish is super impressive. I do think the game is too difficult (at least for me). At the start of a round the screen is already full of enemies and obstacles to avoid. This is probably intentional, but I found it a bit overwhelming.
Oct 7 18:59:55 24m 09s Rock 'N Load ♥ 1 Nice game. I liked the art, the sounds, and the gun tune mechanic. All interesting stuff. I would have played more but two times I encounter a bug where I couldn't move character during a fight and just got shot to death. See gif: https://gyazo.com/c68538f5beccefe87e8a10177bb5e67e
Oct 7 23:19:16 4h 19m Project Loop ♥ 1 I think the premise here is solid, but as others have said it's boring to just walk around and find one thing to shoot at. The gun rotation is also really weird and it's possible for your shots to get caught on the player collider. I would set the body and the bullet to different layers and turn off collision between them. I hope you work on this, it has a lot of potential.
Oct 10 14:50:26 63h 31m Get the Pizza! 🍕 ♥ 1 Very good idea and execution. Like others have said, the movement can be very frustrating. I think tile based movement might work better for this type of game.
Oct 11 19:47:30 28h 57m Asteroid Loop ♥ 1 Really nice. The central twist is really interesting and well executed. My only complaint is that asteroid spawned atop me at one point and ended my run.
Oct 17 16:39:25 140h 51m Plock in Clock ! ♥ 1 I really like the idea. It's fun to create clones and plan out your path. The visuals and the sound were really good, but the controls ruined the experience for me. I started with my keyboard and it felt nearly impossible to control. After turning on my controller, the experience was much better but making precise platforming was till incredibly difficult because of controls. Which is a bummer, because I really liked everything else. If you ever make a new version with improved controls, please let me know!
Oct 17 16:49:11 9m 46s While(True) ♥ 0 Very nice. Reminded me how bad I am at video games and a very impressive accomplishment in five hour. I see someone else already mentioned it, but I also encountered the standing on spike bug and took a screenshot: Screenshot 2020-10-17 124859.png
Oct 17 19:23:25 2h 34m Bugloop ♥ 0 Okay, so I played this game once on the default difficulty and thought it was fine. I was bit confused about some of the mechanics, but overall it seemed like I just was leading around an ever growing herd of ants. So then I turned the difficulty up to max, and holy cow this game is amazing. Probably the most fun I've had with LD game so far. Getting chased around by bigger herds and preying on smaller ones is fantastic. I still don't fully understand what causes my insects to win a battle (is just comparing size, is it randomized somewhat, or does the way I approach the other insects matter?). Anyways, I love this and I hope you continue development. ETA: Played some more and realized a few notes I would like to make. First, the bug AI gets stuck in the corner giving you free bugs. Second, it appears to just be a number comparison. I was losing and only had 100 bugs and single swarm left was on my tail. I was planning on slowing cutting his forces down. I surrounded one of his bugs and as soon as I touched it, I lost (even though I had the singular one overwhelmed) since the other swarm was bigger, I lost. I think system could be better to allow for more strategy and the potential for comebacks.
Oct 20 14:54:42 67h 31m The Breakable Spiral ♥ 3 The game is stunning and the audio is excellent! As others have said, the ball can be frustrating to control. I really enjoyed my time with this, great job.
Oct 20 15:06:51 12m 09s L8ps ♥ 0 A cool entry with a great a idea. The first time you realize the room loops is excellent. Unfortunately I found the platforming really difficult because of no way to control your jump height. Which might be what you want, but it felt off to me.
Oct 20 16:51:34 1h 44m The Toroidal Tower ♥ 1 As others have said, the art and flipbook animations are fantastic. I love the metroidvania-esque progression tied in with looping room, a fascinating idea. I also enjoyed the puzzles. There was a point where I found going in a loop (ha) and not thinking. So I stopped and thought through it and reached the solution. I agree that passcodes could be better introduced, especially since I brute forced the first one and reached the second one with no idea on how to find the answer.
Oct 20 17:00:52 9m 18s The Dark Wages ♥ 1 This was an interesting experience. It started off and I expected it to just be about completing mundane tasks, but then I got lost in an infinite office, so that was cool. The game suffers because after the introduction, it isn't clear what you need to do. I thought maybe that was the entire game but kept on going through doors until eventually it told me I could go home. I would be interested expand the feeling of getting lost in office. Maybe you have to pick up an object in one type of room and take it to another. At the moment that part of the game works to get disoriented, but doesn't really much gameplay and is somewhat boring.