Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → wrimo
Feedback comments for LD46
wrimo's games and stats for all events →
| Timestamp | Since previous | Game | wrimo's comment | |
|---|---|---|---|---|
| Apr 21 13:43:36 | Tundra Tumble | ♥ 1 | I love the art! Very chill and the music fits nicely. The gameplay is a bit simplistic and there seems to be a bug where you can push the egg off the cliff and then have a normal run. I also think it would be interesting if you had a chance to grab the egg after being hit by a snowball. All in all, I liked the mood a lot but I think the gameplay could use some improvement. | |
| Apr 21 19:38:08 | 5h 54m | Crater Critters | ♥ 1 | I really like this. It's a nice, calm experience. I really love the imagery of the life giving tree with all the critters around it. To that end, my biggest complaint, I think there are too many particle effect, they get in the way of the calmness and nice graphics - which honestly isn't much. I really like how the game ends. Great job! |
| Apr 21 19:54:31 | 16m 23s | Container | ♥ 6 | Maybe, I'm missing something, but I have very little idea what I'm suppose to be doing. I like the premise of this game a lot. Having to escort a box and when carrying it you can't shoot is a fairly interesting idea, especially with the theming you chose. I just am not sure how to play this game. There's a little room I can go into with lore but there's no button press, no new exits, nothing to change how I approach the game. There are two doors and I can't find a way to open them. By jumping under them, I can phase through the wall above them and see there is stuff behind one of them of them, but not the other. The most notable thing is a beeping sound will start and increase intensity and then I will die. And I have no idea why. I have no idea how to stop my death or even what caused it. Maybe that's the point - you'll locked in a room with a mysterious box and it's driving you insane. I don't know, I feel like I'm missing something. |
| Apr 21 20:07:56 | 13m 25s | Vestige | ♥ 1 | Every now and then you find a game and go "They made that in a game jam?!" This was one of those experience for me. Almost everything about game felt so beyond the standard you see in game jam. The art is fantastic. The main mechanic is fascinating. The music is great. The overall polish is next level. There's a lot you could with it, having the ground shift beneath you, bomb enemies that try to destroy your platform. My biggest complaint would be the actual act of attacking is kind boring. I would love to see this turned into a full game. |
| Apr 21 22:05:26 | 1h 57m | Cardkin | ♥ 2 | I enjoy this game and it's idea, however my biggest issue is that it feels that I have no effect and then the game ends. Having visible stat bars that go up would be nice and maybe certain cards lower one stat and can increase another. The other big issue is that what I ended up doing is selling all cards down to 1, buying as many cards as I could, repeat, feed the pet a few times, and then repeat whole process which wasn't particularly interesting. I think if those got fixed, you would have a really fun game. Other than that, I like it. The pet is super cute. I like his animations. |
| Apr 21 22:14:55 | 9m 29s | Grow or Die | ♥ 0 | You put me in a frantic state of taking care of these plants, great job! Just hypothetically, what if you paced out the different mechanics? What if the game started with one plant and then eventually you got a second that was farther away from it? What if you didn't start the game with a heater and got one installed later on? I don't know if it would make any sense in the game's world, but I think some pacing would add a lot to this game. |
| Apr 22 13:01:44 | 14h 46m | Heart of Music | ♥ 1 | The art, music, and writing are made this for me. If this got made into a full game, I would definitely play that. |
| Apr 22 15:41:36 | 2h 39m | Katastrophe | ♥ 2 | Very nice submission! The graphics, audio, and controls were all nicely done. I really liked the central idea of the game. While I did enjoy the game, I would have played much more if it just restarted my current level when I died rather than restarting the whole game. You would probably have to change death to be single hit, but it would be much less tedious that way. |
| Apr 22 17:43:50 | 2h 02m | The Trip | ♥ 0 | I agree with the other comments. The art is excellent and the story is interesting, but like a lot of other people said, the driving is incredibly difficult. |
| Apr 22 17:56:47 | 12m 57s | Mammoth Expedition | ♥ 2 | Nice game! I enjoyed the game and the writing in it. The setting was interesting. I agree with the complaint that the game gets repetitive quickly and I also noticed a lot of grammar/typos mistakes in the character dialogue, which is understand considering how much you guys probably had to write over the weekend. |
| Apr 23 14:37:47 | 20h 41m | BoxingBag Piano | ♥ 1 | Very nice! I agree that it was initially confusing, but once it clicked I really enjoyed it. I will say that normal feels to fast when first beginning and easy feels too easy. Maybe there's a way to start the game off slowly and increase the speed as it goes on. Being a bit more lenient about what counts as a cut might be something to consider, there was a bunch of times I was clicked the right button half a second late and that was just frustrating, but I understanding if you want to maintain the difficultly. All in all, great submission! |
| Apr 23 20:27:16 | 5h 49m | Fleeting Flames | ♥ 0 | Great stuff! I really enjoyed this! |
| Apr 24 00:52:51 | 4h 25m | Welcome Home | ♥ 2 | The core main mechanic are fun and well designed. I think this game could really something if developed into a full game. Currently, I think need movement needs the most work. A good quality of life change would be clicking on empty space wouldn't use your movement charge. It's also super difficult to separate units, which is why doing that is an early puzzle. I do really like what's here though, and I hope it get develops further. It's worth noting on my first time running the game, I got a bug on the first level when resurrecting multiple zombies that shoot them backward and got them stuck, forcing me to restart. See attached image. bug.png |
| Apr 24 11:54:06 | 11h 01m | XCAPE | ♥ 1 | Very nice! I really enjoyed this. The game played quick and hard, and the pixel art was well done. I really liked the spirit mechanic, I find that sort of thing interesting. It reminds me of the game GoNNER. One complaint I do have is that for most level I just ran past all of the enemies, which I don't find particularly interesting. All in all, great job! |
| Apr 25 17:45:14 | 29h 51m | LD 46 - Protect the planets | ♥ 1 | Really nice game. It reminds me of the game [Planetoid Defense](https://elmzran.itch.io/planetoid-defense), which I would recommend playing if you want to develop this further. You have enough unique ideas that this stands on its own, especially the idea of turret lifetimes could be interesting if developed further. Currently, I think the biggest issue is overall balance. The game starts to hard and very easy to get stuck in a position where you can't win. For example, if you have no money and your vacuum expires, you have lost the game. There's nothing for you do but wait for. I think you might need to look into how others games avoid loss states like this, maybe something like a shooting star that the player can click on and gives them some free money at random intervals. I like what you have, and I would be interested in playing a more developed version! |
| Apr 25 17:56:51 | 11m 37s | Keep IT-Support Alive! | ♥ 1 | Fun take the theme with good humor. I agree it would be nice if the character actually sat on the couch. I was very confused my first time I needed to sit down because I was holding space and thought the character wasn't responding. |
| Apr 25 18:18:20 | 21m 29s | Car Runner | ♥ 0 | I am not sure how I feel about this game. It feels like I don't have enough control over the car. I try to get on a road, and the car goes flying into the air, the camera phasing through the ground. I feel like I don't move the car, I suggest which way it should turn. And there's the score system which incentives you just to stay alive by not hitting the blue cars and not losing speed. The problem is the most effective way to get points is to ram you car into one of the light poles and just sit there. The points feel meaningless. You say this is a proof of concept for a crazy physics driving game you want to make probably in the vein of Human Fall in Flat and the likes. I think that could be a really cool game, and I would be interested in trying it. You should definitely go for that, that sounds awesome. My main advice would be to improve the physics/driving and come up with a meaningful objective for the player. Anyways, sorry if I was overly negative and best of luck of luck to you! |
| Apr 25 19:48:35 | 1h 30m | Spoon | ♥ 1 | I agree with the other comments: this is a happy game with a wild concept that with more polish could be something great. The hit detection did seem a bit weird, and the transition to the death animation is somewhat delayed and then appears suddenly so there are times I thought I made a jump only to discover I actually failed. Great job on this! |
| Apr 25 20:06:26 | 17m 51s | Planty | ♥ 1 | The mechanics here are simplistic perfection 👌 Like others have said, sound effects and music would be nice as well. |