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Feedback comments for LD44
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| Timestamp | Since previous | Game | wrimo's comment | |
|---|---|---|---|---|
| Apr 29 15:59:13 | bombs are you | ♥ 2 | Hi, I like your game. I really like how many different things bombs are uses. Multi use mechanics are awesome. My biggest complaint is that there is no score or anything. I would add a score counter that is relative to how may blocks you blow up, that would also incentivize the player to use bombs rather than just hold on to them as a life currency. One last thing: spawning enemies randomly in the middle of the screen feels cheap to the player. Overall good job and congrats on finishing. I am sure you will only improve from here. | |
| Apr 29 16:42:23 | 43m 10s | Top Hat Terror | ♥ 2 | The audio in this game is easily the best part. It's fantastic to have voice acting in a game jam game. The premise of the game is interesting, but the execution falls a bit flat since you can skip past all the buildings, grab the money and leave. There's an interesting idea here I would like to see more fleshed out. |
| Apr 29 17:03:35 | 21m 12s | TREASURE ROOM | ♥ 1 | Very nice game. The mechanic that your remaining health turns into gold is simply great. My biggest complaint is that the character feels very stiff to move around and aiming the sword with the mouse is somewhat cumbersome. |
| Apr 29 19:04:38 | 2h 01m | Boxed Out | ♥ 0 | The gameplay is really polished and well made. So is your level design and how you teach mechanics - all of those are great. My personal biggest problem is the visuals. Not the art style but the fact that it can be hard to see where exactly the player is since he is a 2D object in a 3D world and that a lot of objects fade through each other. All in all, every nice job! |
| Apr 29 19:32:36 | 27m 58s | Humanmarketing | ♥ 1 | Very nice game. The art style is great along with the music. The game play reminds of the game Reigns (that's a good thing). My biggest problem is that I am not sure how my decisions impacted the outcome of the game at all. |
| Apr 29 20:14:45 | 42m 09s | Populistic Optimization by Genetic Selection | ♥ 1 | Fantastic job establishing a mood. The simulation you created of a society was great. My biggest gripe is that there is no incentive to play the way you intended. It is easy to kill people and rather than wait and establish a productive society, even if the latter is quicker. |
| Apr 29 21:55:49 | 1h 41m | The Cube Fountain/CUBE SLAUGHTER | ♥ 1 | Congratulations on completing Ludum Dare! Some feedback: I have no idea what the first gun does. It appears to lay mines that then explode but occasionally it spawns a big circle over my head and I get stuck. Cost health to reload is good idea. It would be nice if you displayed how many shoots were left. It is possible to fall off the map and enter another plain of existence, which was a strange first experience with the game. Your volcano looks great and so do the gun and huts. |
| Apr 30 12:02:40 | 14h 06m | Pixel's Inferno | ♥ 0 | I really like the world you created and the premise. Very cool ideas here. My two biggest gripes are the fact that a lot of dialogue is repeated several times and there is no way to know if you have heard it before and the constant popups whenever I accidentally run into something I can't cross. Super impressive to have been made on a phone. |
| Apr 30 13:53:32 | 1h 50m | Band of Brothers | ♥ 1 | Great game! The art was fantastic and the gameplay was engaging. Some things could be better explained such as what impacts mission success/failure or what besides infamy leads to a failure state. All in all gre |
| Apr 30 16:03:01 | 2h 09m | Billr | ♥ 1 | Creating a website for your game was a great idea. I the like the systems in place and it is enjoyable to make money and then build my own collection of money. While I like the minigame where you check the money to see if it is real or fake, the problem is that the game is easily cheesable by just spamming the true button. I think you need some mechanic to stop players from doing this, beyond that great job! |
| Apr 30 17:19:07 | 1h 16m | World War III: Ghost War | ♥ 2 | Congrats on your first LD. Your game has a some great ideas and I think there's a lot of potential in it. Losing health on shooting was clever and well done. It created some careful decisions on when to shoot and when not to. I also liked the fact that shooting enemies is how you get your powerup since that meant there was a reason to shoot stuff rather than just run by it. I had a few problems with the game. The jump felt a little too floaty, the enemies bugged out a few times and ran over the void, and the final boss was super easy once you popped your powerup and made sure never to shoot on low health. |
| Apr 30 18:32:19 | 1h 13m | Coinscape | ♥ 2 | Very nice game! The gameplay is fun, the music is good (though a bit repetitive), and the art is great. Nothing major wrong with it that I saw. My only critique is that two hands overlapping with each other longs super strange and would be better both from a graphic and gameplay perspective if that didn't happen. |
| May 1 00:54:43 | 6h 22m | Nein Lifes | ♥ 1 | The best achievement of this game is the animation after losing parts, that was great. It would be super nice if you rebound jump to something more traditional like space or the up arrow, it took me awhile to figure out it was C and I thought the game was broken until I did. |
| May 2 11:59:07 | 35h 04m | A Bitter Pill | ♥ 0 | I really like the idea behind this game. It's a good idea to make a game about the futility in life. The art is great. Unfortunately I couldn't hear the audio since I'm in a public place, but that seemed good. The problem is that the game simply isn't that fun. That may be intentional to drive home your idea, but I didn't feel like there was any reason to go from building to building and rather let my life slip away in the café. I think the ide and the game, but I think you could add more to gameplay and still keep the existential dread. |
| May 2 13:13:18 | 1h 14m | 99Hearts | ♥ 1 | Great job! The graphics were great and the gameplay was fun. |
| May 2 15:24:34 | 2h 11m | Cards Against Sanctity | ♥ 2 | Great game. The systems are well defined and interesting. The art and sound design is great. The game could use some more mechanics that lend themselves to player choice. Right now it seems like there's generally an objectively best move and there aren't a lot of interesting decisions to be made. I would also prefer the rounds to be longer, but that's more personal preference. Great job! |
| May 2 16:19:31 | 54m 57s | Time Jumper | ♥ 0 | Congratulations on finishing Ludum Dare! Unfortunately, I didn't finish your game. I like the idea behind it, the problem is that the platforming so exceedingly frustrating and buggy. The character will phase the top of objects and slide all the place. The first skill is interesting but takes a while to figure out to use since the game does nothing to help you understand it. I think there is a good idea that needs some tender love and care to become the best it can be. Level design that teaches the player how to use abilities would be great. I would check out this video on how Mario Levels are designed to teach the player the mechanics: https://www.youtube.com/watch?v=dBmIkEvEBtA I wish you guys the best in your pursuits and hope to see you guys in future Ludum Dares. |
| May 2 19:49:19 | 3h 29m | Super Annoying Escort Mission | ♥ 0 | Fun game. I like the concept and I think you executed it well for the time you had. Better pathfinding and a mass select for multiple units would work wonders for this game along with not restarting the entire game when you fail. |
| May 2 19:57:49 | 8m 30s | Dungeon Sweeper | ♥ 1 | Very nice entry, even if it doesn't fit the chosen theme 😄 I personally suck at minesweeper so I didn't make it very far. The game could have some more RPG elements if you wanted to go farther down that path and some more visional polish, but for a game made in a weekend, I think you a great job! |
| May 3 15:29:17 | 19h 31m | Tiacol - A journey through life | ♥ 1 | I liked it a lot. I love art games that try to communicate something. This game does a fantastic job at that. Easily the best part is the atmosphere you created. |
| May 3 17:08:23 | 1h 39m | Sold Soul | ♥ 1 | Nice game. The world generation, mechanics, and the fact that you left footprints were my favorite things. The player character felt a bit slow, and I think some more weapon/enemy variety would help a lot, but for a game jam, nicely done! |
| May 3 17:23:11 | 14m 48s | Coin Collector | ♥ 0 | This is an enjoyable game. I think it could be a better harder, maybe add some sort of enemy to avoid. I also couldn't get some coins lying against the bottom wall because I couldn't click on that there. Besides that good job! |