Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → WilloXs
Feedback comments for LD47
WilloXs's games and stats for all events →
| Timestamp | Since previous | Game | WilloXs's comment | |
|---|---|---|---|---|
| Oct 6 16:59:23 | Kosmosrunda | ♥ 1 | I can only agree with the commenters before me - the artstyle fits the mood of the game and the sounds are well used. I have some minor critics though: if you die it's not necessary to press a dedicated restart button. Especially "R" is awkward to reach. I would suggest an (near) instant respawn or replacing "R" with space (especially especially because "R" doesn't even restart if you're still alive). The bossfight was pretty rage inducing for me. On some projectories there was just no way to avoid the shots and i think it went for 5+ phases or so (thats a bit much). I think adding a way to reverse direction (on a circle) would be a nice addition. Overall cool entry (will rate it again later though because it's the first one i played this jam) P.S. this may sound negative but I really agree with every positive point in the comment section and just didn't want to repeat them. | |
| Oct 6 17:04:29 | 5m 06s | Breaking Loops | ♥ 0 | I really don't know what to do. I think the first level even solved itself. Maybe write a little description. I'll bookmark this and come again later |
| Oct 7 12:40:24 | 19h 35m | Binary Loop | ♥ 1 | It looks really cool and the sounds are nice too. My critics are with the gameplay: As you said the controls feel clunky. For a tight platformer there should only be a very small accelerate/decelerate time and the jump feels like its hardcoded as "go up for x seconds - then come down again" which i don't like as much as a simple parabel-style jump. In the sixth level or so the jump button broke. I couldn't jump anymore so gameover for me there xD As for userfriendliness: wasd and space is a good choice because almost everybody is familiar with these controls. You then had another button "z" for switching the levers. I feel like this wasn't necessary because you never needed to switch one twice, therefore a simple proximity check would be better (btw. keep in mind that "z" and "y" switch places on european keyboards and can be super hard to reach). And maybe allow to go to the next level with a space press as well, so you dont need to use the mouse after each stage. For a first platformer (even if clunky) a very stylish and solid entry! |
| Oct 7 12:48:14 | 7m 50s | Ouroboros Chess | ♥ 2 | The jazzy soundtrack really swings. I didn't have someone to play with either but i will get someone and rate it then later. The rules weren't completely clear to me (once the numbers came in) but as i said i will try again later. Really nice graphics^^ |
| Oct 7 13:30:45 | 42m 31s | Broken Dungeon | ♥ 2 | I just couldn't win the bossfight. It's really hard and you have to redo the whole section every time. More forgiveness there would be nice. Otherwise really cool game that gets around unnecessary mechanics. I feel like the theme wasn't as palpable as in some other entries i played. Really fun as well and thats the most important! |
| Oct 7 21:25:57 | 7h 55m | UnderLoop | ♥ 2 | Nice use of the theme - pretty oldschool puzzle feeling. The calm music was pretty fitting too. But maybe have the back to menu button harder to press by mistake. I needed only the key in the safe and dropped from the inventory screen back to the beginning. Sure it was my mistake but it felt bad xD |
| Oct 8 10:59:06 | 13h 33m | Psychopath Basement | ♥ 1 | Really cool timeloop mechanic. We see it a lot this ld but this one has the escape room challange attached. I didn't manage to save all just the woman and the old man (the muscle guy was switching the lever and sacrificed himself). My critcs: Using left and right clicks instead of q and e would be easier i feel. And having a way to fast forward would be a huge timesaver. There also were lots of grammar errors but this didn't throw me of (not my first language either) What i really liked was the determinism of the actions by the other "teammembers" it worked really well. Even if you threw objects they were trying to use somewhere else then before they still could use them to progress on their path. |
| Oct 8 11:20:24 | 21m 18s | Over Unity - A puzzle game | ♥ 1 | I agree with most comments before: The idea is really good but there are many bugs which make progress difficult (my game has many bugs to it's no big deal). But the physics seem to be really weired especially with the gravity changers and even the velocity arrows. So i had to quit after room 4 (or 5). |
| Oct 8 12:09:04 | 48m 40s | Aztec Ride | ♥ 2 | It's always astounding how polished some games are. |
| Oct 8 12:27:05 | 18m 01s | Ouroboros | ♥ 1 | It took me a few seconds to understand that you must kill every enemy to progress but it teaches you by not letting you leave otherwise. So - good job on the invisible tutorial. The hitboxes on the "towersnakes" seem to be head only which is a bit confusing given that the bullets stay on the same level but i guess it's easier to hit that way. Another cool entry with the ouroboros as theme - fighting on a literal loop that devoures itself has a really nice touch to it. |
| Oct 8 12:45:51 | 18m 46s | Lights Out on Pluto | ♥ 1 | An effective horror game in a gamejam?! Really suspenseful experience. I would make the flamethrower aim at the mouse though. An it could light up the surroundings as well. I didn't really now which pattern the hound was following but that added to the horror feeling nowing it could be anywhere. I'm really impressed with the leveldesign and the graphics. Both added great to the mood. |
| Oct 8 12:59:17 | 13m 26s | Worm Day | ♥ 1 | Yeah the cycles definetly need more time. The idea is really fun. It feels more like acaterpillar though not a worm (because it moves like a catterpillar). |
| Oct 8 13:14:02 | 14m 45s | We need to talk | ♥ 1 | If the honest option is "i don't love you anymore" can there even be another ending? It's a really tough game after all... |
| Oct 10 21:23:47 | 56h 09m | LoooooooP | ♥ 0 | Pretty cool. Once and again you come across non-game entries and they are really unique most of the time. |
| Oct 11 14:50:20 | 17h 26m | Meteoroboros | ♥ 2 | The ending was great! With very good underlying soundwork. I really felt the facepalm xD I really like that you didn't try to be funny the whole game and then comes this ending screen that is all "yay you did it - but actually...". I don't know why but this is by far the funniest sequence in the jam for me. |
| Oct 13 12:54:32 | 46h 04m | Looper Hell | ♥ 1 | Thats a cool idea for a minigame. I never used the slowdown effect though and change direction wasn't super important to me too. I feel like the switching between the circles allows for enough action to expand on. For example use that mechanic to fly through a little level maybe shoot a bullet everytime you switch. It really is a neat little mechanic. "-": Any backgroundmusic and sounds would have been nice but i too struggle with audio a lot. The difficulty ramps up extremely after the bullets start to bounce and i die shortly after everytime. The keybinding is a bit clunky. I feel like q and e are weired key to press. I propose the time slowdown to be on shift (sprint is on shift in many shooters) and change direction on any wasd key. "+": The general concept is great. I really like the little things like the mechanic to not leave the room by not allowing to switch if the circle is outside or that the circles are oscillating. |
| Oct 13 15:40:29 | 2h 45m | Around the Cluck | ♥ 1 | Charming pixelart but a thing that i don't like about your graphics is the incoherent pixel size. Its better to have them all the same resolution and to not scale them differently. The puzzle itself was short and fun and the sound effects were just great xD I don't know if the eating mechanic was necessary but i was too fat and got eaten once so that was a good laugh. In my personal interpretation of the ending the chicken causes a massive crash that eventually leads to the downfall of humanity and the rise of the chicken empire (chicken number 0 survives obviously) |
| Oct 14 16:24:08 | 24h 43m | Astrolo-fi | ♥ 2 | Yeah it really is relaxing. I can tell because i didn't rage after i missed the same star 10+ times. The jump seems a bit delay which made good timing pretty hard. What i really would have liked is that you orbit in the direction your going (its hard to explain but what i mean is you always went left when attaching to a new line and not right even if that was what your velocity would indicate). This defenitly gets a five star for mood (very chill) |
| Oct 14 20:26:45 | 4h 02m | Time Surge 2: Clean Up Time | ♥ 1 | I feel like it is really laggy (maybe the fancy shaders?) otherwise really cool game but it took very long for me to understand the mop mechanic |