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| Timestamp | Since previous | Game | WilloXs's comment | |
|---|---|---|---|---|
| Apr 28 18:04:54 | Rope Adventurer | ♥ 1 | Great art! And a really good way to make something look nice within the limitations of a jam. The mechanic is very simple but a cool idea. Also a very smooth literal incorporation of the theme. The sound seems to clip for me what forced me to play without it. Its the first game i played this jam. I was very intrigued by the art. | |
| Apr 29 19:52:32 | 25h 47m | World in Peril | ♥ 1 | I like the card game idea - even though the theme is not as prevelent as in other games. I feel like the concept is really good and could make for a nice family card game (like real physical cards) if you want to go into that direction. The balance is a bit wanky right now (i feel like the desasters decide more than the player choice at times). I dont know if thats a bug or if i just missed something that happened but i think you can sell desaster cards (so they dont effect the game - but maybe im wrong there). I have one quick tip for better graphics: the three icons you have are in different styles. Make either all of them pixel art or use the style of the blue one for the other two as well. But yeah the big selling point is the innovative idea and that really worked for me. |
| Apr 30 13:40:09 | 17h 47m | Miner Vitalya | ♥ 0 | Ok i really want to like it - but you got the weirdest controls there... I don't know if that is Pico-8 related but i just can't use them properly. What is wrong with wasd (move) + space (jump and drill as it only works in the air anyway)? That sounds really negative but only because the game feels great otherwise and i just miss out on a lot xD What i really like is everything else. The sound fits the actions in game great and the music has a nice simple rhytm to it. The main mechanic is fun and also supports the theme. You even have an alternate play mode which is a super cool idea on its own (and was easier to use for me as well for some reason). And the pico graphics are also nice/cute. So i will bookmark this page and hope that you can implement other controls. Other than that it is a really, REALLY good entry. |
| May 1 11:25:11 | 21h 45m | Nadiria | ♥ 1 | Hi i have some (i hope constructive) criticism. The dash is really useful but you can dash into a part that was previously offscreen. That means you can dash into stuff you didnt know were there. Id say make the dash a bit shorter but remove the cooldown. I always pressed the next dash when the animation ended and it didnt trigger (shorter cooldown would fix this). The character looks nice and has a cute death animation. One thing i saw in another game with a similar theme and mechanic was to have air bubbles around the player just for another visual "this is underwater" vibe. My main criticism comes from the level design. The game area is extremely big and feels very empty. Of course that fits the mood quite well but isn't very interesting to play. There are many long tubes with not even spikes on the walls so there is no danger or challenge to swim through. I liked the areas that were more tight and challenging. Another thing about the level desing is that at some point i didnt know where to go anymore. Maybe some indicators would be helpful. I agree with many of the other commenters about the good controls, nice little variety in enemies and the music. Good job on the additive soundtrack! It worked really well. |
| May 2 13:27:12 | 26h 02m | Deepest Space | ♥ 1 | Yeah the concept is pretty neat but it lacks a bit of action. Having more gravity around planets and using them to slingshot yourself even deeper into space would be cool. I also feel like the fuel depletes a bit to fast (at least for my taste). I read that you are new to unreal but one thing that takes you a bit out of the immersion and there might by an easy fix in engine is having the new planets not pop up in front of you but have them emerge from a fog or something (i have no idea about unreal either). All in all im not the biggest fan of the gameplay but really like the design, concept and mood. |
| May 3 17:00:10 | 27h 32m | Nuclear blaze | ♥ 1 | I feel like there has been said so much about the game already that i want to add something else: I really love that LD attracts so many different people and people with different professions, lifestyles and skillsets. Us amateur game enthusiasts as well as professional devs like you - and we all do it for fun. I also really like it to compare the stuff i manage to create to the gems that are possible with experience and know how. |