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WilloXs

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TimestampSince previousGameWilloXs's comment
Apr 22 13:39:08 Advise the King ♥ 1 Yeah this one is really nice. The polish is great and the only things bothering me a little is that it showed a gml crash immediately on opening: Invalid surface dimensions at gml_Object_oSystem_Create_0 #################################################################################### stack frame is gml_Object_oSystem_Create_0 (line -1) you might want to look into it but the game works normal for me in windowed mode. It might even be some conflict with my screen setup now that i read the error again (line -1 should not be your fault xD) Gameplay-wise it is pretty much flawless. Good job! (I will rate it some time later though cause this is the first game i tested this LD and i want to get some references)
Apr 22 14:05:05 25m 57s Asclepio ♥ 0 That guy has some serious problems with knives. I mean he was stabbed like 100 times in body parts including the head and yet only catched a few viruses... The concept is cool and fits the theme pretty well but the gameplay is very slow and doesn't get faster (i think). An upgrade system where you spend points you earn by killing viruses and bacteria on stuff like new and stronger cell types would be cool - but i totally get that this would have been too much time investment for only 72 hours. As it is it's a nice relaxing entry even though i found it just a bit too slow.
Apr 22 17:29:46 3h 24m The Last Guardian ♥ 3 I think the move speed could be a little bit higher - it takes some time to get back to the tree when its under attack. Aside from that i liked the looks and the audio the gameplay is unique (if a bit repetitive). I'm still a bit conflicted about the number of clouds. Assuming its a barren land as the lore has it there shouldn't be that many of them - but then gameplay would be too hard so you had to hit a balance there
Apr 22 17:54:04 24m 18s Idle Idol ♥ 2 The game is really fun to play. Thats the most important thing for a jam game and you did a great job with it - the throwing mechanic combined with the warp reminds me a bit of celeste's level with the guy in a crystal. Sure it isn't as refined but you didn't have that much time on your hands. My two complaint are: -The graphics "jitter" i don't know why but it glitches all the time he walks or jumps. -The level comfort. The walking cycles of the enemies didn't match the respawn-and-go-again thing i would wish for in such hard games (i had 33 deaths in the end). The time waiting for the enemies to move out of the way adds up. The audio sounds pretty good though and the different images for the idol were a nice touch too (like when its falling).
Apr 22 22:05:53 4h 11m Luna Blanca ♥ 2 i spent a full hour in your game! that says something about the addictive nature of your upgrade system. there are several things i grew to hate though: -the path to the left has such a weired step-system that you cant "speedrun" it -the floaty air movement would be ok but it clashes with the sudden spikes in mobility when you want to adjust your position on the edge of a cliff for example -the collisions in small corridors are a bit buggy like the long snake like path with the bubble and lumen loot -the "seahorses" can easiely push you through walls wenn you're in a corner -the bullets of the enemies scale with your bullet-power upgrades (which makes the left path near impossible when you get two shotted by the shooter-enemy) that i still didn't quit shows just how good the rest of the game really is. a really great entry! p.s what are the tubes good for? are they just unused or did i miss something?
Apr 23 13:12:12 15h 06m Timmy Telekinesis ♥ 2 It took my a few trys to get behind the telekinesis mechanic but it was fun when i finally understood it. It is a bit overpowered though because you can just alway stay in that mode and drive in slowmotion while everybody else crashes (i know there was a power-meter but it really didn't matter). One thing i didn't like was the "respawning" of the other cars: they shouldn't do it while you are near them - i crashed into them too many times because they ported to the middle of the road while i was driving by The driving mechanics feel good and take their time to master so it was quite rewarding to do so. Definitely a fun entry!
Apr 23 13:43:03 30m 51s Whalestrom ♥ 2 As sndr says the controls need a slight overhaul - i would say commit to keyboard only or have the mouse control be more precise and intuitive. And the W/A keys should have a reverse option for the casuals among us xD And i would make the radius for collecting much bigger - i missed them constantly even when i focused. Aside from it's clunkyness it sounds and looks great and very polished (love the player ship model). I can only imagine how hard it must be to coordinate in such a big team - but the result is pretty cool.
Apr 23 19:04:59 5h 21m Nature's Balance ♥ 0 there is a bug - hunger doesn't deplete somehow... So yes there were 1000 wolves xD A very relaxing game but not challenging
Apr 24 20:24:07 25h 19m My Friend Phil ♥ 1 I'm so late so you propably heard it by now: Great game - looks and feels good (apart from walljumps and the artifacts) but please make it instant respawn and not have us wait so long (just a few seconds but it feels loooong)
Apr 27 19:34:54 71h 10m Conway's Garden of Life ♥ 1 This is a really cool idea - it's not that gamey but its nice to play around with
Apr 29 10:05:11 38h 30m Mount Ookie ♥ 1 Art direction was great and the game is overall really good. But a more traditional platformer control would have been nice (like space to jump 'e' to grab bees or something) or even the option to change the keybindings.