Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → ruruie
Feedback comments for LD47
ruruie's games and stats for all events →
| Timestamp | Since previous | Game | ruruie's comment | |
|---|---|---|---|---|
| Oct 5 22:32:26 | Ouroboros Paradox | ♥ 3 | This is huge for three days but broke for me. The train didn't loop and I fell out of the world. Mouse sense was insane even at the lowest setting. :( | |
| Oct 5 22:41:31 | 9m 05s | Stuck in a Timeloop | ♥ 3 | This is, in fact, really good. |
| Oct 5 23:01:23 | 19m 52s | Labrynth | ♥ 1 | The platforming mechanics are solid and I appreciate this. |
| Oct 5 23:14:08 | 12m 45s | Loopocalypse | ♥ 4 | While I do not support for profit healthcare, it does seem you have struck upon a real public health crisis in society today. 5/5 |
| Oct 5 23:47:05 | 32m 57s | LÖÖPS | ♥ 1 | You won't get many ratings if you keep your reviewers trapped in a loop! |
| Oct 5 23:55:16 | 8m 11s | Ghost Jammer | ♥ 4 | My left hand wanted to skate. My right hand also wanted to skate. I did a lot of falling. ;_; |
| Oct 6 09:46:13 | 9h 50m | Hyperloop | ♥ 4 | This is an incredible achievement in three days even with a big team. I liked the touch of reloading dropping my flashlight. The issues I ran into most were the cursor getting caught at the edge of the screen and a slight lag in responsiveness to jumping. |
| Oct 6 09:51:05 | 4m 52s | Portal Madness | ♥ 1 | All I can imagine is this as an Among Us minigame. The only thing this needs is the button randomly being called when you're nine deep into the sequence. |
| Oct 6 09:57:23 | 6m 18s | The Loop | ♥ 3 | I also liked being able to affect past loops but it took me a bit to realize I only had very limited number of robots or that the vertical axis behaved differently (you can jump on and that's not a collision like a side-side collision). It's slick though. |
| Oct 6 10:07:22 | 9m 59s | Chronometry | ♥ 1 | I did a full loop before I realized I could X the jawa or the pyramid. XD |
| Oct 6 10:21:45 | 14m 23s | Donut Island | ♥ 2 | I think my favourite part of the game is that you the player are such a cinnamon roll you're worth a full candybar and spawn a bunch of items. |
| Oct 6 10:37:50 | 16m 05s | Puppy Loop | ♥ 1 | This game has caused me to question the core of my moral foundations. Am I truly the hero here?? |
| Oct 6 10:45:08 | 7m 18s | Infinite Cycle | ♥ 1 | I confess I could not figure out what was going on. I just kept dragging things on and hitting compile but I was never clear on what actually dealt damage. I think I understand what's being sought after though. |
| Oct 6 10:48:20 | 3m 12s | Shaman Dance | ♥ 0 | I think I understand what I'm supposed to do but this was really hard! Nice beats though. |
| Oct 6 11:09:32 | 21m 12s | ...a loop is a loop is... | ♥ 1 | I loved this. The best puzzle game I've seen thus far in the cohort. I do agree that the platforming was finicky, especially the air control. I think I was stuck quite a while just trying to climb the platform-up rooms lol. |
| Oct 6 16:19:25 | 5h 09m | Once More, Dear Friends | ♥ 1 | This is actually fantastic, I love it. Please make this a full game. |
| Oct 6 17:26:15 | 1h 06m | Amusement Shark | ♥ 1 | It's definitely cute. |
| Oct 6 17:55:23 | 29m 08s | SORO BORO | ♥ 2 | This is very crisp and well presented by I wound up being super confused by the puzzle as well. Also would've been nice to have more control or play with the rocket launcher as I'm not sure what causes it to trigger. It sometimes blows up slimes and always when hitting terrain but I couldn't find a mechanic to aim it down? |
| Oct 6 18:00:02 | 4m 39s | a Damsel a Day | ♥ 0 | I actually love this. It's simple and crisp and well presented and the music fits the tone which is that ACTUALLY this isn't about any individual damsel-train incident. It's just a constant endurance test of spotting where she is and beelining. |
| Oct 9 10:51:43 | 64h 51m | Knights of the Holy Loop | ♥ 1 | My runs don't last long but this game is fantastic and crisply presented. |
| Oct 9 10:57:38 | 5m 55s | Unknown Factory | ♥ 1 | The concept's really cool. The only thing really taking me out of it is I immediately organizing all the usable tiles aside in an inventory area and went down to one moving tile to concentrate on. Not sure if that's intended player activity or what. |
| Oct 9 11:10:51 | 13m 13s | Slime Factory | ♥ 0 | I like how sticking to the side to see what's coming from the bottom is legitimately. I think the only frustrating (in a bad way) is the jump performance at the corners between the square shapes and the pipes. I'm not sure what's going on but the jump key doesn't register even with nothing else pressed. |
| Oct 9 18:51:04 | 7h 40m | Skycrawler | ♥ 0 | I loved the music, the mood and the crisp jump and air control which are obviously the key mechanics to have be crisp here. Perfect in-theme light platformer. |
| Oct 9 19:09:30 | 18m 26s | Aztec Ride | ♥ 3 | The gameplay itself didn't click. I just had fun throwing people off and also driving backwards, which is a feature I appreciate. |
| Oct 9 19:58:22 | 48m 52s | WhileLoops | ♥ 1 | I'm one of the few participants here who has 0 knowledge of coding and maybe that's why it isn't causing the SAN damage that my coder is apparently suffering at this very moment. I immediately had to ask them what || even meant. Niche but funny. |
| Oct 10 22:35:33 | 26h 37m | HONK II | ♥ 1 | HONK! Super crisp. I experienced some bugs. Bullet count vanishing and reload issues (not sure what key reloads). The dash also kept going in one direction regardless of facing or wasd movement. Other than that, fuppin' fantastic! |