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ludipe

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TimestampSince previousGameludipe's comment
Oct 13 23:41:08 FRUITFLY ♥ 1 Hi there! I'm sure some players would prefer if this game had more puzzles or minigames, but I actually enjoyed the simple routine of it. Didn't feel like it needed a much more deep interaction. I thought the art style was very nice as well as the mood. The ending and the bit with the shadow character felt a bit too lose (at least for my taste). Overall, it's really polished.
Oct 20 19:19:11 163h 38m Time Surge 2: Clean Up Time ♥ 1 Hi there! This was a cool puzzle game. I was playing it on Firefox and it got a bit tricky, the further I made it into the loop, the more my pc would stutter. I guess that was because of all the calculations it had to do as Chrono expanded. The rest was pretty enjoyable, I liked the concept and I loved how everything is one big connected space. The art and audio were nice. I was a bit confused about my goal and the actual mechanics at first, the walkthrough video was quite handy in hinting the first steps.
Oct 20 19:31:27 12m 16s Grotinger ♥ 2 I didn't know what to expect when I started this game and I enjoyed the secrets and the plot-twists. Also, pushing enemies into lava was really fun. I usually either shoved them or just avoid them. It gets a bit grindy in the end, but it's still a cool game. I didn't really understand why potions didn't turn into hearts as soon as they were picked up (since it seemed as I could have as many hearts as I wanted).
Oct 20 20:30:53 59m 26s Dogs Memes For Safety ♥ 1 Hi there! I clicked on this game because I loved the title. I liked the premise, though collisions made the experience a bit frustrating. It'd be really cool to have some sort of extra feedback when you pick up a dog.
Oct 20 20:44:27 13m 34s con-junc-tion ♥ 1 Great job on finishing a 2.5D game on game maker during a jam. That was impressive! I really appreciated that you allowed players to access the help screen at any point (there was quite a lot of information to absorb). The graphics looked charming and I think this had a lot of personality. Also, I'm terrible at this game, soooooo many accidents.
Oct 20 20:50:51 6m 24s Stick-Dem ♥ 1 Hi there! Managed to get a score of 150. Good job on finishing this for the jam. It'd be great if there was more feedback when you clicked on characters and some additional mechanics (like characters you can't click on), but I totally understand this is a jam and nobody ends up adding everything they'd want to.
Oct 20 21:07:10 16m 19s The Calamity Coil ♥ 2 Always loved first-person dungeon crawlers. I liked the small details in this one, like "hiding" part of the interface on the shield or having small narrative bits. It'd be great if enemies got stunned after a hit, it was a bit frustrating when I made my way to an archer, hitted him and I was hitted back before my character fully recovered.
Oct 20 21:23:45 16m 35s Life Of Crime ♥ 1 That is an incredible amount of assets. I loved all the tiny details that where in the game, like how cars moved during introduction or the mansion you get to see at the end. I failed a few times but it was quite hilarious. The comedy bits (like when you kill the janitor to get the manager's key) fit in quite well.
Oct 20 21:31:28 7m 43s black_box ♥ 1 Overall it's super polished. Like the others said, huge Among Us vibes haha. Anyway, this was quite fun and I didn't run into any big issues. Good job!
Oct 20 21:41:45 10m 17s The Hanging Tree ♥ 1 I really didn't expect a 3D platformer with that intro haha. I liked the swing concept, it reminded me of Verlet Swing. I also like how you used a limited color palette and a small asset collection to build an environment (which looked really nice). I didn't find any glitches. Good job on finishing this on such a tight deadline!
Oct 20 22:37:14 55m 29s SUNSTYX ♥ 1 I really loved the art style and the overall vibes of the game. It could be a bit more explained but I picked it up after one try. The thing I missed the most was some kind of "punch" or extra feedback triggered when asteroids where destroyed. Sound/music design was amazing by the way. Subtle but really good.
Oct 20 22:43:55 6m 41s Multitasking ♥ 1 Hi there! I really enjoyed this game. I like puzzle games and the presentation of this one is lovely (simple but works really well). It'd be cool to see where you'd take this with more levels. It'd also be great to have an undo button and if moving in a blocked direction didn't count as a turn. But those are minor things, like I said, I enjoyed the game.
Oct 20 22:53:09 9m 14s RAIL LIES ♥ 1 I liked the overall vibes of the game, but I wasn't able to get past the first puzzle. I was sure there was some twist I wasn't seeing, but I was really confused. I made a few guesses, tried different suitcases, then tried pressing the colors in the order the character said them. I tried going in both directions. Anyway, I probably missed something in here, but I kept on trying and I wasn't able to figure it out (sorry!).
Oct 20 23:03:55 10m 46s Endless ♥ 2 Making games about these issues is always hard and especially during a jam. Overall I think the game does a good job at conveying the core feelings. And I felt that ending the experience with a message of hope (or support) is really important (like you did here) and not everyone does that when talking about such harsh themes. Anyway, good job making this. By the way, I'd probably remove the part where you talk your game down for being made during a jam. It's a nice experience and I didn't think that last bit was necessary.
Oct 20 23:15:44 11m 49s Operation Rewind ♥ 1 Hey, I beat the big boss and found the tales from the loop easter egg :-P The physics were a bit too floaty and weightless, but I liked your ideas for the different levels and all that you accomplished with a limited collection of visual assets. I had fun playing this one.
Oct 20 23:23:22 7m 38s Stuck in a TIME loop ♥ 1 I tried for a while but I couldn't reach the end of the level (though I was close). I liked the tone, the jokes and the overall presentation. Platforming was a bit frustrating though, the character would glitch on most runs (after landing on a platform it'd still display its falling animation and not allow me to jump).
Oct 21 11:53:49 12h 30m Loopin' Gluey ♥ 1 Hi there! It always a pleasant surprise to see physical games submitted to the jam. I had to play this on my own since I didn't have anyone around to test it. The rules were clear but it'd be great if there were some additional diagrams or sketches (just to clarify the whole thing for players and make sure everything is understood). I think the game relied a bit too much on random or luck, but that actually comes down to taste. There are plenty of games that are more luck-based than others and still work great. By the way, I appreciated how you only used common things (like a standard card deck) for this.
Oct 21 15:21:37 3h 27m QLOOP ♥ 2 Hi there! I really liked this game, very charming. Gave me some roguelike vibes (broughlike vikes actually). I loved the premise and the personality of the game. It'd be great to have the tutorial in-game but the only real issue that I had with it was having to keep looking at the bottom of the screen the whole time to remember the next action. It'd be great if the next action was hinted around the main character. I could see myself playing a more polished version of this where your actions change/evolve as you get more points. Good job!
Oct 21 15:55:43 34m 06s The Dungeon's Loop ♥ 1 Hi there! I managed to beat the boss and complete the game. The game feels pretty finished. Yes, it'd be great to have walking animations and there were some tiny issues here and there, but it felt pretty good and the concept works quite well. You managed to implement lots of different enemy types (on top of the final boss). Can't add much more to that, well done!
Oct 21 16:13:39 17m 56s RENT ♥ 1 Hi there! I thought this was very unique and charming (as well as super grim). I enjoyed it a lot, but I had some trouble with interaction. I appreciated having input tips (like when the game tells you to use the arrow keys or press space), but the rules/goals weren't always clear. I had to stop at the maze, I couldn't figure it out, I thought I would have to pick the right corridors using the bloodstains or the framed pictures, but I couldn't manage to complete that part. Again, I thought this had a very cool and unique personality. I wish I could have finished it. Good job on implementing all these things with such a tight deadline!
Oct 21 16:43:13 29m 34s Skicret Agent ♥ 3 I got big Superhot vibes from the plain colors and the bullet trails. I think this was a fun concept and I really loved the presentation, but I wish there was a way to speed up the rewind. But that's all, again, really liked the personality of the game and the spy theme.
Oct 21 16:57:37 14m 24s LoopyDraw ♥ 1 This was such a neat idea! Can't add much more to it, it's fun to draw using these restrictions and it's even more fun to draw around other pictures, seeing what players made and creating a collective thing.
Oct 21 17:11:32 13m 55s Keep Inside ♥ 0 I love when simple games work so well. Got me to play a few times, it's quite fun. Would love to see some progression (ball going faster and maybe some color changes like in super hexagon).