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ludipe

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TimestampSince previousGameludipe's comment
Apr 21 18:37:58 ADRENA-LINE ♥ 0 I really liked the concept. You created something very engaging given the time you had. The stages where you can get locked by moving in the wrong direction felt a bit frustrating but I guess it's a fair punishment for moving before analyzing the whole layout.
Apr 21 18:51:26 13m 28s The negotiator ♥ 1 I really liked the overall mood of the game and it was very polished. Plus we need more games featuring old Nokia phones. I think that the feature I miss the most is having more values to balance (similar to Reigns), the management side felt a bit shallow with just one. Finished it on the first attempt :-P Congrats on finishing such a polished thing in 2 days!
Apr 21 19:00:16 8m 50s Pogo ♥ 1 I thought it was really fun. Managed to score 36000 points before a giraffe got me haha. I thought the movement mechanics were quite interesting and deep. Would love to try this on multiplayer at some point. Good job!
Apr 27 10:40:51 135h 40m Tower Defence of the Heart ♥ 1 I enjoyed this! Specially trying different set ups. I like how you can freely add and remove defenses. It was a fun game but I kinda kept wishing there was a mechanical twist to the tower defense formula.
Apr 27 10:42:57 2m 06s Box Of Limes ♥ 1 Loved this game! The art is great and building your own stage using tetris mechanics feels super good. Well done!
Apr 27 10:54:39 11m 42s Keeper of the Flame ♥ 0 Loved the concept and the art. I didn't find the levels too engaging though. The jetstreams weren't too deep as a mechanic (wait and run, wait and run, etc) and the game relied on them for most of the gameplay (which I'm sure it's due to the jam time limit). It's all super polised btw. Well done!
Apr 27 11:03:48 9m 09s Fade of Life ♥ 1 Cool game! The flipping effect was pretty cute and I liked how you played with background opacity. The take on the theme was cool too. Gameplay ends up being a bit too shallow.
Apr 27 11:12:05 8m 17s Elevator Orator ♥ 1 Loved the concept and the presentation. I found the initial screen too confusing, even after playing a few times and getting to floor 20 there were some moments where I didn't fully understood why something happened. I think the core mechanic is pretty cool, but the introduction could be a bit smoother. Overall it's a super solid game. Well done!
Apr 27 11:17:44 5m 39s Mother Hen ♥ 1 Love the concept. It's really fun. I think a timer would make sense (or have eggs lose life every x seconds). I don't know, it seemed like the game was more interesting when I was rushing. Just waiting and doing everything slowly seemed like a dominant strategy.
Apr 27 11:23:36 5m 52s Matchstick Elegy ♥ 1 Really liked the core concept and the level design. Really good and solid. The presentation seemed a bit weak though and I found the visual representation of the duration meter (of burning items) a bit unintuitive. It's still an amazing puzzle game, well done!
Apr 27 11:43:48 20m 12s Apple Factory of the Insatiable ♥ 1 Really loved this game. Kept playing until the monster was asking for 45 apples. I like how many combinations seem too powerful, it was fun playing with those. I felt it was a bit too easy though, but that might be my personal taste.
Apr 27 11:56:23 12m 35s Keep It Alive ♥ 1 The game is super good. Very polished and fun. I like the pace, the clever tricks (like the slopes) and the overal mood/narrative. I just wish it was a bit deeper, resource management never seems to be an issue and I didn't feel there was any real risk. Those are some minor stuff. Good job with this game!
Apr 27 12:06:06 9m 43s DEBUGGER ♥ 1 I really liked the concept of the game and the artstyle. I beat the game on the first try and none of my inputs broke down, I found it a bit too easy. It might be cool to force some input to stop working at some point. It's a solid game overall. Good job!
Apr 27 14:49:52 2h 43m The Keep! It's Alive! ♥ 2 I really like the concept and pretty much everything about the hands (switching from one to the other, using it to stomp the ground, etc). The art is cute too. I think the weakest point is balance (which is always tricky during a jam), levels didn't feel too engaging, they usually felt either too easy or impossible to complete with 3 stars. It'd be cool to see a post-jam version.
May 4 16:02:24 169h 12m This Website Will Self-destruct (dot) com ♥ 1 I love this so much. Probably my favorite thing to come out of this Ludum Dare. Really wish we'd see more entries like this. Can't say much more about it. It's great!
May 5 15:50:20 23h 47m Advise the King ♥ 0 Hi there! Loved playing this one feels super polished and it feel extremely tight for a jam game. Here are some notes I took while playing it. - Overall it doesn't feel like I'm making too many meaningful decisions (specially on the early levels). Seems like there aren't many ways I can screw up. I can play in a way that's far from optimal and still progress. Also, when I pick card upgrades, I usually get lots of cards to choose from but, in most cases, my decisions weren't shapping my deck a lot. - The levels seem a bit too big. To feel in danger I usually have to be sorrounded by a large amount of enemies. - It'd be super nicel to see where all the enemies are moving with one button/command (right now you have to put your mouse over each one and this is a bit frustrating in later levels). - I thought the "danger music" was too jarring. These are some small notes. I enjoyed the game and I'd be interesting in a bigger version. Good job!
May 5 16:02:58 12m 38s Zoo keeper ♥ 3 Art and setting are suuuuuuper cute. Really liked that. Audio fits in well too. I liked the small wario-like minigames, even though some times it was a bit too hard to figure out what to do in such a short time window (like the one with the pandas). It'd be great to see the hint text for a few seconds before the minigame started.
May 5 16:24:40 21m 42s À la Fenêtre ♥ 1 5/5 I would have gladly paid for this. Though there were a few times where navigation was confusing, I really liked how you used footprints. The voice narration feels like the soul of the game, it was super cool to have it (even though I don't speak French). I really enjoyed it.
May 5 16:51:45 27m 05s B R U I S E S ♥ 1 Hi there! I really really really loved the art-style and the overall mood. It's just amazing. The color palette is great and some details like how you crafted the dialogues are really good. Despite that gameplay kept pulling me out of the experience. I usually have a hard time with point and click games where the story is so cool that I just want to explore the world. But the puzzles on this one were quite obscure. Would love to see a full game featuring this vibe but without pixel-hunting or traditional puzzles.
May 5 17:01:11 9m 26s Cursor ♥ 1 Solid and very fun. Filled with elegant design decisions. Good job! If this was to be a bigger game after the jam, it'd be great to have some mechanical twists besides being able to control multiple cursors.
May 5 17:12:44 11m 33s KiTa ♥ 0 Hi there! This feels like a solid and fun game. It was a bit sluggish on Firefox, but still playable. It's polished and the main mechanic, though it's simple, it feels really freshed out. Good job!
May 5 17:33:07 20m 23s Cities Of Wonder ♥ 1 Hey there! Loved the art, the aesthetics and the setting. I think the gameplay was too shallow and not very interesting or playful. It'd be amazing to take that big interface with all those buttons and the character dancing in the background and put some other mechanics in there.
May 5 17:43:22 10m 15s Keep the Heart Alive ♥ 0 Hi there! I liked the concept and the presentation. I think being able to move the heart around was specially interesting. I found a bit annoying to have to press space the whole time to move around. Overall it feels solid for a jam, good job!