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Koolruz

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TimestampSince previousGameKoolruz's comment
Oct 6 00:42:53 Witch Loop ♥ 1 I'm not sure if this is only an issue on my end, but the game seems to get stuck loading. I gave it a few minutes, and also tried refreshing, but it never budged.
Oct 6 00:49:58 7m 05s Brick'd Out ♥ 0 Echoing the above that the game seemed to stop working after the first level - But it was really colorful, appealing, and fun! Hitting the bomb blocks felt extremely satisfying, and the levels that came after the intro level certainly looked appealing, even if I couldn't try them out! I also played the HTML5 build. I'm not sure if this was just on my end, but the game audio seemed to be pretty quiet, so I had to turn my volume up pretty high. Not a big deal either way, I just figured I'd mention it in case anyone else had a similar experience. :)
Oct 6 01:10:46 20m 48s Co-Routine ♥ 1 Even after reading the tutorial, it was pretty hard to figure out which switches were which, and I had no idea that the purple switch changed the order that you swapped between robots in - You might want to specifically call that out, rather than just say that it does "Something special", because this left me stumped for a very long time on the second puzzle. That said, aside from the difficulties learning how to play, this is a cool puzzle concept! I got sucked in for longer than I expected, because every time I messed up, I kept thinking to myself, "Okay but *now* I know what to do - I should give it one more try." :)
Oct 6 20:51:59 19h 41m Boris the Bear Hunter ♥ 1 I thought you did a good job explaining the general controls to the player, and I felt like I knew what to do right off the bat. The post-death scene explaining the controls was also a nice touch :) I died by burning my rope a few times to the boss, and having the post-death screen specifically tell me that you would die if your hook got burned helped me realize what I was doing wrong. That said, I wasn't sure what I was supposed to do to get to the boss on my first few playthroughs - I was wandering lost for quite some time before stumbling into the boss fight in an area I thought that I had already explored. Once I discovered the boss, it also would have been nice to be able to restart the fight without spending 20 seconds walking all the way back between attempts. I also really liked the music - As soon as I booted the game up, the music immediately set a distinct mood. :)
Oct 6 22:50:26 1h 58m Escape Velocity ♥ 2 I couldn't get past the second level - No matter what I did, my ship went careening past the planet at very high velocity. I banged my head against it for about ten minutes before I finally gave up - I feel like there was something that I was missing, so I'll hold off on leaving any ratings for now! I also noticed that the line that my ship followed seemed to be off from the guide being shown - I'm not sure if this was intentional or not, but it made it hard to experiment and figure out what the effects of different trajectories would be, because I didn't have a good sense of where my ship was going to end up. You can see this in the attached gif - My guide says that the ship should pass by the bottom side of the planet, but instead I end up hitting it. ship.gif
Oct 6 23:59:55 1h 09m Round Out ♥ 1 Piggybacking on what @nobleboy said, you might not want to show a timer at all, so that the player doesn't get distracted by a metric that they're not supposed to try to optimize. I also had a moment where I was unsure if I was getting points for my survival time, or just for the stars that I was collecting. That's totally just a nitpick though - The game is a lot of fun, and looks really nice! :)
Oct 7 00:26:16 26m 21s The Check-Out Line ♥ 1 I had a hard time figuring out exactly what was changing between loops, but maybe that was the point! I *think* I beat the game, but it was hard to say, given how it ends. ;) I did run into an error at some point - I clicked "Turn Around" on my second time that I had that option (After clicking "Continue" the first time around), and got the following error, and then the music started playing over itself: "```NotSupportedError: Operation is not supported @https://v6p9d9t4.ssl.hwcdn.net/html/2800277/index.html line 905 > injectedScript:6:2 n@https://v6p9d9t4.ssl.hwcdn.net/html/2800277/index.html:905:3418 D@https://v6p9d9t4.ssl.hwcdn.net/html/2800277/index.html:905:9454 append@https://v6p9d9t4.ssl.hwcdn.net/html/2800277/index.html:906:27979 c@https://v6p9d9t4.ssl.hwcdn.net/html/2800277/index.html:920:22077 goToPassage@https://v6p9d9t4.ssl.hwcdn.net/html/2800277/index.html:920:22437 @https://v6p9d9t4.ssl.hwcdn.net/html/2800277/index.html:921:31431 dispatch@https://v6p9d9t4.ssl.hwcdn.net/html/2800277/index.html:906:22652 add/y.handle@https://v6p9d9t4.ssl.hwcdn.net/html/2800277/index.html:906:20643``` (This is probably due to a bug in the Harlowe game engine.)" Speaking of the music, I really liked what you did with the audio - The subtle shifting of the loop and gentle, but somewhat melancholy melody worked really well to set the stage for the narrative! :)
Oct 7 00:48:58 22m 42s Looping Condor 3000 ♥ 2 It took me an embarrassingly long time to figure out how to get past the title screen 😅 I kept clicking, and pressing every key I could think of, before finally accidentally realizing that the right arrow key started the game. The actual game was fun! I only really had one complaint - Starting in level 2, the respawn locations became pretty unforgiving. This section in particular was frustrating, because you were able to comsafely navigate the tight corridor at low speeds, but doing so meant spending a lot of time between attempts, which wasn't very fun. screenshot.png Aside from that minor gripe though, good game! Great job building so much in so short of a time! :)
Oct 8 21:20:14 44h 31m Orbitrary ♥ 1 This was a lot of fun! I had some difficulty understanding what to do from just the game alone (Every time the meteor hit the planet, the explosion effect was so forceful that I assumed that I should have blocked it), but once I read the description and understood that I was supposed to collect the diamonds and avoid the meteors, it made a lot more sense. I did have trouble with the controls - I kept mixing up which button I needed to press to move outwards, and which button I needed to press to move inwards - I felt like I wanted to just use directional input instead of thinking about moving in or out. When I had my fingers on the Z and X keys, I naturally wanted to press X to move my character physically to the right, and Z to move my character physically to the left, but depending on my current position, the controls would be "reversed" from what I expected. That said, I still had a lot of fun playing, and the different mechanics that you introduced as the game went on (The sectional lasers that you had to slow yourself down/speed yourself up to avoid, orbiting meteors) were all elegant and interesting obstacles to throw at the player that meshed really well with the orbital movement! Good job! :)
Oct 8 22:02:43 42m 29s Loop Cut ♥ 1 Having both a weak projectile and a stronger but more dangerous physical slash was an interesting idea! I'm not sure that the two were balanced with one another, though. I ended up basically slashing everything, but maybe that was the point - It let me set my own level of difficulty, and meant that I was always in a much riskier/faster-paced situation when I wanted to be! :) I love the chiptune soundtrack that you picked for the title screen, even if it was not composed for the jam! :) It sets a fun, high-energy mood right off the bat, which is great!
Oct 8 22:03:21 38s Seed ♥ 1 I *really* liked the sound design on this game! It was really soothing listening to the soft, crunchy sound effects and the calm acoustic guitar. :) I would have loved to just relax and enjoy the ambiance after my plant stopped growing.
Oct 10 15:00:43 40h 57m Looped Dodger ♥ 1 Interesting game! The post-jam version with a score and more effects is shaping up nicely, it'll be intersting to see where you go from there! :) One thing that I found a little bit unintuitive was how I would speed up when entering the inner loop, or slow down when entering the outer loop. I understood that this was because I had a fixed angular velocity, and that one loop would always take the same amount of time, but I had expected that my character would move at a fixed speed, and simply complete loops faster on the inner circle, and more slowly on the outer circle. One way to address this without changing the underlying mechanics might be to put the character onto a revolving spindle, which would make it more clear to the player that their character isn't moving at a fixed speed, but is instead moving inwards and outwards on a line which revolves at a fixed angular velocity. Please forgive my hastily edited screenshot to demonstrate what I mean: quick-sketch.png Hopefully that makes sense. Overall though, this is a cool concept and a pretty unique mechanic! :)
Oct 10 15:12:52 12m 09s Welcome to Station Alpha ♥ 1 This game made me experience nostalgia for something that I didn't even realize that I was missing due to covid - The normalcy of walking around in a subway station and getting on a train! It might be because of quarantine, but I really enjoyed the atmosphere of the station itself - The graphics and audio both came together well to set the mood.
Oct 10 15:27:30 14m 38s Loop-E-Mart ♥ 1 The core idea here is really neat, and even with just one character to control, and three actions per day, you already can have a good amount of strategy in how you lay your day out! There were a few minor things that were confusing (Eg: Does one slot of "cashier" let you be a cashier for one customer, or for as many customers as come to the register while you're standing there?), but nothing that ruined the experience. There's a lot of room for expansion of the core mechanics too, if you wanted to make a post-jam version, which is really cool! I could see a new version where you are able to hire on additional workers (but you need to spend your hard-earned money on them each day), or purchase more slots for your loop, but even with just one worker, and 3 tasks per loop, there's already a surprisingly deep amount of game here! Great job :)
Oct 10 15:39:02 11m 32s Poppy's stuck in time ♥ 0 The graphics on the intro animation were extremely charming and cute - Great job with those! I found myself wishing that it was faster to retry after dying - From the moment I ran out of time, until the moment I started my next attempt, it took over 20 seconds of cutscenes and control prompts, which is a lot when you're only playing for 35 seconds at a time. :(
Oct 10 15:50:20 11m 18s Electro Dash ♥ 2 Very fun game, and great music! The way that the different obstacles merged into each other, rather than just overlapping each other, was a really nice touch, too! I only have a couple of nitpicks - It would have been really helpful to get a little bit more feedback when you lost a life, and to have a display of how many lives you had left. Going along with that, it would have been helpful if you had a visible change in your character when you were invulnerable from a dash. Most of the time when I lost a life, I wasn't sure if I had correctly dashed through an obstacle, or if I got hit as I was leaving it, so a little bit more clarity around that would have been very helpful. Overall though, great job! I found myself really enjoying the infinite level when I got there.
Oct 15 01:01:06 105h 10m I Reboot ♥ 3 I really liked this game! Keeping a bullet on screen from each previous loop was a great idea to slowly ratchet up the difficulty, and to make the player take less optimized paths, and the core loop was a lot of fun! The only complaint I have is that there was no communication to the player about the timer. Forcing the player not to sit around stalling is a very good idea (Otherwise they could just pause for a few seconds before entering each portal), but it felt really bad to randomly die because I didn't beat a timer that I didn't know that I was racing, on my 12th loop. :( Aside from that complaint though, I had a lot of fun playing, and the theme shines through very clearly - Great job overall!
Oct 17 05:04:23 52h 03m Superconductor ♥ 1 Very interesting puzzle game! I unfortunately burned out at puzzle 8, and couldn't get any further, but I had fun up until getting stuck!
Oct 17 18:08:43 13h 04m Gene Cycle ♥ 0 Looking at the screenshots, there might be an issue with your webGL build - The viewport is way smaller than the screenshots suggest, so elements are overlapping, and you have almost no space to move your nucleotides around :( This made it very hard to play, because all of my nucleotides were constantly bouncing around off of each other, and you couldn't clearly see the connections. Aside from that, it's a really interesting puzzle concept, one that I've never seen before! I managed to get a high score of 7, even with the small viewport, and I had fun while doing it!
Oct 24 16:41:01 166h 32m At What Cost? ♥ 2 I absolutely loved the ending - I don't want to spoil anything for anyone reading the comments, but it was perfect. It was a great payoff for the journey. One small gripe that I had was that the first spikes were very hard to see against the gray background of the house - I died several times to those spikes without ever seeing them, and it made me assume that I didn't understand something about how the looping mechanism worked ("Do I die whenever all of my previous lives are dead?"). Once I saw the spikes and knew to avoid them, there were no other areas where I got stuck - The difficulty curve was not too steep or too shallow; I never felt completely lost, but still had to pay attention as I beat each puzzle :) Overall, I had fun with the game! Good job!
Oct 25 14:58:21 22h 17m Blobber ♥ 0 You set a really good atmosphere that caught my interest quickly (Where am I blobbing from? Why am I in this tiny room with Blobber propaganda all over it?), but I unfortunately couldn't find a single clue after the initial cat gif. I'm not sure if I was missing something obvious, but I read all the posts, tried clicking on everything, etc, but nothing stood out to me as being any different than the rest of the posts/images. :( You've made a really innovative game with great atmosphere, but I just didn't know how to get into it.