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elemel

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TimestampSince previousGameelemel's comment
Oct 5 21:23:41 L2020P ♥ 0 Saving this one for New Year's Eve.
Oct 5 22:09:03 45m 22s Stuck in a loop ♥ 1 Difficulty was well tuned for me. Hard to beat, but not too hard. Also found the idea of collecting upgrades for your next life interesting.
Oct 6 12:33:13 14h 24m Loop ♻ ♥ 1 I think you have the foundation of a good game here. Liked the smooth movement, and the path finding was mostly fine. Downside is that there's no real challenge or choices involved. Death timer didn't add to the game. Would have been cool with some enemies, and being able to pause and resume work by stepping away and back.
Oct 6 13:21:29 48m 16s The Cult of the Broken Clock ♥ 3 Survived! Switching between attack and defense felt frustrating, because defense was very weak compared to attack. Maybe switch between ranged and melee instead, or between different weapons? The clock concept was cool, but running around in circles grew annoying over time.
Oct 6 13:34:00 12m 31s Bolb-Bulbae ♥ 1 Psychedelic backstory. Didn't understand how to identify other bolbs as strong or attractive. Music was impressive, but maybe something trippier would have been a better fit. WASD movement in isometric view was confusing. Stay hydrated.
Oct 6 13:45:43 11m 43s Cereal Killer ♥ 1 Looks amazing. Any chance for a macOS build?
Oct 6 14:32:26 46m 43s Crazy Trains ♥ 0 Seemed harmless enough on the first level. By the third level, I was in a frenzy trying to sort out the logistics. Really nice! On the downside, seemed a bit too easy to get stuck, but maybe that was just me not planning ahead.
Oct 6 21:41:12 7h 08m Chrono Crash ♥ 1 Really impressed with what you've accomplished, both in terms of game design and technically. Agree with @quinn-patrick that it becomes repetitive to replay a long easy part and then hit a wall. Maybe add checkpoints between waves? Was also hoping for, or dreading, a boss fight at the end...
Oct 7 22:04:04 24h 22m Photon Loop ♥ 1 Got lost in this for a long while. Great mood and intriguing game mechanics, which I have yet to understand fully. Would have been nice to start with a smaller level and ramp up.
Oct 8 17:41:37 19h 37m HONK II ♥ 1 Really awesome feel to it, and the music was great. Switching weapons was really hard with a trackpad, would have liked to be able to switch weapons with e.g. number keys. Also missed some kind of theme interpretation.
Oct 10 15:50:44 46h 09m Stuck in an inner tube! ♥ 1 Really nice entry. Enjoyed the literal theme interpretation that added a simple but effective twist on platforming. The character art and animations were cool, but a little hard to see when zoomed out. Well done!
Oct 10 17:43:07 1h 52m Escape From Rotting Town ♥ 1 Music really helped with the atmosphere. The barricades of stuff formed a good boundary of the play area, while also adding to the atmosphere. Combat was promising, liked how you needed to wait for the enemies to signal an attack and retreat out of range. Also liked that enemies could hurt each other. Attacks could have been more varied, there could be blocks or counters, etc. Missed a theme interpretation.
Oct 10 18:04:59 21m 52s Get Over Yourself ♥ 2 Really promising but I gave up on level 1. Liked the Portal worship and the idea of using your previous path as a platform. Didn't like the time or jump limits, I think these would work better as optional achievements.
Oct 10 18:20:25 15m 26s Lethal Loop ♥ 1 That was intense! Promising squash-breakout crossover that could use some polish. Was difficult to control the direction of the paddle, and the ball was too fast for me. Was also hard to see what was happening since the graphics didn't scale with the window. Missed a theme interpretation.
Oct 10 21:20:50 3h 00m Sleepy Hamster ♥ 1 First other hamster game I've found! The art looks great, and helped set the tone of the game. As others have pointed out, the gameplay suffered due to loose or unpredictable controls. Spikes were difficult to dodge for me. Snappier movement in some kind of grid would have helped. And giving some penalty or damage for missing instead of game over.
Oct 11 09:01:35 11h 40m Turret Bug ♥ 1 Nice art. Could "win" the game by just clicking fast without aiming. Would have liked to be able to restart without reloading the game.
Oct 17 22:54:40 157h 53m Cursorial ♥ 1 Really nice experience, and some food for thought. Was expecting a game but appreciated what I found instead. Music was great, and did a lot for immersion. Would have liked more of a physics feel to the wheel. Used the Mac build, which worked fine after fixing the executable flag.
Oct 18 07:49:33 8h 54m Oh my Life ♥ 3 The switching between styles was intriguing, but broke immersion for me. Felt more like an exploration of styles than a game. Still, it was impressive that you managed to produce this amount and variety of content in just a few days. As others have pointed out, some audio and music would really help. Also missed WASD controls, just used to having that.
Oct 18 10:17:39 2h 28m Paradox Planet ♥ 1 Well done on finishing a game. Controls were pretty good, main frustration being that it was sometimes hard to see the mouse pointer against the background. Aiming then feels imprecise because it depends on mouse position relative to player. I liked the concept of enemies coming back to life, levelled up. You have a good base game here. One tweak could be to despawn enemies that are far away (or have lived very long) and respawn them elsewhere. Now they seemed to get stuck sometimes, and I had to go look for them.
Oct 18 10:36:47 19m 08s Mel's Bells ♥ 1 Brilliant little game that is more than the sum of its parts. My brain melted trying to identify and transform the different sequences. Made it to the boss once but couldn't defeat it. The retro graphics and sounds did the job of making this feel like a complete package. I especially liked the visual feedback on "levelling up" as you defeated enemies. As others have pointed out, some kind of difficulty progression would be a good next step.
Oct 18 14:26:11 3h 49m Fountain Of Death ♥ 1 Nice puzzles, and the character animations were well done. Often hard to see what's going on due to gray on gray. Platforming was very unforgiving, and was more difficult than the actual puzzles. Didn't really read the story, might have been more effective with text screens between levels. Audio contributed to immersion. Overall a fine entry. There were some glitches with the collision detection, was able to stand on walls. Would also have been better if jumps and restarts detected pressing a key from released. Right now I could hold to jump (or restart) and things would get glitchy. Would have been good to somehow incorporate the theme into the core gameplay.
Oct 18 16:34:53 2h 08m Right Side Up ♥ 2 I also had a huge black box floating around the screen, which basically made the game unenjoyable for me. Other than that, graphics and sound seemed fine. Physics and explosives are fun, but the theme connection could be stronger.
Oct 18 17:07:11 32m 18s Spooky Mansion ♥ 2 Graphics were amazing, really spooky Halloween mood. Some sound and music would have improved immersion. Managed to collect one vase before I stepped beyond a wall and fell into the void.
Oct 18 17:16:17 9m 06s Looper ♥ 1 Good and difficult game concept, but I kept mixing up the tracks. Music was great, how come there's no way to rate audio?
Oct 18 21:58:43 4h 42m Humdrum ♥ 0 Well done! Writing, graphics, animation and especially audio were all great.