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Feedback comments for LD47
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| Timestamp | Since previous | Game | don-tnowe's comment | |
|---|---|---|---|---|
| Oct 6 20:07:32 | LOOPOST | ♥ 6 | I liked it. Music is really nice. Gives a good meditative tone to the main gameplay, so maybe it's fitting that the ship is slow. Strand-type worthy. The take on pacing is interesting: visual novels are usually slow and I'd expect the main gameplay to be the faster part, but with that music and tone it's the other way around! Just that the scenery is pretty static in dialogues - more motion, more emotions, more sound effects to fit! Also, I suggest you look up Kinetic Typography! Main gameplay though? Some planets are off-screen, sometimes I didn't know where to go. Overall, I didn't feel like I had enough control - moons have roughly the player's speed so I had to wait... | |
| Oct 6 20:30:17 | 22m 45s | Collateral Control | ♥ 2 | Pretty decent. The move distance could be more clearly communicated, but everything else is pretty intuitive. Could get more challenging with more moving objectss on the level, and limited items could also make the first levels easier! |
| Oct 6 20:40:58 | 10m 41s | Super Platypus Drifter | ♥ 3 | Takes some getting used to, but mastering the controls feels great. That feels like just the right kind of "Difficult". |
| Oct 6 20:56:28 | 15m 30s | Training for Capitalism | ♥ 0 | Awesome! Love the core concept. Lever goes up, lever goes down! But is there any incentive to not stop at every station? There's no time limit or something... |
| Oct 6 21:03:53 | 7m 25s | Legacy Looper | ♥ 1 | +1 to Graphics for death animation! And yeah, gameplay, but so many people here already said it's absolutely amazing. |
| Oct 6 21:16:15 | 12m 22s | Crypt of Capitalism | ♥ 2 | Great use of the main mechanic! I like that currency is also health, great implementation of the pay-to-win feel (and lives are unlimited so I could actually finish the game) And wait for 14 days? Wow, that's a lot ;D |
| Oct 6 21:21:28 | 5m 13s | Octoloop | ♥ 1 | I liked it. It's simple but pretty challenging! |
| Oct 8 10:57:43 | 37h 36m | Guntasy | ♥ 2 | I liked it. Aiming felt harder with the smooth camera, but overall the shooting felt good. Nice sounds! Areas could be more varied, but I understand the tedium of laying out a huge map isn't acceptable for 3 days... And there is a huge fall that's really frustrating, but I guess with that backtracking it fits the theme ¯\_(ツ)_/¯ |
| Oct 8 12:07:00 | 1h 09m | Blasted Isle | ♥ 0 | Fantastic artwork! Great audio and general gamefeel, too. Though I felt that the fights were trivial with no attack cooldowns or limited knives, just spamming. Infinite looping feels pointless with that, since the hard cannon sections are the same every time hence no difficulty growth... |
| Oct 8 12:10:03 | 3m 03s | Around The Jungle | ♥ 1 | Interesting game! Movement felt very sensitive until i realized "wait its a race youre supposed to go fast :0" Needs better visual/audio feedback for player's actions, like showing the aiming power/direction. |
| Oct 8 12:24:31 | 14m 28s | The Wizard's Trip | ♥ 1 | Loved it, what a simple but interesting text game. Movement felt confusing at first, but then I figured out it's the *exact* number of spaces on the current tile. Should probably highlight where the player can travel and which/how tiles contribute to damage. Could also vary which tiles do damage and not just bottom-left minus bottom-right. |
| Oct 8 13:26:22 | 1h 01m | Fearcle | ♥ 5 | Wonderful artwork, sound design and atmosphere, but I was really confused about what I had to do. I found the second room too hard... couldn't finish. |
| Oct 8 14:11:26 | 45m 04s | Void | ♥ 1 | Wonderful audio experince! I feel like there was little dymanic through the course of the game, but the feel of loneliness is conveyed pretty well. |
| Oct 8 14:50:25 | 38m 59s | Karma Farmer | ♥ 2 | Good game! The exhaustion/hunger alerts are a big deal. But it's very hard and the peaceful mood doesn't really fit the stressful pace of the gameplay. |
| Oct 8 15:13:00 | 22m 35s | Stuck in a Loop (station) | ♥ 2 | Very clever puzzle design! Beautiful environments, too. Would love to see this finished as some kind of environmental puzzle game not unlike The Witness : feels like so much could be done with this idea. |
| Oct 9 11:49:09 | 20h 36m | Keep moving and nobody burns | ♥ 2 | I liked it. Really appreciate the gradual difficulty increase! Movement feels like buttons don't work half the time, I'd prefer some kind of input buffering for that. Crates with more hitpoints can be mistaken for unbreakable so an indication for damage would be nice (like the crate getting darker). |
| Oct 9 12:30:31 | 41m 22s | LoopLab | ♥ 1 | Very weird game. - Controller support does work! But the player turns around after releasing the thumb stick, using deadzones can prevent that. - Camera is too high up, it's impossible to see what's below so every fall is a leap of faith. - Blobs on walls aren't perceived as enemies, perhaps they could move to indicate interactivity - No challenge. Enemies are very slow and don't attack. Still though, congrats on your first jam game! |
| Oct 9 12:42:35 | 12m 04s | Lupe | ♥ 2 | Really enjoyed it! But input cooldowns make it feel very slow sometimes. |
| Oct 16 18:39:35 | 173h 57m | Looping Madness | ♥ 1 | Brilliant! Would be a perfect mobile arcade game. Two issues though: music resets upon death (it's very jarring) and the bird wall can be avoided. |
| Oct 23 20:50:05 | 170h 10m | Remember your actions | ♥ 1 | Really fun and unique game! I realized that the core is kinda similar to my game but you figured out how to do it in a much simpler, more fun and more easily expandable way. Great job! |