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Feedback comments for LD48
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| Timestamp | Since previous | Game | don-tnowe's comment | |
|---|---|---|---|---|
| Apr 29 19:58:14 | INSIDE the BOX | ♥ 1 | My, this game messes with the brain HARD. But the escape at the end is crazy satisfying! Getting lost to the wonderful music was great, but it does lack a map of sorts, like in the form of a tree graph. Other than that, it screams genius all over it. | |
| May 2 07:15:18 | 59h 17m | DeepLift | ♥ 2 | This is a great first jam game. Even though the gameplay was a bit too simple, it's got a difficulty curve and enough polish! |
| May 4 11:40:21 | 52h 25m | Dig Deeper | ♥ 1 | Great job on the atmosphere here. The lighting sets the mood and defines attention points really well! Has a bunch of issues with UI. Kept pressing Escape to close but it worked in neither of the menus :/ Inventory management could be more streamlined too, with item autopickup and clicking to instantly equip/grind. But I appreciated the little details, like damage numbers and the input buffering on jumping and attacks. That's always nice to have! |
| May 4 12:20:35 | 40m 14s | Digging Down | ♥ 1 | A game so simple in concept but damn, it's addictive! One thing i'd add is input buffering on clicking: half of all clicks when spamming don't do anything, so if two fast clicks did two swings it would feel better. The music change based on depth really kept me going though, and the upgrades made me replay even after completion, just to see how insane the power gets! Great job, y'all. |
| May 4 12:43:51 | 23m 16s | Ringularity - Black Hole Orbital Combat Simulation | ♥ 1 | The core concept has great potential! Lacks feeling of control, though - it's so slow, and the firing direction feels off on the Y axis That said, zooming out gave me quite an impression! That feeling of distance... |
| May 4 17:59:49 | 5h 15m | Hellscape | ♥ 1 | Felt too fast and chaotic at first, but ended up being just the right difficulty. Bullets looked impossible to dodge but it's not a problem because health is restored from kills! Smart. Really enjoyed this experience and its pacing! |
| May 7 16:22:54 | 70h 23m | Infiltr8 | ♥ 1 | Great game with excellent visuals and splendid audio but I would have enjoyed it far, far more if levels were not so long and twisted that it takes an eternity to go back and forth through. Holding down one button to go back would have solved this problem with minimum effort. Also, the main mechanic is pretty under-utilized. I was hoping for puzzles, would be amazing. Otherwise though, solid entry. good job! |
| May 7 17:39:32 | 1h 16m | Deep Sea Settler | ♥ 0 | Neat! I liked this, simple but challenging. Makes the player think about each placement as each tile type is limited within building range! Too punishing though, one mistake and game over. But really fun when you get the hang of it. And also... oxygen tiles disappear when you build on them. Even if the theme interpretation isn't that deep... this message is. |
| May 7 18:01:23 | 21m 51s | Super Digger | ♥ 3 | Uhm... is there a reason to not just spam clones while digging straight down? Also, a minute into the game the framerate starts chugging really hard. Might want to work on optimizing how it runs. |
| May 8 07:28:12 | 13h 26m | Palette's Bottomless Backpack | ♥ 2 | This game is HISTERICAL. The table was already full... but the waiter could just NOT care less! Not to mention the remarks of the characters on the stuff getting pulled out - had a great laugh at these. Got 48% and it was complete chaos, I wonder if 100% completion is possible without dropping stuff off the table... What an experience this was. |
| May 8 09:40:52 | 2h 12m | GUN DESCEND | ♥ 1 | Solid in concept, but the execution felt underwhelming. I initially though enemies would come from below so I was looking down and lost a couple of times not knowing what hit me. But then the gameplay turned out to be "hold D + hold Left-click + drag mouse". Like a regular shooter on ground, but with no thinking. And very, very tanky enemies. Would be fun if it was more focused on falling and shooting down. When I saw the two guns on the cover and read the description it made me think of Beat Saber, but with moving down and with guns instead of sabers! I'd love to play a shooter like that. |
| May 8 10:02:29 | 21m 37s | Virtually Deeper | ♥ 1 | Good core, lacks variety. And it feels like choices aren't as meaningful as each class only really has one place to take. Just putting the monster in the middle of the room would've changed a lot: the player would need to think more about its targeting! Another issue was communication: the monster has damage numbers but not players - could make it harder to assess which positions are more vulnerable. But despite the music cutting off between stages, it still sounded stellar! |
| May 8 14:13:28 | 4h 10m | grem | ♥ 1 | Loved it! i liked how sometimes the player can see where the monsters are... but never where the monsters aren't. |
| May 8 14:55:14 | 41m 46s | ALTAR | ♥ 2 | Lovely! Splendid combat feel, though the sword's range was too short to be useful. Because of this it feels that the dash should be the main attack! With that jump after the dash it could also make some insane dash-and-bow combat, too. Fighting was kinda useless until the boss as you could just hit a person once and get all the overpowered upgrades. And of course, amazing presentation. Great visuals and oh are these sounds from Quake? 👀 |
| May 8 15:25:56 | 30m 42s | Cosmonoid | ♥ 1 | The movement mechanics in this are great. The rope gives just the right amount of control and gripping surfaces is very responsive and tight! Bouncing could be a wonderful addition but the health mechanic ruined it for me: grabbing the blue orbs requires too much precision even with their huge hitbox, they're limited, and without them bouncing just restarts the level. |
| May 8 15:52:49 | 26m 53s | Spectregram | ♥ 1 | The photo assessment could be improved to reward diversity instead of just 20 shots of the same creature, but the atmosphere and environment was nailed perfectly! |
| May 14 17:51:12 | 145h 58m | Farm and Mine | ♥ 1 | Неплохой кликер! Очень понравился способ "ручного управления" - пока нет автоматизации, с каждым заходом приходится переключаться! Расстроило, что после первого сбора очень долго ждать урожай. Если не баг - надо бы вначале сделать меньше ожидания, а потом уже полагаться на оффлайн! |