Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Dakke
Feedback comments for LD47
Dakke's games and stats for all events →
| Timestamp | Since previous | Game | Dakke's comment | |
|---|---|---|---|---|
| Oct 5 06:38:11 | LittleIC | ♥ 3 | I like the graphics/feel! | |
| Oct 5 06:44:17 | 6m 06s | Azimuth Zero | ♥ 0 | Cool, i think i would prefer a static screen with mouse instead of mouse controlling screen. :) |
| Oct 5 09:06:58 | 2h 22m | Mirror Mirror | ♥ 2 | Loved the audio! I started picking up coins so it matched the music beat. |
| Oct 5 09:07:57 | 59s | Zombies Come and Come | ♥ 1 | Nice work! It stimulates my need for maze-building tower defense :D |
| Oct 5 11:10:58 | 2h 03m | BagJam | ♥ 2 | Nice idea! Like others mentioned, the colours could be more distinguished from another. :) My color blind friend had a real hard time :D |
| Oct 5 11:33:26 | 22m 28s | The Island | ♥ 2 | Nice work! I was searching for the other 3 players but couldn't find them. I made an axe so i could axe them a question |
| Oct 5 11:42:21 | 8m 55s | Save Her | ♥ 1 | Looks good, i loaded it up but a little movement with the mouse and it does a 360, i have very low fps on my computer. Do you handle the physics in FixedUpdate or Update? |
| Oct 5 15:21:43 | 3h 39m | Binary Loop | ♥ 1 | Cool visuals, like the character looping through the side. As other mentioned, abit more polish on the colliders and less content may have been desirable :) But i like it |
| Oct 5 20:23:31 | 5h 01m | Project L.O.O.P | ♥ 3 | Alright, played through phase one now. Cool game and idea! It made me want to keep going and finish my tasks. I noticed that, and don't know if it's a bug or intended - but when i were in admin i could just interact with the console and gain time. So i spammed the consoles abit just to make sure i had time and didn't need to rush :P Felt like play Among us but.. alone :P Nice with some story elements in the beginning to set the mood. Would like the text to come quicker though. Nice work overall! |
| Oct 6 06:13:48 | 9h 50m | Help! I Set Off a Bomb! | ♥ 1 | Cool game, made it through on the second playthrough. Liked that you had to pump up the pressure to get time away from the actual task, giving it a bit more hectic sense. I guess it adds up to the stress, but i would have liked it to automatically sense keyboard presses, like numpad/digits in the pin section and letters in the password section, only using mouse for color and pressure. Felt a little annoying when starting to type but the field wasn't highlighted. Depending on what feel you want ofc. Graphics are simple and understandable. Had fun! |
| Oct 6 07:39:17 | 1h 25m | bloTT | ♥ 2 | Had a couple of minutes of fun playing this game. I have to be honest i didn't have time to finish it. Graphics are uniform, appreciate the mute button (something i should have put in my game). I like that it has full air control. Just a tip for jumping platformer, there's something called "Coyote time" that lets the player not rage at the game when jumping from ledges. They feel like the pressed the jump at the right time but is outside, a little of coyote time here will often increase the enjoyment of making those long jumps. Just something i picked up. Nice puzzle! |
| Oct 6 10:53:35 | 3h 14m | Mobius | ♥ 1 | Nice little brain massage! Really cool concept and i don't really grasp how the code would be created but really great effort for this theme! Puzzle/length was just about right for these kinds of review plays. As a thought for the future I never really saw a reason to use the jump, maybe remove it or add some need for it? Make it loop in the y axis as well? :D crazy And maybe a mouse sensitivity slider for me and the others who had problems with it. I like it! |
| Oct 6 18:47:07 | 7h 53m | Threaded Loop | ♥ 0 | Nice looking graphics. Clean and simple. Missed audio. I didn't understand the clones movement in the last puzzle but just quick button mashing solved it :P |
| Oct 6 18:51:48 | 4m 41s | Race Condition | ♥ 1 | Was more fun that i expected after going one lap. Hey! Theres another car, and another.. and another.. oooooh Cool idea :) Was fun seeing a mistake i did the lap before, in a "third person" view driving by |
| Oct 7 05:55:41 | 11h 03m | Hoop Knight | ♥ 1 | Nice game! Really good idea and well executed :) |
| Oct 7 06:01:30 | 5m 49s | Hands on Work | ♥ 2 | Haha nice job! The stress that built up coupled with the end. Great work! :) |
| Oct 7 11:13:42 | 5h 12m | Crows of Wraeth | ♥ 0 | Nice look and feel in the game. I understand why you have snappy movements like this but I would prefer some kind of transition other than "teleport" :) |
| Oct 7 11:53:02 | 39m 20s | Crash Thunderstud Returns | ♥ 1 | Liked the different approach to shooting. Sounds are nice, a little cringe :P |
| Oct 7 11:57:16 | 4m 14s | Temporal Loop | ♥ 1 | Nicely made and polished. Cool mechanics with adding verticality. Nice ambience. Good job! |
| Oct 7 21:07:09 | 9h 09m | Wash machine loop | ♥ 1 | Fun idea, I think you can do more with it since it was really short gameplay wise. Some more puzzle to get to the end. But i don't think many else have thought about a game idea revolving a ladybug trapped in a washingmachine :D Cool game :) would be cool to see it abit more fleshed out |
| Oct 9 21:48:01 | 48h 40m | Orbiting Defense | ♥ 0 | Nice game, i like the graphics. Felt polished enough. Cool that you came up with this idea. I didn't understand when the new satelites spawned. Then i read the description about that again. Then i won ^^ |