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bernard-bumblebutt

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TimestampSince previousGamebernard-bumblebutt's comment
Oct 6 01:47:09 PoopLoop ♥ 0 The game looks so good, and the music really makes it a chill game. The poop concept is really funny, but it seems you didn't really expand on it much, could have be awesome with some potty humor. With that said, the gameplay was pretty boring.
Oct 6 01:55:59 8m 50s Roll back the time ♥ 1 I loved the warped effect on the whole screen. How'd you do it?
Oct 6 02:02:42 6m 43s BLOBIUS ♥ 0 Really interesting graphics and how the arena morphs around. Amazing effects as well. One thing I didn't like was the music, it was sad. Sad music while blasting blobs with a turret? Doesn't make any sense! Great job though.
Oct 6 02:05:51 3m 09s Dude Ranch ♥ 4 The dude graphics are ridiculous and I absolutely love it.
Oct 6 02:10:31 4m 40s GLITCH LOOP ♥ 3 The character doing different poses on each node really adds a lot of character to the game, well done!
Oct 6 02:23:07 12m 36s Round-a-bout: Get Me Outta Here! Edition ♥ 2 God-tier main menu screen, very creative.
Oct 6 12:51:42 10h 28m Friday Night Funkin ♥ 2 Songs were great, animations were fun! It took me a bit to figure out I'm the guy on the right. Also, the difficulty spike between the first and second song is huge. I almost never play rhythm games so I could only manage the first song, still loved the game though.
Oct 6 13:02:06 10m 24s Collateral Damage ♥ 1 I liked the concept, could have used some music to encourage more play! Really neat having to consider every shot you take since if you miss, you might as well have let an enemy reach the middle.
Oct 6 13:35:49 33m 43s Tank Fall ♥ 1 Loved the concept of this. Have to carefully think about each shot since that will make the game more difficult. The music didn't match the gameplay at all though.
Oct 6 14:01:10 25m 21s Break The Loop ♥ 3 I got myself a chicken dinner! Loved the game, fun concept, good progression. I didn't realize I was wielding a pulse laser until level 3, which was a nice surprise. The pulse laser graphic is fantastic, which made it really fun to use. In the later levels, it was a little frustrating not knowing which dot you can collide with, you basically have to die on each of them to learn. Also it was hard to plan your shots in later levels when the path became pretty big and criss-crossy, due to the animation.
Oct 6 15:18:52 1h 17m Closed Circuit ♥ 2 I liked the graphics, but couldn't play long due to the constant screen flashing. Turn down the opacity of the flashes, they can still be great feedback when they are subtle.
Oct 6 16:32:01 1h 13m Anything For You ♥ 2 Great game! It was a nice change of pace to play a nice wholesome game with some emotional depth to it. Definitely felt like this is someone's real story they are trying to tell. Thanks for sharing!
Oct 6 18:18:34 1h 46m Satelloop ♥ 1 I always enjoy space games that don't revolve around blasting things. This was a creative take where you had a lot of options and things to do. Very polished as well, great game!
Oct 6 21:02:34 2h 44m Mystic Dungeon & Mighty Mustache ♥ 0 Interesting game. I enjoyed playing it, but it would have been nice to have more variety, randomized encounters, and a chance of a really difficult fight at the beginning to keep you paying attention to the text.
Oct 7 00:17:37 3h 15m Loop Frogs ♥ 3 The dudes who make frog games gotta stick together, easy 5.0 ratings down the line.
Oct 8 13:21:44 37h 04m Spinnerets ♥ 1 I really like the spider graphics and animations. Also, a huge fan of 1 button controls, especially in game jams.
Oct 8 15:17:20 1h 55m a nice place ♥ 1 Really great atmosphere, love the text audio and the randomized answers you can get when you interact with things. I really liked just going around and seeing all the things I can interact with!
Oct 8 17:37:31 2h 20m Stuck in a Soup Loop ♥ 4 Great game! Loved the graphics, and sound effects. I always enjoy a good cooking game. I liked having to stir the soup. It really does add to the game when you have an extra element you have to do besides drag n drop the ingredients into the pot. With that said, I do feel that game would have been more exciting gameplay wise if you had multiple customers at the same time where you have to micromanage who you serve first based on their wait time and recipe difficulty. Most cooking games I have played without any micromanagement mechanics tends to get boring a lot more quickly.
Oct 11 12:49:15 67h 11m Gorilla Taxi ♥ 0 I really liked the concept, no hand holding exploration, just like the olden days. I quickly gave up though since the whole map seems to have only have generic block buildings and the only landmark is a park, which made it much harder to understand the layout of everything.