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Battlerager

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TimestampSince previousGameBattlerager's comment
Oct 5 23:47:50 All A Board ♥ 2 Great graphics and presentation overall. Love how the slow-motion distorts the music. It felt like the lorry was going a bit too fast at times. Maybe a slower lorry speed, but some sort of fling physics on the projectiles to compensate, could be a potent mix. I didn't get very far but will definitely try again. Great job!
Oct 6 16:59:52 17h 12m Bunny Loop ♥ 2 Enjoyed and beat this! The "Now playing" music player surprised me when it first came up. But it's a nice variety of music and knowing the song's name was appreciated. The hopping movement is fine and pretty fun - but when you get the speed upgrade, it can lead to situations where the increased jump distance makes it really hard to reach a brush of berries or an upgrade stone, as moving back and forth always takes the bunny just past it. Have to do sort of a drive-by, haha. It feels like trying to keep the bunny from dying wasn't really worth stressing over, as you'd respawn with all evolution points still intact. It made more sense to always keep pushing on recklessly instead of trying to focus on not taking damage / finding food. Maybe it you lost (some) evolution points on death, but the purchase costs were lowered to compensate, that could be changed? At any rate, cute little game. I wish the bunnies the best of luck in their ...... future endeavours. 😏
Oct 9 16:36:21 71h 36m Framed Space ♥ 1 Cool game and idea! Sometimes I couldn't push a block and I wasn't really sure why. Maybe it has to do with if there's grass on a block or not? As others have already said, sometimes I'd get stuck in a block. Feels like this happens when wrapping around the screen (leaving on one side, coming out the other). I think this basic principle would work really well with small, contained levels that you push around to reveal different sections of and make different jumps and interactions possible! Would be a cool puzzle game (then again, I'm really into puzzle games, so maybe take that recommendation with a pinch of salt 😛 ) Nice effort!
Oct 9 17:26:58 50m 37s Anything For You ♥ 3 Good stuff! The writing, graphics and music combine to create a... melancholy mood. I enjoyed it! If there's one gripe, it's that it was sometimes hard to click what I wanted to click one. It might be "fullscreen messing with the cursor" thing, I don't know. One time, the bike got priority over the "turn to see the next part of the room" arrows. Things like that. A nice little personal story. Also, coordinating so many people seems like quite the challenge!
Oct 9 17:40:18 13m 20s Loop Heart ♥ 1 It was fun! I enjoyed the varous elements (breakable blocks, switches to make hearts appear) being introduced. Nice level progression. One thing I don't fully understand is the choice to use mouse controls. As there are only 4 directions to shoot in, the conversion from mouse position to shoot direction was sometimes unpredictable / surprising. It also made the game kind of heart (**edit** haha, what a typo) to play on a laptop touchpad. (Yes, I know. Sorry!) Would appreciate something like arrow keys or WASD to just shoot in one of the 4 directions. Nice game 😄
Oct 9 18:27:28 47m 10s Space Police Simulator Platinum ♥ 2 At first I thought this didn't really fit the theme - until I saw the nice transition between platforms. But later, it occured to me - it's really about the cycle of violence and policing. There'll always be criminals, there'll always be paranoia, and there will always a policeman. I found myself laughing out loud many times at the sheer absurdity of the situation. My confusion combined with the bloodthirsty impatience of the alien populace combined with the manic soundtrack are a great mix for comedy.
Oct 10 00:32:23 6h 04m LoopBots ♥ 1 Very unique idea! Because the loop always starts and ends at the base, setting a good loop is basically a mixture of getting the energy consumption vs. ore mining ratio right, and also performing well at platforming after starting a loop. The first half of this got more interesting in later levels for sure. It meant that it might be the best move to actually wait standing in front of the base for a bit before handing in the ore, so the Loop Bot would consume energy slower. Cool! The second half - the platforming - suffered a bit from the controls, I feel. Up = Jump isn't my favorite, and controls did feel a bit slide-y in general. Certainly workable though! I really appreciated how "complete" this felt, with a tutorial, levels with a timer (that felt doable but not easy! Got stuck on level 3, personally) and a main menu and such. Impressive in the Jam timeframe!
Oct 10 13:30:27 12h 58m Corporate ♥ 3 Graphics and audio did a great job creating that office atmosphere. High production value for sure! Rotating the office rooms to get an angle on these employees was cool. I didn't quite get how / when the game suddenly - is it on a timer? Anyway, I enjoyed this one.
Oct 10 13:58:27 28m 00s i++ ♥ 1 I THINK I got to the end of the game. That jumpin' son of a gun has won, I'm giving up. Great concept and it's pretty mesmerzing to see the blocks move the way they do. I feel like this would slap with a great soundtrack, with very simple geometric forms (as they are) pulsating to the beat, or something like that. Enjoyed most of the levels - towards the end, there was one where you have to line up the blocks in a way that you can juuuust squueze between a regular block and a red one while jumping up. I felt that was a bit too finicky. But other than that, most levels were great - and there were lots of them! Good job!
Oct 10 14:14:32 16m 05s The Serpent of Scorhill ♥ 1 Interesting concept! Certainly a cool spin on Snake. I liked the flavor text stuff! My main gripe is the graphics for the segments that make up the "Snake" body. Them being taller than one grid tile makes it kind of hard to line things up correctly, especially when things get crowded and hectic. Less is probably more for this kind of gameplay. Still, I enjoyed my time with this!
Oct 10 15:53:21 1h 38m Not Enough ♥ 1 Enjoyed the graphics and visual effects a lot. Glad you pulled through despite hitting the Pico-8 limitations a couple of times! Would have loved some music, personally, but maybe that would have clashed with the glitch-y sound effects a lot? Not sure!
Oct 10 16:07:30 14m 09s Liftman ♥ 1 Got a gameover once, got it on the second try. Manages to create quite the atmosphere! Can't figure out where the witch wants to go still... Good game! Never riding an elevator again!
Oct 10 16:22:43 15m 13s Time is Ticking ♥ 1 It's a fun concept to build levels around. There's one issue I ran into though: When you already have 4 or 5 blocks placed in a level, then fall off a ledge, this can mess up your block setup, and you basically have to place 5 new blocks, as they are replaced one by one. Thanks for the game!
Oct 13 15:06:01 70h 43m Dwarven Delve ♥ 1 It's really fun! I thought that the mushrooms are a surprising game over, visually. Also, turning enemies into skeletons and then dying to the skeleton feels a bit strange. The game description on this page states that only diamonds are safe to touch, but ingame, I felt it was a bit unclear. Maybe a way of destroying / manipulating objects once they are on the conveyor belt would be a great addition! At any rate, I had fun playing this. Cheers!
Oct 13 15:25:43 19m 42s Loop Dream ♥ 1 Didn't fully understand the scoring system - is the goal to get to the goal as fast as possible, to keep the ball rolling as long as possible, to use as few tiles as possible? I wasn't sure, which stopped me from trying to go for a better highscore. I did enjoy the game though. I liked how the music picked up as the game went along!