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Feedback comments for LD46
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| Timestamp | Since previous | Game | Battlerager's comment | |
|---|---|---|---|---|
| May 10 16:36:39 | -SPROUT- | ♥ 1 | Cool game! I really like the visual aesthetic. A hexagon is a cool shape for an arena (and the plant basin). Could even imagine a version where you move between adjacent "rooms" instead of just advancing to the next level (since hexagons form such a neat grid). I don't think there was any sound, was there? A bit confusing with the audio volume slider still present in the options menu. If there is supposed to be sound, I'll have to go back and check it. The one thing this needed, I think, was some feedback on when things are taking damage. This goes for both the plant (since the robots just wiggle against the basin once they get there) and especially the robots. It's good you added that little tutorial text telling me to make sure I'm in range to hit, but I don't think I have good tools to follow that advice. Maybe some classic red flashing on damage would fix this for both robots and plants in one go. I like the water gun basic concept! Has a lot of cool applications I could imagine (putting out fires, maybe making some hedges grow, short some circuits, etc.) All in all, cool idea, nice visuals, good job! Just needs a bit more feedback to player actions, I think. :) | |
| May 10 16:48:03 | 11m 24s | Soda Pop Vampire | ♥ 1 | Cool visuals! The dialogue stuff is very cute and looks nice and chunky. Eventually I got quite annoyed with the repeated text when I started getting caught over and over, haha. I don't think sound is working on my machine right now, so I can't rate it, sadly. I'll try to remedy that later and amend this comment. As for gameplay: For the most part, it works well! I get stuck on level 6. I think it kind of falls apart in wide open spaces. Maybe I'm missing Metal Gear Solid experience (it's been a while). From what I can piece together, I think areas that would normally be in line of sight but are currently obscured are represented as dotted? It's a bit hard to see with the overall look / filter going on. It's not a problem when there's a bunch of walls, but when it's just a few boxes in a wide open field, it gets quite confusing. After looking at the menu, I found the 'unlock camera' option and thought that helped a bit. I think with stealth games like this, a more zoomed out, straight-down perspective makes things easier. I liked this time limit addition to a stealth section via the depleting soda meter. Quite intense! Cool game, good job! |