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Apples_mmmmmmmm

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TimestampSince previousGameApples_mmmmmmmm's comment
Oct 5 23:48:45 Hudson ♥ 1 Neat game, cool to see the ui integrated into the gameplay. Nice music and graphics. The sword upgrades pretty fun, the bow upgrade doesn't seem as powerful, but balance isn't something I can expect much of from the compo time frame. The gem thief is amusing. Looks like there is a bug where you simply lose the gem when you press 'f' if you aren't close enough to a gem slot. Would also be nice to have a way to end the program without alt-f4'ing or going through task manager. Side note: It's possible people having speed issues are related to vastly different frame rates if you didn't take into consideration deltaTime for movement etc.
Oct 5 23:58:15 9m 30s Crypt Loop ♥ 1 Nice clean UI, interesting idea.
Oct 6 02:42:28 2h 44m a Damsel a Day ♥ 0 This game is so cute, well done.
Oct 7 02:02:23 23h 19m Curse of King Uroboros ♥ 1 Fun game, nice variation in the bosses. Controls feel pretty floaty.
Oct 7 02:06:38 4m 15s Spinnerets ♥ 1 Fun concept for a party game mechanic. Unfortunate that there's no way to play solo though.
Oct 10 04:11:28 74h 04m Death Day ♥ 3 Really nice art. Interesting little loop.
Oct 10 05:05:47 54m 19s S P A C E D O U T ♥ 0 Fun little grind. Would be nice if you could get a better idea of the value an upgrade will bring in order to decide what you might want to prioritize purchasing.
Oct 10 05:18:27 12m 40s RESCUE ATTEMPT #[REDACTED] ♥ 1 Great game! Would love to see the idea furthered by adding more enemy variation, upgrades, and keybinding/controller support.
Oct 10 05:42:11 23m 44s Aboard ♥ 1 Great message; nice simple gameplay loop, graphics, and music.
Oct 10 05:57:47 15m 36s A Clean Getaway ♥ 1 Neat game. The way the text scrolls is a bit weird.
Oct 10 06:14:40 16m 53s Another ♥ 1 Neat game! Nice visuals and music with a simple gameplay loop. A bit weird that nothing happens if you die, no reset or game over, just sitting there with the boss floating endlessly and seemingly no way to exit but alt-f4'ing. Damaging the boss could possibly be made more consistent as well; if you're expecting the key that you need to press then you can practically destroy that part in a single round, but if you aren't then by the time you react you'll likely only do a hit or two which drastically slows the pace of the game down.
Oct 14 21:21:14 111h 06m SORO BORO ♥ 1 Cool game. Great visuals, nice sound effects. Like others have said, controls are pretty awkward. The chamber navigation is neat, but one of the chambers felt impossible since an enemy would spawn and fall back to where you need to jump back up to without time to move past the section, or space enough to shoot the enemy blocking your path.
Oct 14 21:33:27 12m 13s Collateral Damage ♥ 0 Fun concept! I found myself constantly trying to shoot to early while playing though, seems like the bullets should maybe have a bit of the players momentum or something, but maybe that's just me. Graphics are nice, and sounds effects aren't bad, but would be better with some 8-bit background music. I also found the sounds to be extremely loud, and ended up setting the volume in windows below 25% before being able to play. Would also be good to have a way to leave the game without alt-f4'ing.
Oct 14 21:45:33 12m 06s If you think about it, ain't a sling a murder loop? ♥ 0 Nice game! SFX are satisfying, though some background music would be nice. Gameplay is very simple and on theme. Clean graphics (would be nice if the ammo in the slings rotated with the slings orientation, rather than just moving position). Would be neat to have a high score tracker since it's quite arcade-y. Being able to sling multiple pieces of ammo is super satisfying to watch bounce all over the screen, not sure if that was intentional but if not it would be cool to see as a possible power-up you could get.
Oct 14 21:55:23 9m 50s Suburban Bus MAYHEM ♥ 1 Cute game, it's like a bite-sized crazy taxi. I found the robot voices to be off-putting, but the rest of the SFX were fine. Controls felt a bit awkward, but more than anything I think playing through browser probably contributed most to that (especially if I full-screened); would have been nice to have a windows version to try it out in.
Oct 14 21:59:54 4m 31s Spiiin ♥ 0 Would definitely be nice to have to music, and sfx. I noticed in one of the rooms it's possible to both die and continue to the next room at the same time by spinning onto the lava and landing on the door simultaneously. Would be great to see what some more mechanics/environmental obstacles as well as more levels could bring to the idea.
Oct 14 22:19:33 19m 39s Satellone ♥ 1 Not a bad idea, but the intro dialogue was a huge barrier to me wanting to retry the escape. I tried it out three times without a successful escape. It seems the further you get from the moon the less likely you are to be hit, whether it be by solar balls or asteroids which makes escape attempts that are unsuccessful that much more frustrating as you ping pong from one far side of the moon to the other.
Oct 14 23:00:34 41m 01s Loading: The Game ♥ 1 Funny game, I like how much progress you can make just by spinning the loading circle quicker.
Oct 14 23:07:45 7m 11s Blastaround ♥ 0 Would be great to have some background music. The loop is quite cool and the hard mode with two asteroids really helps show off the looping mechanic.
Oct 14 23:18:49 11m 04s Baderna ♥ 1 Cute game, nice simple music. Would've been a nice relaxing game if it didn't feel impossible to control the basket. The first time I tried lowering it, the basket caught an edge on something and just starting flinging around wildly.