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Feedback comments for LD47
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| Timestamp | Since previous | Game | alpharock6's comment | |
|---|---|---|---|---|
| Oct 6 01:20:20 | Orbit | ♥ 2 | Really enjoyed this! I was a bit confused at first because I think it loaded in with me right on top of the debris and immediately went to a win screen haha. Very chill visual/audio experience. On computer I think I would prefer left/right navigation, but one tap seems like it would make perfect sense for mobile :) | |
| Oct 6 01:26:50 | 6m 30s | Degrimer | ♥ 2 | I had no idea there was so much bullethell in a washing machine! A lot of impressive variety here for a gamejam, I really liked the second phase of smaller enemies homing in |
| Oct 6 01:35:57 | 9m 07s | Hamster's Disaster | ♥ 2 | Once I figured out how to shake off the gum I had a pretty good run :) It was not entirely clear to me what each of the pickups did, but the overall feel/sound/visuals was quite enjoyable! Nice submission! |
| Oct 6 01:51:25 | 15m 28s | U.F.O.M.O | ♥ 2 | Wow. This was fantastic. I know it's early in, but this is definitely my favorite game I've played in the jam so far. Super well polished! Love all of the little details like rotating and adjusting brightness actually having a visual effect. |
| Oct 6 04:42:08 | 2h 50m | Looped Chaos | ♥ 2 | Super Hexa-... circle! Fun game, I'm not sure if it speeds up as you go further, but it definitely felt like they could be coming more frequently :) |
| Oct 6 04:46:38 | 4m 30s | SpaceLoop | ♥ 2 | Had a hard time figuring out where the initial goal (Medical Bay) was, but I did have a lot of fun flinging myself into space :D |
| Oct 6 04:52:19 | 5m 41s | WhileLoops | ♥ 2 | "reallyFinalVersion7" while loading in was too real :D Super well polished and really funny. Wasn't expecting to have to start dealing with additional variables and fan speed, really great overall submission :) |
| Oct 6 06:49:23 | 1h 57m | Save Her | ♥ 1 | Really great job with the atmosphere :) Even with little capsule models they fit the mood of the world very well. Nice submission! |
| Oct 6 08:10:14 | 1h 20m | C - O - I - I - L | ♥ 1 | Agreed with above on a bit of motion sickness after a while. Would have also enjoyed elevation controlls with Space/Shift as I often see with 6DoF games. I did not expect this to be so unsettling when I first opened it up! Really impressive atmospheric work across the board, especially for compo! Excited to see where this ranks, I really enjoyed it :) |
| Oct 6 08:40:39 | 30m 25s | Philosophy on Rails: An Introduction to the Western Canon | ♥ 1 | Wow! I did not expect to hear nearly that many fully voiced variations. Really impressed with the work put into this, and quite funny as well :) |
| Oct 6 19:42:36 | 11h 01m | Leten Paradox | ♥ 1 | Really cool concept! I think my biggest issue was that I kept accidentally clicking through screens after dying/continuing because I was spam clicking shoot haha. Great job, especially for a first entry! |
| Oct 7 04:55:04 | 9h 12m | Anything For You | ♥ 3 | Very touching :') I don't think I've seen such a polish VN submission to a game jam before! Really great work! |
| Oct 7 08:28:59 | 3h 33m | Waves Industrial | ♥ 1 | +1 to everyone talking about this having a really solid frame! Feels quite well done for a jam game, and like you have systems in place that are just waiting to be expanded upon :) Having been spoiled by 500+ hours of Factorio, I found myself accidentally using hotkeys that were in my muscle memory, which definitely shows that I was getting immersed! |
| Oct 7 08:37:14 | 8m 15s | Stuck in the Loop | ♥ 1 | Truckla! Controls were quite fun, especially once I had upgraded my speed a few times and got to reach some of the camera effects for sick drifts 😎 |
| Oct 8 03:41:11 | 19h 03m | A Ghost with Alzheimer's | ♥ 2 | Grateful that you implemented checkpoints, it was fairly challenging :D As some other mentioned I think it would have been nice to be able to move left/right a bit while jumping, but I can also see why that would be a challenging restriction? Great job overall, very impressed with the visual style :) |
| Oct 8 04:12:57 | 31m 46s | Car Looper | ♥ 1 | Fun game! Impressive polish for a jam game, didn't expect it to be timed, definitely helped me get better at the controls pretty fast haha |
| Oct 8 04:52:34 | 39m 37s | Loopity Loop | ♥ 1 | Haha agreed with the fast text, made me wish I could read faster :P Very cool concept! |
| Oct 8 19:28:12 | 14h 35m | Track Day | ♥ 1 | After a while all of the other cars got knocked off the track and disappeared and it became a lot easier to register good times :D I certainly didn't get less than 20 infractions though :P Nice entry! |
| Oct 8 19:54:14 | 26m 02s | Lily Pad Drifters | ♥ 0 | Neat mechanic! I did struggle a bit in the first level with wanting to dive way off screen because there were so many flies outside of the zone with pads, but definitely a lot of good stuff going on here! Nice entry! My biggest criticism would probably be what others above have said about adding in more incentive to move. I found that I could beat some levels with like a 50% chance by just not moving |
| Oct 9 18:32:28 | 22h 38m | Escape A Curved World | ♥ 2 | A lot of great pieces coming together here! Nice work :) |
| Oct 11 08:52:54 | 38h 20m | Project R.O.O.M | ♥ 1 | Excellent job with the unsettling atmosphere and nice consistent polished style and look for a game jam! Really really enjoyed this, and glad I played the 0.4 version, because the corner flashes were definitely a highlight that multiplied the creepiness factor of the questions :D Awesome entry! |
| Oct 11 09:26:04 | 33m 10s | S.H.I.P.S. | ♥ 0 | Oh this was super fun! I was able to get pretty good at just rolling my thumb in a circle around the buttons and got a pretty fast fire rate going :P Nice touch on having each weapon explode into a circle of bullets when it is hit, really helps give some breathing room if you were overwhelmed enough to receive a hit! Nice entry, great work :) |
| Oct 11 09:56:42 | 30m 38s | Lonely Blob | ♥ 1 | Definitely enjoyed finding some of those easter eggs :D I think the most confusing part for me was that I reset every time I picked up a trophy, so at first I thought I was dying. A really nice baseline for some neat levels! |
| Oct 12 05:19:12 | 19h 22m | Impact Juggling | ♥ 1 | Easy to pick up at first, but surprisingly difficult to remind myself that I could use the mouse to aim and start incorporating that. Fun new mechanics twist, I don't think I've seen anything quite like that before with a paddle game, really enjoyed it :) |
| Oct 13 03:02:51 | 21h 43m | AUTOLOOP | ♥ 2 | I felt like I had a pretty good grasp on the controls once I finished collecting all of the powerups, definitely would have enjoyed another level at that point, so kudos for getting me invested in the mechanics! I found the screen to be a bit noisy, especially when looking in the distance to plan upcoming routing, maybe a few less illuminated poly lines on the environment models in the distance? Nice work! :D |
| Oct 13 03:28:04 | 25m 13s | Suit Loop | ♥ 1 | I agree with some of the comments above that this feels like it would be really interested to play with a human adversary controlling jokers and having a restricted move set as well! Neat concept, great work! Glad I tried it out :) |