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alpharock6

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TimestampSince previousGamealpharock6's comment
Apr 27 03:44:46 Dangerous Treasure ♥ 1 Congrats on a first submission! Really nice atmosphere! I think I accidentally swam through a wall the first time because I wound up under the chest somehow :)
Apr 27 03:54:38 9m 52s Submarine Adventure ♥ 1 I am now terrified of Death Eels, thank you :) I made it down to 50,000 depth and there doesn't seem to be any more life here. I'm not sure if that's reassuring or even scarier 0__0
Apr 27 04:12:30 17m 52s The Little Boring Drill ♥ 0 Took a few minutes to figure out how all of the parts worked together- I think I was mostly confused by where my inventory was before realizing it was distributed! A neat somewhat chaotic entry :D
Apr 27 04:18:35 6m 05s Agent In Depth ♥ 3 Super well polished mechanics! Very fun experience with a really nice difficulty ramp-up
Apr 27 04:20:19 1m 44s Deepest Dungeon ♥ 1 Wow, I was really ramping up for something frightening as the light kept dimming. What an unexpected and wholesome ending :)
Apr 27 04:32:27 12m 08s The Final Frontier ♥ 1 Nice job! I kept bashing into things before I realized I cloud slow myself down!
Apr 27 04:42:13 9m 46s Archlike ♥ 1 A lot of content for a jam submission! I didn't expect multiple items for the inventory slots, etc. I see it's listed in your known bugs already, but agreed the mouse sensitivity was a bit wonky for me :)
Apr 27 05:03:07 20m 54s Rock Bottom ♥ 2 Nice atmosphere, and it's a neat perspective to have 3D platforming from, but it works pretty well! It felt like a pretty big setback to go all the way to the beginning while jumping between small platforms, but overall really nice entry, especially for a first submission for some of the team!
Apr 27 06:25:58 1h 22m Little Mother ♥ 3 Amazing art and atmosphere! Wonderful animations and environment art wrapped up in an incredibly unsettling experience :)
Apr 27 06:30:23 4m 25s Spring Tale ♥ 3 Wow this is great! That tiny twist of changing the step size really lent itself nicely to a lot of surprisingly tricky puzzles!
Apr 27 19:52:50 13h 22m Deep in the Graveyard ♥ 1 Nice entry! Reminds me a lot of Crypt of the Necrodancer, but that's one of the only turn-based Rouge-likes I've actually played a fair bit of haha.
May 1 22:16:17 98h 23m The Deep Well ♥ 1 Finished all 3! Cut it pretty close at the end! I liked that there was a slow animation punishment mechanic built into the axe to stop you from just spam clicking
May 1 22:24:16 7m 59s The last Ark ♥ 3 Took me a few tries to pick up on all of the mechanics, but once I figured it out it wasn't too hard to pass 15K points! I think this would really benefit from a bit more downward visibility/predictability so that the player could route intentionally between resources. It felt like steering only occasionally had impact when I was directly on top of something, but I still felt like I had very little control over planning upcoming resources besides food/heat. Lot of great stuff going on here, nice entry :)
May 1 22:33:02 8m 46s Gecko Dive ♥ 3 Oh man, this is a really well put together entry! Excellent polish for a jam game, and an interesting and engaging mechanic to play around with! The only thing that felt a bit wonky was the backwards movement controls (is it led from the head or the tail? when does the tail decide to turn?), but other than that, I have almost no criticism! Difficulty progression felt very comfortable and I couldn't stop playing until I got the fruit at the end :)
May 1 22:43:21 10m 19s Midniight ♥ 1 Always impressed by the skill of anybody homebrewing their solutions in OpenGL :) Nice atmosphere, and solid world design! I enjoyed a number of the easter egg-ish artifacts (like the horizontal sliding block turning into stairs to climb up to one in the horizontal room early on)
May 1 22:53:18 9m 57s Outerstellar ♥ 2 Nice entry! I was a bit started when I hit the first star and suddenly everything lit up haha. I wasn't able to find all of the resources, but I enjoyed exploring around through the darkness
May 1 23:02:47 9m 29s Maiden Life ♥ 0 Agreed with others on the speed/responsiveness feeling a bit slow, but still definitely had some challenge due to the momentum before reaching turns! Congrats on your first entry :) Also neat seeing a p5js submission! I love Processing!
May 6 03:41:12 100h 38m Diggy hole ♥ 1 Really great implementation! I found it a bit confusing to understand where to get resources at first and somewhat aimlessly dug around while trying to figure the systems out. Impressive AI RTS scope for a game jam!
May 6 04:01:50 20m 38s Deep molatoes ♥ 3 Made it! I definitely found it difficult to direct more than just the one haha. At the very end I ran out of resources and the last one managed to correctly find its way in the dark! Yay! Curious how you went about doing the procedural generation! Would enjoy hearing more about your techniques! Really nice job, an impressive amount of systems work for a game jam :) And that soundtrack really made me want to play some KSP... Moletatoes.PNG
May 6 04:15:05 13m 15s Chess Hellevator ♥ 1 Wow! This is a really clever concept. I didn't understand that I had to move onto the buttons to "press" them at first, but other than that it was quite straightforward, but strategically interesting! My favorite design element was definitely the "life" system of reducing the number of options you had each turn once you were hit. Great job!
May 6 05:05:12 50m 07s SUBGUNNER ♥ 1 This is one of my favorite entries I've played this jam :) Really well polished, rewarding gameplay loop as your descending. I feel that the boss could have been made a bit more difficult relative to the rest of the descent, but really great job overall!