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Feedback comments for LD49
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| Timestamp | Since previous | Game | alpharock6's comment | |
|---|---|---|---|---|
| Oct 5 00:00:38 | Lovecrafting | ♥ 4 | Gorgeously executed! Pretty easy to pick up without any background or reading, and a really nice escalation of tension as you progress | |
| Oct 5 00:06:05 | 5m 27s | Take stuff the game | ♥ 1 | I burst out laughing from the surprise of *ripping this house's wall off* after learning how to pick up a lamp, I definitely wasn't expecting that escalation :D |
| Oct 5 16:46:43 | 16h 40m | Unstable Aviation | ♥ 2 | I wasn't very clear what my "health" was the first time I played, but even with that it was quite fun, really juicy combat! Very enjoyable :) |
| Oct 5 16:57:03 | 10m 20s | Instability | ♥ 2 | I love endless runners, and there feels like a lot of potential in this one :) Super well polished, very satisfying jumps when they go well! Agreed with others that it would be nice to have a faster respawn cycle. It felt like reversing direction if I overjumped a platform happened a lot more suddenly than I expected, but that's down to taste/difficulty. Great entry! |
| Oct 5 17:03:56 | 6m 53s | Danub: Potion Packer | ♥ 3 | This game is gorgeous and really fun to interact with :) I feel like it would have been nice to have the recipes open simultaneously along with mixing screen- opening and flipping between going back and forth felt a bit tedious. I LOVE the pixies that pick up the things you drop, unfortunately they got stuck in a loop with the mandrake root and kept dropping it and picking it back up :D Nice work all! |
| Oct 5 17:12:15 | 8m 19s | You won't believe your result from this personality test! | ♥ 2 | These are hilarious questions, and I'm honored to have wound up a pirate 🚣 |
| Oct 5 17:18:00 | 5m 45s | Unstable Tower | ♥ 1 | Fun game! Our time considered something similar, I like the addition of cost when scoring :) Very excited when I realized that the tower "falling down" didn't reset the game and immediately started building chaotic piles as tall as I could :D |
| Oct 5 17:24:34 | 6m 34s | Red Flag (Le Temps des Tempêtes) | ♥ 4 | Really enjoyed the overall mechanics! I'm curious how you set and coded the waves/movement? The aiming tips were really nice, but after I while I found myself running and gunning as fast as I could. But that only got me up to 20/30 :) Nice job! |
| Oct 5 17:31:54 | 7m 20s | Unstabot | ♥ 4 | Agreed with @xmagpie42 I've run into a lot of issues with similar looking jitteriness from updating player+camera positions at different times (perhaps Update vs FixedUpdate since this is Unity?) Nice entry, I could feel a bit of the differences between the different ships I was switching between, I think this could be improved a lot with some added clarity of what the ship's abilities are, and maybe more visual indication of you and the enemies shots? Good job overall :) |
| Oct 5 17:34:57 | 3m 03s | Fission Friends | ♥ 6 | I REALLY like this concept and execution. The sounds and overall feel are satisfying, the graphics are delightful, and after I picked up on the color-matching to do more damage I had a lot of fun playing this :) Great entry! |
| Oct 5 17:50:06 | 15m 09s | Human Stackâ„¢ | ♥ 3 | Nice entry! Stacking is thirsty work, could use a nice refreshing bottle of Dr. Salt after that |
| Oct 5 18:31:12 | 41m 06s | Unstable Stick | ♥ 2 | *phew* finally made it! Agreed with others above that both the precise jumping sections at the end (small platforms and falling down narrow gaps) felt like they had a bit too much randomness to them. Totally see where you're coming from with the balance of randomness/precision for "Unstable" theme and I think it works quite well! Maybe there could be some way to overcome that instability over time with skill/progress? In any case this was a really, really well executed entry and I poured way more time than I expected into it, fantastic job! 8UntzbRzBcRSg6C.png |
| Oct 5 19:09:14 | 38m 02s | Watch your step | ♥ 1 | Pretty tough! Very sad the first time I finally got to a chest and realized I had to pay to open it D: A lot of really nice polish on this, with some cleaned up room/map generation and a couple other enemies this has a lot of potential as a fun roguelike :) Nice work! |
| Oct 5 19:15:44 | 6m 30s | Life's A Breeze | ♥ 1 | Very chill 🌧 🌱 thanks for making a nice experience! |
| Oct 5 19:22:45 | 7m 01s | UNSTABLE - The UNstable cattle STABLE | ♥ 2 | Once it started getting to swapping new adapters out on the fly my brain couldn't keep up anymore 0_o I had a lot of fun playing this, nice job! |
| Oct 5 21:02:22 | 1h 39m | Risky Rule | ♥ 2 | I made it a week! :D Nice concept, I found it a bit difficult to anticipate what would change since I couldn't really tell what the purple/green bars were at first. I love games like this, good work :) |
| Oct 6 15:05:38 | 18h 03m | The Unstable Battlefield | ♥ 0 | Beat it! It felt like in general I needed to stay completely out of sight range in order to not get hit, so it almost felt more like a stealth game than a shooter sometimes :) Nice work on your entry! |
| Oct 8 15:41:14 | 48h 35m | BouncyCake | ♥ 1 | Gorgeously presented concept :) I think you did a good job of teaching through "show not tell" design on the platform destruction requirement (and the # of hits it took to destroy them). I caught your game on Vim's stream originally and managed to make it further than him ;) but I'm also not the best with iso view navigation especially when it got on to the moving platforms. Nice entry! |